Intial Commit

This commit is contained in:
2026-10-27 17:27:44 -04:00
parent 1fa6e14bde
commit 5743c34a21
49 changed files with 1454 additions and 0 deletions
@@ -0,0 +1,33 @@
module Base
{
sound HRSys_LAV300_90mm_Fire
{
category = Vehicle,
master = Primary,
is3D = true,
loop = false,
maxInstancesPerEmitter = 8,
clip
{
file = media/sound/HRSys_LAV300_90mm_Fire.wav,
volume = 1.0,
distanceMin = 5,
distanceMax = 100,
}
}
sound HRSys_LAV300_90mm_End
{
category = Vehicle,
master = Primary,
is3D = true,
loop = false,
maxInstancesPerEmitter = 8,
clip
{
file = media/sound/HRSys_LAV300_90mm_End.wav,
volume = 1.0,
distanceMin = 5,
distanceMax = 100,
}
}
}
@@ -0,0 +1,51 @@
module KLT
{
item LAV90Gun
{
DisplayCategory = VehicleMaintenance,
DisplayName = LAV 90 mm cannon,
ItemType = base:normal,
Weight = 30.0,
Icon = M41_76mm,
VehicleType = 2,
ConditionMax = 100,
MechanicsItem = TRUE,
MaxCapacity = 8,
ConditionAffectsCapacity = false,
}
item LAV90Rack
{
DisplayCategory = VehicleMaintenance,
DisplayName = LAV 90 mm ammunition rack,
ItemType = base:normal,
Weight = 15.0,
Icon = CarTrunk,
VehicleType = 2,
ConditionMax = 100,
MechanicsItem = TRUE,
MaxCapacity = 160,
ConditionAffectsCapacity = false,
}
item Shell90AP
{
DisplayCategory = Ammo,
DisplayName = LAV 90 mm AP shell,
ItemType = base:normal,
Weight = 8.0,
Icon = 76mmAmmoAP,
Count = 1,
WorldStaticModel = 76mm_Item,
Tags = base:ammo,
}
item Shell90HE
{
DisplayCategory = Ammo,
DisplayName = LAV 90 mm HE shell,
ItemType = base:normal,
Weight = 8.0,
Icon = 76mmAmmoHE,
Count = 1,
WorldStaticModel = 76mmHE_Item,
Tags = base:ammo,
}
}
@@ -0,0 +1,54 @@
module Base
{
model KLT_LAVTurret
{
mesh = vehicles/KLT_LAVTurret|KLT_LAVTurret,
shader = damn_vehicle_noreflect_shader,
scale = 0.1,
static = FALSE,
boneWeight = body_bone 1.0,
boneWeight = KLT_LAVYaw 1.0,
}
model KLT_LAVInterior
{
mesh = vehicles/KLT_LAVTurret|KLT_LAVInterior,
shader = damn_wheel_shader,
scale = 0.1,
static = FALSE,
texture = Vehicles/Vehicles_84gageV300_Interior,
boneWeight = KLT_LAVYaw 1.0,
}
model KLT_LAVHatch
{
mesh = vehicles/KLT_LAVTurret|KLT_LAVHatch,
shader = damn_vehicle_noreflect_shader,
scale = 0.1,
static = FALSE,
boneWeight = hatch_gunner_bone 1.0,
}
model KLT_LAVViewports
{
mesh = vehicles/KLT_LAVTurret|KLT_LAVViewports,
shader = damn_vehicle_shader,
scale = 0.1,
static = FALSE,
boneWeight = KLT_LAVYaw 1.0,
}
model KLT_LAVRadio
{
mesh = vehicles/KLT_LAVTurret|KLT_LAVRadio,
shader = damn_wheel_shader,
scale = 0.1,
static = FALSE,
texture = Vehicles/Vehicles_84gageV300_Interior,
boneWeight = KLT_LAVYaw 1.0,
}
model KLT_LAVRigLink
{
mesh = vehicles/KLT_LAVTurret|KLT_LAVRigLink,
shader = damn_vehicle_noreflect_shader,
scale = 0.1,
static = FALSE,
boneWeight = body_bone 1.0,
}
}