require "KLT_LAV" local L = KLTLAV Events.OnClientCommand.Add(function(module, command, player, args) if module ~= "turret_sync" or command ~= "syncAnim" or not args then return end if type(args.vehicleID) ~= "number" or type(args.animID) ~= "string" then return end local value = tonumber(args.animID) if not value or value % 2 ~= 0 or value < 2 or value > 360 then return end local vehicle = getVehicleById(args.vehicleID) if L.isGunner(vehicle, player) then L.savePose(vehicle, string.format("%03d", value)) end end) require "Items/ProceduralDistributions" local supplies = ProceduralDistributions.list.ArmyStorageAmmunition if supplies and supplies.items then for _, ammoType in ipairs({L.ammoType, L.heAmmoType}) do local present = false for i = 1, #supplies.items, 2 do if supplies.items[i] == ammoType then present = true end end if not present then table.insert(supplies.items, ammoType); table.insert(supplies.items, 3) end end end