Added pools, IndexedFishMap, IndexedFishSet, fixed bugs related to FishTable.Remove, added Preview.png, various smaller additions, some refactoring too
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@@ -14,20 +14,38 @@ global using CodeInstructions = System.Collections.Generic.IEnumerable<HarmonyLi
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using System.Security;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using JetBrains.Annotations;
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[assembly: AllowPartiallyTrustedCallers]
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[assembly: SecurityRules(SecurityRuleSet.Level2, SkipVerificationInFullTrust = true)]
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[assembly: Debuggable(false, false)]
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[assembly: AssemblyVersion(FisheryLib.FisheryLib.VERSION_STRING)]
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[module: SkipLocalsInit]
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namespace FisheryLib;
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[PublicAPI]
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public static class FisheryLib
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{
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public const decimal VERSION = 0.380085M;
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public const decimal VERSION = 0.39995M;
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public static decimal CurrentlyLoadedVersion { get; } = VERSION;
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public const string VERSION_STRING = "0.3.999.5";
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// public static string GetVersion()
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// {
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// var text = File.ReadAllText("Fishery.cs");
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// const string VERSION_FIELD_NAME = "VERSION_STRING = \"";
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// var versionIndex = text.IndexOf(VERSION_FIELD_NAME, StringComparison.InvariantCulture);
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// versionIndex += VERSION_FIELD_NAME.Length;
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// var versionEndIndex = versionIndex;
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// while (text[versionEndIndex] != '"')
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// versionEndIndex++;
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//
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// return text.Substring(versionIndex, versionEndIndex - versionIndex);
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// }
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}
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/*namespace FisheryLib;
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