diff --git a/Escopeta_automaticas_model.txt b/Escopeta_automaticas_model.txt new file mode 100644 index 0000000..a2fc033 --- /dev/null +++ b/Escopeta_automaticas_model.txt @@ -0,0 +1,548 @@ +module Base +{ + model AA12 + { + mesh = Shotgun/Shotgun|AA12, + texture = GunTexture/AA12_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0023 -0.0302 0.0077, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 -0.0187 0.0281, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.0095 0.0118, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0197 -0.0161, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 -0.0493 0.0350, + rotate = 0.0000 0.0000 0.0000, + } + } + + model QBA + { + mesh = Shotgun/Shotgun|QBA, + texture = GunTexture/QBA_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 -0.0947 -0.0264, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0204 -0.0218, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0169 -0.0066, + rotate = -6.4380 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0073 -0.0175 -0.0179, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0073 -0.0175 -0.0179, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0095 -0.0304 -0.0224, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0404 -0.0302, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.0060 -0.0258, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 -0.0349 -0.0024, + rotate = 0.0000 0.0000 0.0000, + } + } + + model Saiga12 + { + mesh = Shotgun/Shotgun|Saiga12, + texture = GunTexture/Saiga12_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 0.0221 -0.0068, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0226 0.0010, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0101 0.0052, + rotate = -6.4380 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0073 0.0058 -0.0054, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0073 0.0058 -0.0054, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0095 -0.0052 -0.0050, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0206 -0.0119, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0113 -0.0105, + rotate = 4.9565 0.0000 0.0000, + } + + attachment Handguard + { + offset = 0.0000 -0.0051 0.0077, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 -0.0184 0.0147, + rotate = 0.0000 0.0000 0.0000, + } + } + + model DVB15 + { + mesh = Shotgun/Shotgun|DVB15, + texture = GunTexture/AK12_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0023 -0.0534 -0.0111, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0671 -0.0056, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0037, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0074 0.0125 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0074 0.0125 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0069 0.0187 -0.0084, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0374 -0.0147, + rotate = 0.0000 0.0000 0.0000, + } + } + + model SPAS15 + { + mesh = Shotgun/Shotgun|SPAS15, + texture = GunTexture/SPAS15_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 0.0147 -0.0029, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0116 0.0186, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0439 0.0009, + rotate = -6.4380 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0073 0.0719 0.0115, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0073 0.0719 0.0115, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0095 0.0575 0.0148, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0147 -0.0112, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0059, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 -0.0361 0.0234, + rotate = 0.0000 0.0000 0.0000, + } + } + + model USAS12 + { + mesh = Shotgun/Shotgun|USAS12, + texture = GunTexture/USAS12_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 0.0512 0.0037, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0084 0.0413, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0439 0.0009, + rotate = -6.4380 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0073 0.1003 0.0049, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0073 0.1003 0.0049, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0095 0.0856 0.0040, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0000 -0.0011, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 -0.0850 0.0355, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0006 0.0174, + rotate = 0.0000 0.0000 0.0000, + } + } + + model VR80 + { + mesh = Shotgun/Shotgun|VR80, + texture = GunTexture/VR80_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 -0.0310 0.0021, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0378 -0.0032, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0099 -0.0023, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0073 -0.0147 -0.0017, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0073 -0.0147 -0.0017, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0095 -0.0044 0.0027, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0396 -0.0075, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.0002 -0.0157, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 -0.0445 0.0132, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } +} diff --git a/Escopeta_doble_canoin_model.txt b/Escopeta_doble_canoin_model.txt new file mode 100644 index 0000000..c8c6f9b --- /dev/null +++ b/Escopeta_doble_canoin_model.txt @@ -0,0 +1,284 @@ +module Base +{ + model DB_Condor + { + mesh = Shotgun/Shotgun|DB_Condor, + texture = GunTexture/condor_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 0.0169 -0.0007, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.1232 -0.0174, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0439 0.0009, + rotate = -6.4380 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0073 0.0330 -0.0201, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0073 0.0330 -0.0201, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0095 0.0279 -0.0121, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0000 -0.0258, + rotate = 0.0000 0.0000 0.0000, + } + } + model DB_Condor_OPEN + { + mesh = Shotgun/Shotgun|DB_Condor_OPEN, + texture = GunTexture/condor_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 0.0169 -0.0007, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.1232 -0.0174, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0439 0.0009, + rotate = -6.4380 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0073 0.0330 -0.0201, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0073 0.0330 -0.0201, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0095 0.0279 -0.0121, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0000 -0.0258, + rotate = 0.0000 0.0000 0.0000, + } + } + model DB_Condor_sawn + { + mesh = Shotgun/Shotgun|DB_Condor_sawn, + texture = GunTexture/condor_tex, + cullFace = None, + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 0.0742 -0.0132, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.1232 -0.0218, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0439 0.0009, + rotate = -6.4380 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0073 0.0330 -0.0179, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0073 0.0330 -0.0179, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0095 0.0279 -0.0224, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0000 -0.0251, + rotate = 0.0000 0.0000 0.0000, + } + } + model DB_Condor_sawn_OPEN + { + mesh = Shotgun/Shotgun|DB_Condor_sawn_OPEN, + texture = GunTexture/condor_tex, + cullFace = None, + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 0.0742 -0.0132, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.1232 -0.0218, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0439 0.0009, + rotate = -6.4380 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0073 0.0330 -0.0179, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0073 0.0330 -0.0179, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0095 0.0279 -0.0224, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0000 -0.0251, + rotate = 0.0000 0.0000 0.0000, + } + } + model DoubleBarrelShotgun + { + mesh = Shotgun/Shotgun|IZH58, + texture = GunTexture/IZH58_tex, + } + model IZH58_OPEN + { + mesh = Shotgun/Shotgun|IZH58_OPEN, + texture = GunTexture/IZH58_tex, + cullFace = None, + } + + model ShotgunDoubleBarrelSawn + { + mesh = Shotgun/Shotgun|IZH58_short, + texture = GunTexture/IZH58_tex, + } + model IZH58_short_OPEN + { + mesh = Shotgun/Shotgun|IZH58_short_OPEN, + texture = GunTexture/IZH58_tex, + cullFace = None, + } +} diff --git a/Escopeta_semi_model.txt b/Escopeta_semi_model.txt new file mode 100644 index 0000000..72dfbc3 --- /dev/null +++ b/Escopeta_semi_model.txt @@ -0,0 +1,1334 @@ +module Base +{ + model Striker + { + mesh = Shotgun/Shotgun|Striker, + texture = GunTexture/Striker_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 -0.0624 -0.0161, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0417 -0.0071, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0439 0.0009, + rotate = -6.4380 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0073 0.0469 -0.0179, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0073 0.0469 -0.0179, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0095 0.0279 -0.0107, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0000 -0.0251, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 -0.0591 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + + model Becker_Shotgun + { + mesh = Shotgun/Shotgun|Becker_Shotgun, + texture = GunTexture/Becker_Shotgun_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 0.0742 -0.0132, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.1232 -0.0218, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0439 0.0009, + rotate = -6.4380 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0073 0.0330 -0.0179, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0073 0.0330 -0.0179, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0095 0.0279 -0.0224, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0000 -0.0251, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = -0.0105 0.0786 0.0000, + rotate = 0.0000 36.0568 0.0000, + } + } + + model Becker_Shotgun_Short + { + mesh = Shotgun/Shotgun|Becker_Shotgun_Short, + texture = GunTexture/Becker_Shotgun_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0023 0.0536 -0.0111, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0400 -0.0110, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + + model BenelliM4 + { + mesh = Shotgun/Shotgun|BenelliM4, + texture = GunTexture/BenelliM4_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 0.0572 -0.0114, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0595 -0.0164, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0069 -0.0044, + rotate = -6.4380 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0084 0.1505 -0.0161, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0084 0.1505 -0.0161, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0086 0.1571 -0.0167, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0000 -0.0278, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0077 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + + model Beretta_A400 + { + mesh = Shotgun/Shotgun|Beretta_A400, + texture = GunTexture/Beretta_A400_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 0.2078 -0.0096, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.1815 -0.0074, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = -6.4380 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 -0.0235 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0005 0.1576 -0.0143, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0005 0.1576 -0.0143, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0014 0.1624 -0.0144, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0484 -0.0287, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0794 -0.0260, + rotate = 0.0000 0.0000 0.0000, + } + } + + model Beretta_A400_Short + { + mesh = Shotgun/Shotgun|Beretta_A400_Short, + texture = GunTexture/Beretta_A400_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 -0.0320 -0.0066, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.1815 -0.0074, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = -6.4380 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 -0.0235 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0005 0.1576 -0.0143, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0005 0.1576 -0.0143, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0014 0.1624 -0.0144, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0484 -0.0287, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0794 -0.0260, + rotate = 0.0000 0.0000 0.0000, + } + } + + model Browning_Auto + { + mesh = Shotgun/Shotgun|Browning_Auto, + texture = GunTexture/Browning_Auto_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 0.0447 -0.0072, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.1815 -0.0074, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = -6.4380 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 -0.0235 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0005 0.1576 -0.0143, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0005 0.1576 -0.0143, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0014 0.1624 -0.0144, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0484 -0.0287, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0794 -0.0260, + rotate = 0.0000 0.0000 0.0000, + } + } + + model Browning_Auto_Short + { + mesh = Shotgun/Shotgun|Browning_Auto_Short, + texture = GunTexture/Browning_Auto_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 0.0742 -0.0132, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.1815 -0.0074, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = -6.4380 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 -0.0235 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0005 0.1576 -0.0143, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0005 0.1576 -0.0143, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0014 0.1624 -0.0144, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0484 -0.0287, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0794 -0.0260, + rotate = 0.0000 0.0000 0.0000, + } + } + + model ENARM_Pentagun + { + mesh = Shotgun/Shotgun|ENARM_Pentagun, + texture = GunTexture/ENARM_Pentagun_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 -0.0220 -0.0132, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0630 0.0061, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0439 0.0009, + rotate = -6.4380 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0034 -0.0487 -0.0179, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0034 -0.0487 -0.0179, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0041 -0.0316 -0.0224, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0609 -0.0273, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 -0.1617 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + + model MTS_255 + { + mesh = Shotgun/Shotgun|MTS_255, + texture = GunTexture/MTS_255_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 0.0697 0.0055, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0380 -0.0005, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0015 -0.0034, + rotate = -6.4380 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0073 0.0015 -0.0076, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0073 0.0015 -0.0076, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0095 0.0259 0.0027, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0007 -0.0048, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = -0.0084 0.0661 0.0049, + rotate = 0.0000 25.9392 0.0000, + } + } + + model MTS_255_Short + { + mesh = Shotgun/Shotgun|MTS_255_Short, + texture = GunTexture/MTS_255_tex, + cullFace = None, + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 0.0742 -0.0132, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.1232 -0.0218, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0439 0.0009, + rotate = -6.4380 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0073 0.0330 -0.0179, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0073 0.0330 -0.0179, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0095 0.0279 -0.0224, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0000 -0.0251, + rotate = 0.0000 0.0000 0.0000, + } + } + + model Jackhammer + { + mesh = Shotgun/Shotgun|Jackhammer, + texture = GunTexture/Jackhammer_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 -0.1299 0.0030, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0049 0.0242, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0439 0.0009, + rotate = -6.4380 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0073 -0.0389 -0.0128, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0073 -0.0389 -0.0128, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0095 -0.0382 -0.0151, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0742 -0.0266, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 -0.0704 0.0197, + rotate = 0.0000 0.0000 0.0000, + } + } + + model QBS09_Short + { + mesh = Shotgun/Shotgun|QBS09_Short, + texture = GunTexture/QBS09_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 0.0742 -0.0132, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.1232 -0.0218, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0439 0.0009, + rotate = -6.4380 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0073 0.0330 -0.0179, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0073 0.0330 -0.0179, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0095 0.0279 -0.0224, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0000 -0.0251, + rotate = 0.0000 0.0000 0.0000, + } + } + + model QBS09 + { + mesh = Shotgun/Shotgun|QBS09, + texture = GunTexture/QBS09_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 -0.0514 -0.0275, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0292 -0.0350, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0439 0.0009, + rotate = -6.4380 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0073 0.0330 -0.0355, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0073 0.0330 -0.0355, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0095 0.0140 -0.0319, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0184 -0.0449, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 -0.0266 -0.0187, + rotate = 0.0000 0.0000 0.0000, + } + } + + model Remington1100_Short + { + mesh = Shotgun/Shotgun|Remington1100_Short, + texture = GunTexture/Remington1100_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 -0.0382 -0.0090, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.1815 -0.0074, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = -6.4380 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 -0.0235 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0005 0.1576 -0.0143, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0005 0.1576 -0.0143, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0014 0.1624 -0.0144, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0484 -0.0287, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0794 -0.0260, + rotate = 0.0000 0.0000 0.0000, + } + } + + model Remington1100 + { + mesh = Shotgun/Shotgun|Remington1100, + texture = GunTexture/Remington1100_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 0.1567 -0.0114, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.1815 -0.0074, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = -6.4380 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 -0.0235 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0005 0.1576 -0.0143, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0005 0.1576 -0.0143, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0014 0.1624 -0.0144, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0484 -0.0287, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0794 -0.0260, + rotate = 0.0000 0.0000 0.0000, + } + } + + model Sjorgen_Short + { + mesh = Shotgun/Shotgun|Sjorgen_Short, + texture = GunTexture/Sjorgen_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 0.0742 -0.0132, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.1232 -0.0218, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0439 0.0009, + rotate = -6.4380 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0073 0.0330 -0.0179, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0073 0.0330 -0.0179, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0095 0.0279 -0.0224, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0000 -0.0251, + rotate = 0.0000 0.0000 0.0000, + } + } + + model Sjorgen + { + mesh = Shotgun/Shotgun|Sjorgen, + texture = GunTexture/Sjorgen_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 0.0930 0.0020, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.1062 -0.0075, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0060 -0.0072, + rotate = -6.4380 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0073 0.0865 -0.0179, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0073 0.0865 -0.0179, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0095 0.0760 -0.0152, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0000 -0.0131, + rotate = 0.0000 0.0000 0.0000, + } + } + + model SPAS12 + { + mesh = Shotgun/Shotgun|SPAS12, + texture = GunTexture/SPAS12_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 0.0096 -0.0231, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0301 -0.0296, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0439 0.0009, + rotate = -6.4380 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0073 0.0883 -0.0281, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0073 0.0883 -0.0281, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0095 0.0826 -0.0272, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0769 -0.0509, + rotate = 0.0000 0.0000 0.0000, + } + } +} diff --git a/Escopetas_model.txt b/Escopetas_model.txt new file mode 100644 index 0000000..1a6af6b --- /dev/null +++ b/Escopetas_model.txt @@ -0,0 +1,1054 @@ +module Base +{ + model KSG + { + mesh = Shotgun/Shotgun|KSG, + texture = GunTexture/KSG_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 -0.0989 0.0048, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.1040 0.0048, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0439 