module Base { model KFT_FerretTurret { mesh = vehicles/KFT_FerretTurret|KFT_FerretTurret, shader = damn_vehicle_noreflect_shader, scale = 0.1, static = FALSE, boneWeight = body_bone 1.0, boneWeight = KFT_FerretYaw 1.0, } model KFT_FerretHatch { mesh = vehicles/KFT_FerretTurret|KFT_FerretHatch, shader = damn_vehicle_noreflect_shader, scale = 0.1, static = FALSE, boneWeight = door_turret_bone 1.0, } }