Intial Commit
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module Base
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{
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model KLT_LAVTurret
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{
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mesh = vehicles/KLT_LAVTurret|KLT_LAVTurret,
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shader = damn_vehicle_noreflect_shader,
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scale = 0.1,
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static = FALSE,
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boneWeight = body_bone 1.0,
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boneWeight = KLT_LAVYaw 1.0,
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}
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model KLT_LAVInterior
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{
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mesh = vehicles/KLT_LAVTurret|KLT_LAVInterior,
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shader = damn_wheel_shader,
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scale = 0.1,
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static = FALSE,
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texture = Vehicles/Vehicles_84gageV300_Interior,
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boneWeight = KLT_LAVYaw 1.0,
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}
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model KLT_LAVHatch
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{
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mesh = vehicles/KLT_LAVTurret|KLT_LAVHatch,
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shader = damn_vehicle_noreflect_shader,
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scale = 0.1,
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static = FALSE,
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boneWeight = hatch_gunner_bone 1.0,
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}
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model KLT_LAVViewports
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{
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mesh = vehicles/KLT_LAVTurret|KLT_LAVViewports,
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shader = damn_vehicle_shader,
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scale = 0.1,
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static = FALSE,
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boneWeight = KLT_LAVYaw 1.0,
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}
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model KLT_LAVRadio
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{
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mesh = vehicles/KLT_LAVTurret|KLT_LAVRadio,
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shader = damn_wheel_shader,
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scale = 0.1,
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static = FALSE,
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texture = Vehicles/Vehicles_84gageV300_Interior,
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boneWeight = KLT_LAVYaw 1.0,
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}
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model KLT_LAVRigLink
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{
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mesh = vehicles/KLT_LAVTurret|KLT_LAVRigLink,
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shader = damn_vehicle_noreflect_shader,
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scale = 0.1,
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static = FALSE,
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boneWeight = body_bone 1.0,
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}
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}
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