0.0009, + rotate = -6.4380 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0073 -0.0049 -0.0100, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0073 -0.0049 -0.0100, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0095 -0.0198 -0.0086, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0286 -0.0170, + rotate = 0.0000 0.0000 0.0000, + } + } + model KS23 + { + mesh = Shotgun/Shotgun|KS23, + texture = GunTexture/KS23_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 -0.0199 -0.0072, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0643 -0.0081, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0042 0.0000, + rotate = -6.4380 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 -0.0361 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.1571 -0.0155, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 0.1571 -0.0155, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0011 0.1516 -0.0151, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0000 -0.0329, + rotate = 0.0000 0.0000 0.0000, + } + } + + model M1887 + { + mesh = Shotgun/Shotgun|M1887, + texture = GunTexture/M1887_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 0.0025 -0.0015, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0835 -0.0122, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0439 0.0009, + rotate = -6.4380 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0073 0.0546 -0.0071, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0073 0.0546 -0.0071, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0095 0.0453 -0.0050, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0000 -0.0112, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 -0.1641 -0.0233, + rotate = 0.0000 0.0000 0.0000, + } + } + + model M1887_Short + { + mesh = Shotgun/Shotgun|M1887_Short, + texture = GunTexture/M1887_tex, + cullFace = None, + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 0.0742 -0.0132, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.1232 -0.0218, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0439 0.0009, + rotate = -6.4380 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0073 0.0330 -0.0179, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0073 0.0330 -0.0179, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0095 0.0279 -0.0224, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0000 -0.0251, + rotate = 0.0000 0.0000 0.0000, + } + } + + model Mossber500 + { + mesh = Shotgun/Shotgun|Mossber500, + texture = GunTexture/Mossber500_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 0.0742 -0.0064, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0686 -0.0120, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0039 0.0000, + rotate = -6.4380 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0013 0.1976 -0.0150, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0013 0.1976 -0.0150, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0012 0.1894 -0.0143, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0758 -0.0295, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0123 0.0059, + rotate = 0.0000 0.0000 0.0000, + } + } + + model Mossber590 + { + mesh = Shotgun/Shotgun|Mossber590, + texture = GunTexture/Mossber590_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 0.0742 -0.0064, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0686 -0.0120, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0039 0.0000, + rotate = -6.4380 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0013 0.1976 -0.0150, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0013 0.1976 -0.0150, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0012 0.1894 -0.0143, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0758 -0.0295, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0123 0.0059, + rotate = 0.0000 0.0000 0.0000, + } + } + + model Remington870 + { + mesh = Shotgun/Shotgun|Remington870, + texture = GunTexture/Rem870_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 0.0742 -0.0064, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0686 -0.0120, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0039 0.0000, + rotate = -6.4380 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0013 0.1976 -0.0150, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0013 0.1976 -0.0150, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0012 0.1894 -0.0143, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0758 -0.0295, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0123 0.0059, + rotate = 0.0000 0.0000 0.0000, + } + } + + model Remington870_Short + { + mesh = Shotgun/Shotgun|Remington870_Short, + texture = GunTexture/Rem870_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 0.0063 -0.0060, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.1232 -0.0057, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = -6.4380 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.1981 -0.0147, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 0.1981 -0.0147, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0008 0.1757 -0.0154, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0733 -0.0299, + rotate = 0.0000 0.0000 0.0000, + } + } + + model RMB93 + { + mesh = Shotgun/Shotgun|RMB93, + texture = GunTexture/RMB93_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 0.0670 -0.0087, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0513 -0.0159, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0114 0.0013, + rotate = -6.4380 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0073 0.0337 -0.0245, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0073 0.0337 -0.0245, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0095 0.0279 -0.0224, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0132 -0.0229, + rotate = 0.0000 0.0000 0.0000, + } + } + + model SWMP_12 + { + mesh = Shotgun/Shotgun|SWMP_12, + texture = GunTexture/SWMP_12_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 -0.1112 0.0211, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0998 0.0178, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0439 0.0009, + rotate = -6.4380 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0073 0.0045 0.0062, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0073 0.0045 0.0062, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0095 -0.0115 0.0135, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0000 -0.0251, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 -0.1342 0.0258, + rotate = 0.0000 0.0000 0.0000, + } + + attachment attachment1 + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + + model Shorty + { + mesh = Shotgun/Shotgun|Shorty, + texture = GunTexture/Shorty_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 0.0742 -0.0064, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0686 -0.0120, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0039 0.0000, + rotate = -6.4380 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0013 0.1976 -0.0150, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0013 0.1976 -0.0150, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0012 0.1894 -0.0143, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0758 -0.0295, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0123 0.0059, + rotate = 0.0000 0.0000 0.0000, + } + } + + model Shotgun + { + mesh = Shotgun/Shotgun|IthacaM37, + texture = GunTexture/IthacaM37_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 0.0742 -0.0064, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0686 -0.0120, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0039 0.0000, + rotate = -6.4380 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 -0.0318 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.1631 -0.0147, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 0.1631 -0.0147, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0008 0.1461 -0.0154, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0758 -0.0295, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0123 0.0059, + rotate = 0.0000 0.0000 0.0000, + } + } + + model ShotgunSawnoff + { + mesh = Shotgun/Shotgun|IthacaM37_short, + texture = GunTexture/IthacaM37_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 0.0063 -0.0060, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.1232 -0.0057, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = -6.4380 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 -0.0318 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.1631 -0.0147, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 0.1631 -0.0147, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0008 0.1461 -0.0154, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0733 -0.0299, + rotate = 0.0000 0.0000 0.0000, + } + } + + model M620 + { + mesh = Shotgun/Shotgun|M620, + texture = GunTexture/M620_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 0.0412 -0.0103, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0698 -0.0123, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0003 -0.0043, + rotate = -6.4380 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 -0.0235 -0.0071, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = -0.0004 0.1651 -0.0207, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Hide_Beam + { + offset = -0.0004 0.1651 -0.0207, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0014 0.1665 -0.0224, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0482 -0.0285, + rotate = 0.0000 0.0000 0.0000, + } + } + + model Winchester1897 + { + mesh = Shotgun/Shotgun|Winchester1897, + texture = GunTexture/Winchester_1897tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 0.0791 -0.0099, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0990 -0.0075, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0116 -0.0079, + rotate = -6.4380 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = -0.0005 0.1975 -0.0149, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Hide_Beam + { + offset = -0.0005 0.1975 -0.0149, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0005 0.1841 -0.0148, + rotate = 0.0000 0.