module Base { model KLT_LAVTurret { mesh = vehicles/KLT_LAVTurret|KLT_LAVTurret, shader = damn_vehicle_noreflect_shader, scale = 0.1, static = FALSE, boneWeight = body_bone 1.0, boneWeight = KLT_LAVYaw 1.0, } model KLT_LAVInterior { mesh = vehicles/KLT_LAVTurret|KLT_LAVInterior, shader = damn_wheel_shader, scale = 0.1, static = FALSE, texture = Vehicles/Vehicles_84gageV300_Interior, boneWeight = KLT_LAVYaw 1.0, } model KLT_LAVHatch { mesh = vehicles/KLT_LAVTurret|KLT_LAVHatch, shader = damn_vehicle_noreflect_shader, scale = 0.1, static = FALSE, boneWeight = hatch_gunner_bone 1.0, } model KLT_LAVViewports { mesh = vehicles/KLT_LAVTurret|KLT_LAVViewports, shader = damn_vehicle_shader, scale = 0.1, static = FALSE, boneWeight = KLT_LAVYaw 1.0, } model KLT_LAVRadio { mesh = vehicles/KLT_LAVTurret|KLT_LAVRadio, shader = damn_wheel_shader, scale = 0.1, static = FALSE, texture = Vehicles/Vehicles_84gageV300_Interior, boneWeight = KLT_LAVYaw 1.0, } model KLT_LAVRigLink { mesh = vehicles/KLT_LAVTurret|KLT_LAVRigLink, shader = damn_vehicle_noreflect_shader, scale = 0.1, static = FALSE, boneWeight = body_bone 1.0, } }