module Base
{
    model KFT_FerretTurret
    {
        mesh = vehicles/KFT_FerretTurret|KFT_FerretTurret,
        shader = damn_vehicle_noreflect_shader,
        scale = 0.1,
        static = FALSE,
        boneWeight = body_bone 1.0,
        boneWeight = KFT_FerretYaw 1.0,
    }
    model KFT_FerretHatch
    {
        mesh = vehicles/KFT_FerretTurret|KFT_FerretHatch,
        shader = damn_vehicle_noreflect_shader,
        scale = 0.1,
        static = FALSE,
        boneWeight = door_turret_bone 1.0,
    }
}