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0316 -0.0251, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0048 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } +} diff --git a/LMG_model.txt b/LMG_model.txt new file mode 100644 index 0000000..fd44e96 --- /dev/null +++ b/LMG_model.txt @@ -0,0 +1,2492 @@ +module Base +{ + model AWS + { + mesh = LMG/LMG|AWS, + texture = GunTexture/AWS_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 -0.0062 -0.0010, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0083 -0.0062, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0262 -0.0084, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0001 -0.0025 0.0004, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0001 -0.0025 0.0004, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0003 -0.0083 -0.0002, + rotate = 0.0000 0.1220 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0192 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0194 0.0083, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model CETME + { + mesh = LMG/LMG|CETME, + texture = GunTexture/CETME_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.4719 0.0162, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.0864 -0.0119, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0173 -0.0201, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0056 0.0389 -0.0146, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0056 0.0389 -0.0146, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0077 0.0000 -0.0149, + rotate = 0.0000 0.4001 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0192 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = -0.0235 -0.0382 -0.0297, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.1330 0.0138, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model HK_121 + { + mesh = LMG/LMG|HK_121, + texture = GunTexture/HK_121_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 -0.0052 -0.0124, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0000 -0.0258, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0104 0.0389 -0.0201, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0104 0.0389 -0.0201, + rotate 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+ attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model MG710 + { + mesh = LMG/LMG|MG710, + texture = GunTexture/MG710_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.4020 0.0270, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1657 0.0089, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0169 0.0211, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0108 0.0008, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0076 0.0916 0.0038, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0076 0.0916 0.0038, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0045 0.0776 0.0084, + rotate = 0.0000 0.3727 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0969 0.0076, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = -0.0270 0.0124 -0.0155, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.1177 0.0194, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.1480 0.0117, + rotate = 0.0000 0.0000 0.0000, + } + } + model Minimi + { + mesh = LMG/LMG|Minimi, + texture = GunTexture/Minimi_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 -0.0782 -0.0028, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0490 -0.0338, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0083 -0.0137 -0.0153, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0083 -0.0137 -0.0153, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0012 -0.0348 -0.0250, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 -0.0281 -0.0008, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0144 0.0144, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0440 0.0158, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model Negev + { + mesh = LMG/LMG|Negev, + texture = GunTexture/Negev_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 -0.0753 -0.0031, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0567 -0.0194, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0008 0.0161 -0.0052, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0008 0.0161 -0.0052, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0038 0.0000 -0.0068, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 -0.0534 -0.0076, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0124 0.0052, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 -0.0345 0.0017, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model PKP + { + mesh = LMG/LMG|PKP, + texture = GunTexture/PKP_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.5432 0.0303, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1730 -0.0015, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0272 -0.0228, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = -0.0145 0.0389 0.0241, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Hide_Beam + { + offset = -0.0145 0.0389 0.0241, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0165 0.0000 0.0231, + rotate = 0.0000 90.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0192 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0250 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0834 0.0089, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.1064 -0.0138, + rotate = 0.0000 0.0000 0.0000, + } + } + model QBB95 + { + mesh = LMG/LMG|QBB95, + texture = GunTexture/QBB95_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 -0.0728 -0.0161, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0805 -0.0196, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0051 -0.0397 0.0050, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0051 -0.0397 0.0050, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0040 -0.0510 0.0048, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 -0.0375 -0.0025, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.1790 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 -0.0270 0.0237, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model RPD + { + mesh = LMG/LMG|RPD, + texture = GunTexture/RPD_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.0900 -0.0021, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0125, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0059 -0.0169, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0020 0.0245 -0.0097, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0020 0.0245 -0.0097, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0388 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.0083 0.0093, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0310 0.0083, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model RPK + { + mesh = LMG/LMG|RPK, + texture = GunTexture/RPK_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.0836 -0.0114, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0296 -0.0152, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0179 0.0063, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.0031 0.0052, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0318 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model RPK12 + { + mesh = LMG/LMG|RPK12, + texture = GunTexture/AK12_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.0580 -0.0126, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0044, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0351 -0.0147, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = -0.0317 0.0000 0.0266, + rotate = 180.0000 89.9802 180.0000, + } + attachment Hide_Beam + { + offset = -0.0317 0.0000 0.0266, + rotate = 180.0000 89.9802 180.0000, + } + + attachment Light + { + offset = 0.0000 0.0180 -0.0062, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0167 0.0034, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.0074 0.0074, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0186 -0.0062, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model RPK16 + { + mesh = LMG/LMG|RPK16, + texture = GunTexture/RPK16_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.0127 -0.0101, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0067 0.0031, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0000 -0.0131, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0141 0.0101, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.0051 0.0118, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0408 -0.0069, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model Type88 + { + mesh = LMG/LMG|Type88, + texture = GunTexture/Type88_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1141 -0.0118, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0000 -0.0296, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.0000 -0.0228, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0000 0.0000 -0.0228, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.0000 -0.0228, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0484 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0093 0.0008, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 -0.0059 -0.0152, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } +} diff --git a/Pistolas_model.txt b/Pistolas_model.txt new file mode 100644 index 0000000..c04cd74 --- /dev/null +++ b/Pistolas_model.txt @@ -0,0 +1,2753 @@ +module Base +{ + model Automag357 + { + mesh = Pistol/Pistol|Automag357, + texture = GunTexture/Automag357_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Scope + { + offset = 0.0000 -0.0156 0.0193, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 -0.0100 0.0050, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.0010 -0.0070, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 -0.2290 0.0114, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 -0.1065 0.0002, + rotate = 0.0000 180.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0000 -0.1065 0.0002, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0112 0.0550, + rotate = 0.0000 180.0000 0.0000, + } + } + model Automag44 + { + mesh = Pistol/Pistol|Automag44, + texture = GunTexture/Automag44_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.2277 -0.0325, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0229 -0.0472, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1387 -0.0196, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.0060 0.0608, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.2257 -0.0315, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.1402 -0.0225, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.1116 -0.0040, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0144 0.0642, + rotate = 0.0000 180.0000 0.0000, + } + } + model Automag50AE + { + mesh = Pistol/Pistol|Automag50AE, + texture = GunTexture/Automag50AE_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Scope + { + offset = 0.0000 0.0729 0.0169, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 -0.0100 0.0050, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 -0.1942 0.0047, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 -0.1116 -0.0040, + rotate = 0.0000 180.