module Base
{
    model KLT_LAVTurret
    {
        mesh = vehicles/KLT_LAVTurret|KLT_LAVTurret,
        shader = damn_vehicle_noreflect_shader,
        scale = 0.1,
        static = FALSE,
        boneWeight = body_bone 1.0,
        boneWeight = KLT_LAVYaw 1.0,
    }
    model KLT_LAVInterior
    {
        mesh = vehicles/KLT_LAVTurret|KLT_LAVInterior,
        shader = damn_wheel_shader,
        scale = 0.1,
        static = FALSE,
        texture = Vehicles/Vehicles_84gageV300_Interior,
        boneWeight = KLT_LAVYaw 1.0,
    }
    model KLT_LAVHatch
    {
        mesh = vehicles/KLT_LAVTurret|KLT_LAVHatch,
        shader = damn_vehicle_noreflect_shader,
        scale = 0.1,
        static = FALSE,
        boneWeight = hatch_gunner_bone 1.0,
    }
    model KLT_LAVViewports
    {
        mesh = vehicles/KLT_LAVTurret|KLT_LAVViewports,
        shader = damn_vehicle_shader,
        scale = 0.1,
        static = FALSE,
        boneWeight = KLT_LAVYaw 1.0,
    }
    model KLT_LAVRadio
    {
        mesh = vehicles/KLT_LAVTurret|KLT_LAVRadio,
        shader = damn_wheel_shader,
        scale = 0.1,
        static = FALSE,
        texture = Vehicles/Vehicles_84gageV300_Interior,
        boneWeight = KLT_LAVYaw 1.0,
    }
    model KLT_LAVRigLink
    {
        mesh = vehicles/KLT_LAVTurret|KLT_LAVRigLink,
        shader = damn_vehicle_noreflect_shader,
        scale = 0.1,
        static = FALSE,
        boneWeight = body_bone 1.0,
    }
}
