Intial Commit
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module Base
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{
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sound HRSys_LAV300_90mm_Fire
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{
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category = Vehicle,
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master = Primary,
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is3D = true,
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loop = false,
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maxInstancesPerEmitter = 8,
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clip
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{
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file = media/sound/HRSys_LAV300_90mm_Fire.wav,
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volume = 1.0,
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distanceMin = 5,
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distanceMax = 100,
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}
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}
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sound HRSys_LAV300_90mm_End
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{
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category = Vehicle,
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master = Primary,
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is3D = true,
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loop = false,
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maxInstancesPerEmitter = 8,
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clip
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{
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file = media/sound/HRSys_LAV300_90mm_End.wav,
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volume = 1.0,
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distanceMin = 5,
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distanceMax = 100,
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}
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}
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}
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@@ -0,0 +1,51 @@
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module KLT
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{
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item LAV90Gun
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{
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DisplayCategory = VehicleMaintenance,
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DisplayName = LAV 90 mm cannon,
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ItemType = base:normal,
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Weight = 30.0,
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Icon = M41_76mm,
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VehicleType = 2,
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ConditionMax = 100,
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MechanicsItem = TRUE,
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MaxCapacity = 8,
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ConditionAffectsCapacity = false,
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}
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item LAV90Rack
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{
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DisplayCategory = VehicleMaintenance,
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DisplayName = LAV 90 mm ammunition rack,
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ItemType = base:normal,
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Weight = 15.0,
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Icon = CarTrunk,
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VehicleType = 2,
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ConditionMax = 100,
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MechanicsItem = TRUE,
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MaxCapacity = 160,
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ConditionAffectsCapacity = false,
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}
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item Shell90AP
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{
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DisplayCategory = Ammo,
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DisplayName = LAV 90 mm AP shell,
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ItemType = base:normal,
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Weight = 8.0,
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Icon = 76mmAmmoAP,
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Count = 1,
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WorldStaticModel = 76mm_Item,
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Tags = base:ammo,
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}
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item Shell90HE
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{
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DisplayCategory = Ammo,
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DisplayName = LAV 90 mm HE shell,
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ItemType = base:normal,
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Weight = 8.0,
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Icon = 76mmAmmoHE,
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Count = 1,
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WorldStaticModel = 76mmHE_Item,
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Tags = base:ammo,
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}
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}
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@@ -0,0 +1,54 @@
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module Base
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{
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model KLT_LAVTurret
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{
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mesh = vehicles/KLT_LAVTurret|KLT_LAVTurret,
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shader = damn_vehicle_noreflect_shader,
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scale = 0.1,
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static = FALSE,
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boneWeight = body_bone 1.0,
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boneWeight = KLT_LAVYaw 1.0,
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}
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model KLT_LAVInterior
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{
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mesh = vehicles/KLT_LAVTurret|KLT_LAVInterior,
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shader = damn_wheel_shader,
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scale = 0.1,
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static = FALSE,
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texture = Vehicles/Vehicles_84gageV300_Interior,
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boneWeight = KLT_LAVYaw 1.0,
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}
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model KLT_LAVHatch
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{
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mesh = vehicles/KLT_LAVTurret|KLT_LAVHatch,
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shader = damn_vehicle_noreflect_shader,
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scale = 0.1,
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static = FALSE,
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boneWeight = hatch_gunner_bone 1.0,
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}
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model KLT_LAVViewports
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{
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mesh = vehicles/KLT_LAVTurret|KLT_LAVViewports,
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shader = damn_vehicle_shader,
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scale = 0.1,
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static = FALSE,
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boneWeight = KLT_LAVYaw 1.0,
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}
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model KLT_LAVRadio
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{
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mesh = vehicles/KLT_LAVTurret|KLT_LAVRadio,
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shader = damn_wheel_shader,
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scale = 0.1,
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static = FALSE,
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texture = Vehicles/Vehicles_84gageV300_Interior,
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boneWeight = KLT_LAVYaw 1.0,
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}
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model KLT_LAVRigLink
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{
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mesh = vehicles/KLT_LAVTurret|KLT_LAVRigLink,
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shader = damn_vehicle_noreflect_shader,
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scale = 0.1,
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static = FALSE,
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boneWeight = body_bone 1.0,
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}
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}
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