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0000 -0.1116 -0.0040, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0144 0.0642, + rotate = 0.0000 180.0000 0.0000, + } + } + model Beretta_PX4 + { + mesh = Pistol/Pistol|Beretta_PX4, + texture 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texture = GunTexture/BrowningHP_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1533 -0.0245, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0338 -0.0331, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1005 -0.0026, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1532 -0.0256, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.1017 -0.0039, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.1077 -0.0052, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0102 0.0614, + rotate = 0.0000 180.0000 0.0000, + } + } + model Coonan357 + { + mesh = Pistol/Pistol|Coonan357, + texture = GunTexture/Coonan357_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1321 -0.0211, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0273 -0.0293, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.0968 0.0018, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0252, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1322 -0.0203, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.0937 0.0012, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.1065 0.0002, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0112 0.0550, + rotate = 0.0000 180.0000 0.0000, + } + } + model CZ75 + { + mesh = 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Pistol/Pistol|Deagle357_gold, + texture = GunTexture/Deagle357_gold_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1720 -0.0289, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0344 -0.0380, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1155 -0.0076, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.0042 0.0294, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1694 -0.0268, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.1281 -0.0070, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.1113 -0.0070, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0124 0.0598, + rotate = 0.0000 180.0000 0.0000, + } + } + model DeagleCar14 + { + mesh = Pistol/Pistol|DeagleCar14, + texture = GunTexture/DeagleCar14_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.3312 -0.0277, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0443 -0.0386, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.0996 -0.0067, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.0041 0.0404, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.3287 -0.0270, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.1087 -0.0068, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.1132 -0.0086, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0124 0.0598, + rotate = 0.0000 180.0000 0.0000, + } + } + model Deagle50AE + { + mesh = Pistol/Pistol|Deagle50AE, + texture = GunTexture/Deagle50AE_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1705 -0.0295, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0393 -0.0369, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.0972 -0.0019, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0364, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1699 -0.0275, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.0944 -0.0016, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.1116 -0.0040, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0144 0.0642, + rotate = 0.0000 180.0000 0.0000, + } + } + model FiveSeven + { + mesh = Pistol/Pistol|FiveSeven, + texture = GunTexture/FiveSeven_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1436 -0.0262, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0203 -0.0351, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1162 -0.0076, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1437 -0.0263, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.1176 -0.0077, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 0.1170 -0.0077, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0124 0.0598, + rotate = 0.0000 180.0000 0.0000, + } + } + model FN502_22LR + { + mesh = Pistol/Pistol|FN502_22LR, + texture = GunTexture/FN502_22LR_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1303 -0.0259, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0247 -0.0320, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.0982 -0.0016, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1274 -0.0242, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.1015 -0.0025, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.1155 -0.0052, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0104 0.0566, + rotate = 0.0000 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Grizzly50AE + { + mesh = Pistol/Pistol|Grizzly50AE, + texture = GunTexture/Grizzly50AE_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1874 -0.0193, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0334 -0.0312, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1102 -0.0004, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0012 0.0412, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1807 -0.0201, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.1121 0.0002, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.1043 -0.0052, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0163 0.0593, + rotate = 0.0000 180.0000 0.0000, + } + } + model GSH18 + { + mesh = Pistol/Pistol|GSH18, + texture = GunTexture/GSH18_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1323 -0.0234, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0211 -0.0316, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1044 -0.0038, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1305 -0.0226, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.1033 -0.0042, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0999 -0.0052, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0124 0.0598, + rotate = 0.0000 180.0000 0.0000, + } + } + model HKMK23 + { + mesh = Pistol/Pistol|HKMK23, + texture = GunTexture/HKMK23_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1660 -0.0254, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0282 -0.0331, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1266 -0.0047, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1624 -0.0246, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.1293 -0.0048, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0838 -0.0048, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0124 0.0598, + rotate = 0.0000 180.0000 0.0000, + } + } + model Jericho941 + { + mesh = Pistol/Pistol|Jericho941, + texture = GunTexture/Jericho941_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1408 -0.0296, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0290 -0.0383, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1139 -0.0033, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1402 -0.0295, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.1113 -0.0033, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 0.1141 -0.0036, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0175 0.0598, + rotate = 180.0000 2.7217 180.0000, + } + } + model Kimber1911 + { + mesh = Pistol/Pistol|Kimber1911, + texture = GunTexture/Kimber1911_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1658 -0.0215, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0379 -0.0327, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1097 -0.0014, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1660 -0.0230, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.1087 -0.0020, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0999 -0.0052, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0124 0.0598, + rotate = 0.0000 180.0000 0.0000, + } + } + model M9_Samurai + { + mesh = Pistol/Pistol|M9_Samurai, + texture = GunTexture/M9_Samurai_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1534 -0.0310, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0391 -0.0347, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1052 -0.0014, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1510 -0.0284, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.1083 -0.0022, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0999 -0.0052, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0124 0.0598, + rotate = 0.0000 180.0000 0.0000, + } + } + model M93R + { + mesh = Pistol/Pistol|M93R, + texture = GunTexture/M93R_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1633 -0.0272, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0381 -0.0324, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1266 -0.0039, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1618 -0.0267, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.1288 -0.0042, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0728 -0.0052, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0124 0.0598, + rotate = 0.0000 180.0000 0.0000, + } + } + model OTS_33 + { + mesh = Pistol/Pistol|OTS_33, + texture = GunTexture/OTS_33_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1544 -0.0224, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0367 -0.0299, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1111 -0.0041, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1528 -0.0222, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.1154 -0.0036, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0999 -0.0052, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0124 0.0598, + rotate = 0.0000 180.0000 0.0000, + } + } + model P220 + { + mesh = Pistol/Pistol|P220, + texture = GunTexture/P220_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1428 -0.0260, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0334 -0.0312, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1175 0.0030, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1426 -0.0255, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.1219 0.0021, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0999 -0.0052, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0134 0.0628, + rotate = 0.0000 180.0000 0.0000, + } + } + model P220_Elite + { + mesh = Pistol/Pistol|P220_Elite, + texture = GunTexture/P220_Elite_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1433 -0.0250, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0354 -0.0324, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1241 0.0020, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1433 -0.0250, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.1212 0.0017, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0999 -0.0052, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0124 0.0598, + rotate = 0.0000 180.0000 0.0000, + } + } + model P228 + { + mesh = Pistol/Pistol|P228, + texture = GunTexture/P228_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1406 -0.0295, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0295 -0.0374, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1148 -0.0034, + rotate = 180.0000 1.0490 180.