Intial Commit

This commit is contained in:
2026-10-27 17:27:44 -04:00
parent 1fa6e14bde
commit 5743c34a21
49 changed files with 1454 additions and 0 deletions
@@ -0,0 +1,108 @@
require "KFT_Ferret"
require "Vehicles/Papa_Chad_Tank_Cannon"
local F = KFTFerret
local characterVariables = {
"M2_idle", "M2_360Anim", "M2_045Anim", "M2_090Anim", "M2_135Anim",
"M2_180Anim", "M2_225Anim", "M2_270Anim", "M2_315Anim",
}
function F.installClient()
if F.clientInstalled then return end
if not weaponConfig or not weaponConfig.M1919A4_Coax
or not chooseWeaponPC or not tankAimSystemPC then
print("[KI5FerretTurret] MTK turret API unavailable; controls not installed.")
return
end
local profile = {}
for key, value in pairs(weaponConfig.M1919A4_Coax) do profile[key] = value end
profile.requiredPart = F.weaponPart
profile.requiredSeat = "SeatGunner" -- MTK's label for index 1, not a renamed seat.
profile.requiredItem = F.ammoType
profile.requiredItemHE = nil
profile.coax = false
profile.sound = "HRSys_Ferret_Browning_Fire"
profile.soundEnd = "HRSys_Ferret_Browning_End"
profile.rotationTime = 12
profile.soundTurret = "Turret_Manual"
profile.soundTurretCooldown = 0.25
weaponConfig[F.weaponPart] = profile
F.profile = profile
local originalChoose = chooseWeaponPC
chooseWeaponPC = function(vehicle)
if F.isFerret(vehicle) then
if not F.inputBlocked and F.weaponReady(vehicle) then return profile end
return nil
end
return originalChoose(vehicle)
end
local originalAim = tankAimSystemPC
Events.OnPlayerUpdate.Remove(originalAim)
tankAimSystemPC = function(player)
local vehicle = player and player:getVehicle()
if not F.isFerret(vehicle) then return originalAim(player) end
local gunner = F.isGunner(vehicle, player) and player == getPlayer() and not player:isDead()
local overInventory = UIManager and UIManager.isMouseOverInventory
and UIManager.isMouseOverInventory()
-- Still call MTK so its existing projectiles continue to advance. A nil
-- weapon prevents input/state changes from driver or non-local updates.
F.inputBlocked = not gunner or overInventory or getGameSpeed() == 0
if F.inputBlocked then
originalAim(player)
F.inputBlocked = false
return
end
local oldDirection = player:getDirectionAngle()
local oldSneaking = player:isSneaking()
local oldVariables = {}
for _, name in ipairs(characterVariables) do oldVariables[name] = player:getVariableString(name) end
local aiming = isMouseButtonDown(1) and player:getCharacterActions():isEmpty()
if aiming then
-- ToWorld also uses the installed Viewpoint mouse bridge when active.
-- Scaled mouse coordinates are required by the base-game conversion.
local x, y = ISCoordConversion.ToWorld(getMouseXScaled(), getMouseYScaled(), player:getZ() + profile.startHeight)
if x and y then
local dx, dy = x - player:getX(), y - player:getY()
if dx * dx + dy * dy > 0.0001 then
player:setDirectionAngle(math.deg(math.atan2(dy, dx)))
end
end
end
local weapon = vehicle:getPartById(F.weaponPart)
local container = weapon and weapon:getItemContainer()
local round = aiming and isMouseButtonDown(0) and container and container:FindAndReturn(F.ammoType)
originalAim(player)
if round and isClient() and not container:contains(round) then
sendRemoveItemFromContainer(container, round)
end
-- Keep DAMN's existing seated pose instead of MTK's exposed M2 gunner pose.
player:setDirectionAngle(oldDirection)
player:setSneaking(oldSneaking)
for _, name in ipairs(characterVariables) do
if oldVariables[name] and oldVariables[name] ~= "" then
player:setVariable(name, oldVariables[name])
else
player:clearVariable(name)
end
end
if aiming and turretAngles[vehicle:getId()] and not isClient() then
local hull = calculateVehicleRotation(vehicle:getAngleX(), vehicle:getAngleY(), vehicle:getAngleZ())
local relative = (hull - turretAngles[vehicle:getId()] + 360) % 360
F.savePose(vehicle, F.poseForAngle(relative))
end
end
Events.OnPlayerUpdate.Add(tankAimSystemPC)
F.clientInstalled = true
print("[KI5FerretTurret] Gunner controls registered with Military Tool Kit.")
end
Events.OnGameBoot.Add(F.installClient)
Events.OnGameStart.Add(F.installClient)