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1412 -0.0310, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.1164 -0.0040, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 0.1182 -0.0052, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0176 0.0654, + rotate = 0.0000 180.0000 0.0000, + } + } + model Walther_P38 + { + mesh = Pistol/Pistol|P38, + texture = GunTexture/P38_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1544 -0.0228, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0288 -0.0299, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1004 -0.0047, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1550 -0.0227, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.1035 -0.0057, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0420 -0.0057, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0124 0.0598, + rotate = 0.0000 180.0000 0.0000, + } + } + model PB6P9 + { + mesh = Pistol/Pistol|PB6P9, + texture = GunTexture/PB6P9_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.2355 -0.0163, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0327 -0.0287, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1036 -0.0012, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.1032 -0.0020, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.1037 -0.0057, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0124 0.0598, + rotate = 0.0000 180.0000 0.0000, + } + } + model Pistol + { + mesh = Pistol/Pistol|M9, + texture = GunTexture/M9_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1517 -0.0264, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0327 -0.0324, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1097 -0.0044, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1516 -0.0268, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.1100 -0.0052, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0999 -0.0052, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0124 0.0598, + rotate = 0.0000 0.0000 0.0000, + } + } + model pistol_shotgun + { + mesh = Pistol/Pistol|pistol_shotgun, + texture = GunTexture/pistol_shotgun_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Scope + { + offset = 0.0000 0.0703 0.0139, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 -0.0100 0.0050, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.0042 -0.0024, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 -0.1918 0.0054, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 -0.1113 -0.0070, + rotate = 0.0000 180.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0000 -0.1113 -0.0070, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0124 0.0598, + rotate = 0.0000 180.0000 0.0000, + } + } + model Handgun02 + { + mesh = Pistol/Pistol|M1911, + texture = GunTexture/M1911_c_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1658 -0.0215, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0379 -0.0327, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1097 -0.0014, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1660 -0.0230, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.1087 -0.0020, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0999 -0.0052, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0124 0.0598, + rotate = 0.0000 180.0000 0.0000, + } + } + model HandGun + { + mesh = Pistol/Pistol|Deagle44, + texture = GunTexture/Deagle44_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1705 -0.0295, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0393 -0.0369, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.0972 -0.0019, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0364, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1699 -0.0275, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.0944 -0.0016, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.1116 -0.0040, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0144 0.0642, + rotate = 0.0000 180.0000 0.0000, + } + } + model Samurai_aw + { + mesh = Pistol/Pistol|Samurai_aw, + texture = GunTexture/Samurai_aw_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1675 -0.0277, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0359 -0.0339, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1240 0.0032, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1658 -0.0275, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.1272 0.0030, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0999 -0.0052, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0124 0.0598, + rotate = 0.0000 180.0000 0.0000, + } + } + model Samurai_kendo + { 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XD + { + mesh = Pistol/Pistol|XD, + texture = GunTexture/XD_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1185 -0.0240, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0202 -0.0320, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1052 -0.0005, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1174 -0.0236, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.1024 -0.0004, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0999 -0.0022, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0124 0.0598, + rotate = 0.0000 180.0000 0.0000, + } + } + model SR1M + { + mesh = Pistol/Pistol|SR1M, + texture = GunTexture/SR1M_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1414 -0.0245, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0284 -0.0322, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1072 -0.0113, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1407 -0.0244, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.1088 -0.0118, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.1004 -0.0126, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0140 0.0598, + rotate = 0.0000 180.0000 0.0000, + } + } + model USP45 + { + mesh = Pistol/Pistol|USP45, + texture = GunTexture/USP45_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1602 -0.0254, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0298 -0.0324, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1181 -0.0016, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1547 -0.0239, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.1227 -0.0016, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0909 -0.0034, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0166 0.0682, + rotate = 0.0000 180.0000 0.0000, + } + } + model VictorySW22 + { + mesh = Pistol/Pistol|VictorySW22, + texture = GunTexture/VictorySW22_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1692 -0.0196, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0255 -0.0297, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1106 -0.0106, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1677 -0.0193, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.1160 -0.0103, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0909 -0.0130, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0124 0.0628, + rotate = 0.0000 180.0000 0.0000, + } + } + model VP70 + { + mesh = Pistol/Pistol|VP70, + texture = GunTexture/VP70_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1336 -0.0224, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0154 -0.0293, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1133 -0.0033, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1321 -0.0224, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.1109 -0.0036, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0999 -0.0052, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0108 0.0660, + rotate = 0.0000 180.0000 0.0000, + } + } + model P99 + { + mesh = Pistol/Pistol|P99, + texture = GunTexture/P99_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1336 -0.0245, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0187 -0.0314, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1118 -0.0015, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1321 -0.0242, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.1112 -0.0030, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0940 -0.0052, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0144 0.0598, + rotate = 0.0000 180.0000 0.0000, + } + } + model Wildey + { + mesh = Pistol/Pistol|Wildey, + texture = GunTexture/Wildey_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.2291 -0.0233, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0269 -0.0341, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1003 -0.0036, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.0091 0.0420, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.2282 -0.0221, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.1003 -0.0051, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.1116 -0.0040, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0144 0.0642, + rotate = 0.0000 180.0000 0.0000, + } + } + model MP1911 + { + mesh = Pistol/Pistol|MP1911, + texture = GunTexture/MP1911_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1349 -0.0229, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 -0.0010 -0.0296, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1079 -0.0015, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1428 -0.0213, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.1121 -0.0022, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0475 0.0639, + rotate = 0.0000 180.0000 0.0000, + } + } +} diff --git a/Revolvers_model.txt b/Revolvers_model.txt new file mode 100644 index 0000000..5ff2ca6 --- /dev/null +++ b/Revolvers_model.txt @@ -0,0 +1,1674 @@ +module Base +{ + model Anaconda + { + mesh = Revolver/Revolver|Anaconda, + texture = GunTexture/Anaconda_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.2160 -0.0290, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0714 -0.0396, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1359 -0.0158, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.2170 -0.0289, + rotate = 180.0000 -2.8266 180.0000, + } + + attachment Laser + { + offset = 0.0000 0.1369 -0.0155, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0861 -0.0172, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0136 0.0550, + rotate = -180.0000 -0.2019 180.0000, + } + } + model ColtNavy1851 + { + mesh = Revolver/Revolver|ColtNavy1851, + texture = GunTexture/ColtNavy1851_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.2440 -0.0276, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.1515 -0.0339, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1677 -0.0167, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.2410 -0.0276, + rotate = 180.0000 -2.8266 180.0000, + } + + attachment Laser + { + offset = 0.0000 0.1802 -0.0154, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0350 -0.0184, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0082 0.0550, + rotate = -180.0000 -0.2019 180.0000, + } + } + model ColtNavyExorcist + { + mesh = Revolver/Revolver|ColtNavyExorcist, + texture = GunTexture/ColtNavyExorcist_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.2509 -0.0291, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.1458 -0.0345, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1967 -0.0176, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.2530 -0.0285, + rotate = 180.0000 -2.8266 180.0000, + } + + attachment Laser + { + offset = 0.0000 0.2077 -0.0170, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0320 -0.0190, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0124 0.0550, + rotate = -180.0000 -0.2019 180.0000, + } + } + model ColtPeacemaker1873 + { + mesh = Revolver/Revolver|ColtPeacemaker1873, + texture = GunTexture/ColtPeacemaker1873_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.2175 -0.0389, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0905 -0.0496, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1475 -0.0285, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.2170 -0.0389, + rotate = 180.0000 -2.8266 180.0000, + } + + attachment Laser + { + offset = 0.0000 0.1474 -0.0277, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0524 -0.0316, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0214 0.0532, + rotate = -180.0000 -0.2019 180.0000, + } + } + model MP_R8 + { + mesh = Revolver/Revolver|MP_R8, + texture = GunTexture/MP_R8_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1677 -0.0271, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.1006 -0.0378, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1588 -0.0211, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1688 -0.0261, + rotate = 180.0000 -2.8266 180.0000, + } + + attachment Laser + { + offset = 0.0000 0.1545 -0.0206, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0566 -0.0226, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0076 0.0550, + rotate = -180.0000 -0.2019 180.0000, + } + } + model Nagant_M1895 + { + mesh = Revolver/Revolver|Nagant_M1895, + texture = GunTexture/Nagant_M1895_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1699 -0.0267, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0702 -0.0353, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1030 -0.0142, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1699 -0.0273, + rotate = 180.0000 -2.8266 180.0000, + } + + attachment Laser + { + offset = 0.0000 0.0984 -0.0136, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0747 -0.0256, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0046 0.0520, + rotate = -180.0000 -0.2019 180.0000, + } + } + model Python357 + { + mesh = Revolver/Revolver|Python357, + texture = GunTexture/Python357_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1924 -0.0285, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0797 -0.0378, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1386 -0.0162, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1908 -0.0295, + rotate = 180.0000 -2.8266 180.0000, + } + + attachment Laser + { + offset = 0.0000 0.1403 -0.0162, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0861 -0.0172, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0136 0.0550, + rotate = -180.0000 -0.2019 180.0000, + } + } + model Revolver + { + mesh = Revolver/Revolver|Revolver, + texture = GunTexture/Revolver_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Scope + { + offset = 0.0000 0.0295 0.0116, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 -0.0100 0.0050, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 -0.1762 0.0054, + rotate = 180.0000 -2.8266 180.0000, + } + + attachment Laser + { + offset = 0.0000 -0.0632 -0.0213, + rotate = 0.0000 2.1964 0.0000, + } + attachment Hide_Beam + { + offset = 0.0000 -0.0632 -0.0213, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0092 0.0550, + rotate = -180.0000 -0.2019 180.0000, + } + } + model Revolver38 + { + mesh = Revolver/Revolver|Revolver38, + texture = GunTexture/Revolver38_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1604 -0.0276, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.1186 -0.0152, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1277 -0.0148, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1615 -0.0260, + rotate = 180.0000 -2.8266 180.0000, + } + + attachment Laser + { + offset = 0.0000 0.1270 -0.0157, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0861 -0.0172, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0136 0.0550, + rotate = -180.0000 -0.2019 180.0000, + } + } + model Revolver666 + { + mesh = Revolver/Revolver|Revolver666, + texture = GunTexture/Revolver666_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.2741 -0.0389, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.1426 -0.0461, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1939 -0.0267, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.2743 -0.0396, + rotate = 180.0000 -2.8266 180.0000, + } + + attachment Laser + { + offset = 0.0000 0.2086 -0.0260, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0212 -0.0280, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0136 0.0550, + rotate = -180.0000 -0.2019 180.0000, + } + } + model Revolver_long + { + mesh = Revolver/Revolver|Revolver_long, + texture = GunTexture/Revolver_long_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Scope + { + offset = 0.0000 0.1034 0.0118, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 -0.0100 0.0050, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 -0.1255 0.0058, + rotate = 180.0000 -2.8266 180.0000, + } + + attachment Laser + { + offset = 0.0000 -0.0577 -0.0140, + rotate = 0.0000 2.1964 0.0000, + } + attachment Hide_Beam + { + offset = 0.0000 -0.0577 -0.0140, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0163 0.0550, + rotate = -180.0000 -0.2019 180.0000, + } + } + model Revolver_short + { + mesh = Revolver/Revolver|Revolver_short, + texture = GunTexture/Revolver_short_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Scope + { + offset = 0.0000 0.0295 0.0109, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 -0.0100 0.0050, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 -0.2012 0.0094, + rotate = 180.0000 -2.8266 180.0000, + } + + attachment Laser + { + offset = 0.0000 -0.0861 -0.0172, + rotate = 0.0000 2.1964 0.0000, + } + attachment Hide_Beam + { + offset = 0.0000 -0.0861 -0.0172, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0136 0.0550, + rotate = -180.0000 -0.2019 180.0000, + } + } + model Rhino20DS + { + mesh = Revolver/Revolver|Rhino20DS, + texture = GunTexture/Rhino20DS_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1143 -0.0060, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0496 -0.0322, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1024 -0.0002, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1111 -0.0060, + rotate = 180.0000 -2.8266 180.0000, + } + + attachment Laser + { + offset = 0.0000 0.1015 0.0000, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.1071 0.0062, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0070 0.0366, + rotate = -180.0000 -0.2019 180.0000, + } + } + model RSH12 + { + mesh = Revolver/Revolver|RSH12, + texture = GunTexture/RSH12_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.2293 -0.0137, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.1596 -0.0391, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1704 -0.0036, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.2252 -0.0129, + rotate = 180.0000 -2.8266 180.0000, + } + + attachment Laser + { + offset = 0.0000 0.1656 -0.0044, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0434 -0.0052, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0033 0.0579, + rotate = -180.0000 -0.2019 180.0000, + } + } + model Ruger357 + { + mesh = Revolver/Revolver|Ruger357, + texture = GunTexture/Ruger357_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.2192 -0.0383, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0854 -0.0492, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1346 -0.0278, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.2200 -0.0375, + rotate = 180.0000 -2.8266 180.0000, + } + + attachment Laser + { + offset = 0.0000 0.1334 -0.0278, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0608 -0.0288, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0208 0.0528, + rotate = -180.0000 -0.2019 180.0000, + } + } + model Schofield1875 + { + mesh = Revolver/Revolver|Schofield1875, + texture = GunTexture/Schofield1875_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.2272 -0.0266, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0983 -0.0403, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1592 -0.0218, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.2248 -0.0306, + rotate = 180.0000 -2.8266 180.0000, + } + + attachment Laser + { + offset = 0.0000 0.1600 -0.0214, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0393 -0.0222, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0136 0.0550, + rotate = -180.0000 -0.2019 180.0000, + } + } + model ScrapRevolver + { + mesh = Revolver/Revolver|ScrapRevolver, + texture = GunTexture/ScrapRevolver_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1334 -0.0085, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.1036 -0.0363, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1233 -0.0020, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1314 -0.0089, + rotate = 180.0000 -2.8266 180.0000, + } + + attachment Laser + { + offset = 0.0000 0.1217 -0.0020, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0988 -0.0001, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0004 0.0407, + rotate = -180.0000 -0.2019 180.0000, + } + } + model SW629 + { + mesh = Revolver/Revolver|SW629, + texture = GunTexture/SW629_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1847 -0.0232, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0757 -0.0314, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1294 -0.0117, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1834 -0.0235, + rotate = 180.0000 -2.8266 180.0000, + } + + attachment Laser + { + offset = 0.0000 0.1288 -0.0116, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0688 -0.0124, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0044 0.0550, + rotate = -180.0000 -0.2019 180.0000, + } + } + model Snub22LR + { + mesh = Revolver/Revolver|Snub22LR, + texture = GunTexture/Snub22LR_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1241 -0.0254, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0715 -0.0309, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1096 -0.0109, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1233 -0.0242, + rotate = 180.0000 -2.8266 180.0000, + } + + attachment Laser + { + offset = 0.0000 0.1084 0.0000, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.1015 -0.0078, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0081 0.0550, + rotate = -180.0000 -0.2019 180.0000, + } + } + model SW1905 + { + mesh = Revolver/Revolver|SW1905, + texture = GunTexture/SW1905_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1668 -0.0298, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0783 -0.0375, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1262 -0.0188, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1644 -0.0298, + rotate = 180.0000 -2.8266 180.0000, + } + + attachment Laser + { + offset = 0.0000 0.1224 -0.0188, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0762 -0.0204, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0136 0.0550, + rotate = -180.0000 -0.2019 180.0000, + } + } + model SW1917 + { + mesh = Revolver/Revolver|SW1917, + texture = GunTexture/SW1917_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1886 -0.0286, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0766 -0.0375, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1616 -0.0234, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1866 -0.0282, + rotate = 180.0000 -2.8266 180.0000, + } + + attachment Laser + { + offset = 0.0000 0.1596 -0.0238, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0632 -0.0213, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0092 0.0550, + rotate = -180.0000 -0.2019 180.0000, + } + } + model SW500 + { + mesh = Revolver/Revolver|SW500, + texture = GunTexture/SW500_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0000 0.2530 -0.0282, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Light + { + offset = 0.0000 0.1639 -0.0146, + rotate = 0.0000 -180.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.1674 -0.0140, + rotate = 0.0000 -0.9860 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0437 -0.0164, + rotate = 0.0000 -0.9860 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0815 -0.0393, + rotate = 0.0000 180.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.2486 -0.0302, + rotate = 180.0000 -0.0396 180.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0084 0.0540, + rotate = 180.0000 -0.6573 180.0000, + } + } + model SWM3 + { + mesh = Revolver/Revolver|SWM3, + texture = GunTexture/SWM3_tex, + cullFace = None, + + attachment muzzle + { + offset = 0.0000 0.2696 -0.0310, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Light + { + offset = 0.0000 0.1587 -0.0141, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.1636 -0.0137, + rotate = 0.0000 0.2273 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0078 -0.0238, + rotate = 0.0000 0.2273 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0991 -0.0407, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Stock + { + offset = 0.0030 -0.0112 0.0516, + rotate = 0.0000 180.0000 0.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.2691 -0.0318, + rotate = 180.0000 -0.1371 180.0000, + } + } + model SWM327 + { + mesh = Revolver/Revolver|SWM327, + texture = GunTexture/SWM327_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1240 -0.0297, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0762 -0.0359, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1102 -0.0116, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1237 -0.0286, + rotate = 180.0000 -2.8266 180.0000, + } + + attachment Laser + { + offset = 0.0000 0.1087 -0.0112, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.1076 0.0085, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0055 0.0550, + rotate = -180.0000 -0.2019 180.0000, + } + } + model SWM629_Deluxe + { + mesh = Revolver/Revolver|SWM629_Deluxe, + texture = GunTexture/SWM629_Deluxe_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.2035 -0.0306, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0787 -0.0393, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1354 -0.0181, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.2023 -0.0310, + rotate = 180.0000 -2.8266 180.0000, + } + + attachment Laser + { + offset = 0.0000 0.1362 -0.0161, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0699 -0.0172, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0163 0.0568, + rotate = -180.0000 -0.2019 180.0000, + } + } + model Taurus606 + { + mesh = Revolver/Revolver|Taurus606, + texture = GunTexture/Taurus606_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1345 -0.0330, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0687 -0.0405, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1191 -0.0154, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1337 -0.0313, + rotate = 180.0000 -2.8266 180.0000, + } + + attachment Laser + { + offset = 0.0000 0.1186 -0.0149, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0883 -0.0172, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0186 0.0550, + rotate = -180.0000 -0.2019 180.0000, + } + } + model Taurus_raging_bull + { + mesh = Revolver/Revolver|Taurus_raging_bull, + texture = GunTexture/Taurus_raging_bull_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.2362 -0.0296, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0872 -0.0414, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1419 -0.0124, + rotate = 0.0000 0.0000 180.0000, + } + + attachment Canon + { + offset = 0.0000 0.2365 -0.0293, + rotate = 180.0000 -2.8266 180.0000, + } + + attachment Laser + { + offset = 0.0000 0.1444 -0.0123, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0577 -0.0140, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0163 0.0550, + rotate = -180.0000 -0.2019 180.0000, + } + } + model Taurus_raging_bull460 + { + mesh = Revolver/Revolver|Taurus_raging_bull460, + texture = GunTexture/Taurus_raging_bull460_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.2442 -0.0294, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.1651 -0.0387, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1447 -0.0095, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.2438 -0.0286, + rotate = 180.0000 -2.8266 180.0000, + } + + attachment Laser + { + offset = 0.0000 0.1379 -0.0100, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0487 -0.0100, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0186 0.0605, + rotate = -180.0000 -0.2019 180.0000, + } + } + model Taurus_RT85 + { + mesh = Revolver/Revolver|Taurus_RT85, + texture = GunTexture/Taurus_RT85_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1390 -0.0274, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0726 -0.0379, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1214 -0.0143, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1366 -0.0270, + rotate = 180.0000 -2.8266 180.0000, + } + + attachment Laser + { + offset = 0.0000 0.1226 -0.0133, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0861 -0.0133, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0136 0.0550, + rotate = -180.0000 -0.2019 180.0000, + } + } + model Webley_MK_snub + { + mesh = Revolver/Revolver|Webley_MK_snub, + texture = GunTexture/Webley_MK_snub_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1426 -0.0310, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0845 -0.0412, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1298 -0.0244, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1438 -0.0314, + rotate = 180.0000 -2.8266 180.0000, + } + + attachment Laser + { + offset = 0.0000 0.1270 -0.0255, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0861 -0.0255, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0136 0.0550, + rotate = -180.0000 -0.2019 180.0000, + } + } + model Webley_Revolver + { + mesh = Revolver/Revolver|Webley_Revolver, + texture = GunTexture/Webley_Revolver_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.1950 -0.0347, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Scope + { + offset = 0.0000 0.0839 -0.0437, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.1375 -0.0288, + rotate = 0.0000 180.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1938 -0.0355, + rotate = 180.0000 -2.8266 180.0000, + } + + attachment Laser + { + offset = 0.0000 0.1440 -0.0294, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 -0.0712 -0.0310, + rotate = 0.0000 2.1964 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0168 0.0550, + rotate = -180.0000 -0.2019 180.0000, + } + } +} diff --git a/Rifles_automaticos_model.txt b/Rifles_automaticos_model.txt new file mode 100644 index 0000000..e03d578 --- /dev/null +++ b/Rifles_automaticos_model.txt @@ -0,0 +1,6337 @@ +module Base +{ + model A91 + { + mesh = AR/AssaultRifles|A91, + texture = GunTexture/A91_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 -0.1314 -0.0153, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0881 -0.0423, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0137 -0.0768 -0.0279, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0137 -0.0768 -0.0279, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0057 -0.0773 -0.0297, + rotate = 0.0000 0.5128 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0192 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.1806 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0000 0.0181, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model HoneyBadger + { + mesh = AR/AssaultRifles|HoneyBadger, + texture = GunTexture/HoneyBadger_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = -0.0022 -0.0161 -0.0026, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0021 0.0021, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0405 0.0020, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 -0.0118 0.0090, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0000 -0.0118 0.0090, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.0000 0.0090, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0129 0.0093, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0059 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0334 0.0056, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model ACE21 + { + mesh = AR/AssaultRifles|ACE21, + texture = GunTexture/ACE_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 -0.0688 -0.0053, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0193 -0.0116, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0265 -0.0117, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0013 -0.0032 -0.0020, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0013 -0.0032 -0.0020, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0133 0.0000 0.0429, + rotate = 0.0000 90.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0156 -0.0039, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0140 0.0040, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0853 0.0013, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 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0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model ACR + { + mesh = AR/AssaultRifles|ACR, + texture = GunTexture/ACR_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0003 0.0245 -0.0043, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0186 -0.0135, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + 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0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model ADS + { + mesh = AR/AssaultRifles|ADS, + texture = GunTexture/ADS_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 -0.1028 -0.0140, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0825 -0.0464, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0021 -0.0833 -0.0388, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0021 -0.0833 -0.0388, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0003 -0.0694 -0.0382, + rotate = 0.0000 -0.0396 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0192 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.1645 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0000 0.0176, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model AEK + { + mesh = AR/AssaultRifles|AEK, + texture = GunTexture/AEK_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = -0.0001 -0.0038 -0.0079, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0189 0.0068, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0100 -0.0133, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0066 0.0015 -0.0082, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0066 0.0015 -0.0082, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0066 0.0000 -0.0073, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 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attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model AK101 + { + mesh = AR/AssaultRifles|AK101, + texture = GunTexture/AK101_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.3933 0.0233, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Handguard + { + offset = 0.0000 0.1466 0.0217, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = -0.0001 0.3934 0.0231, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0001 0.0020, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + 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+ cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = -0.0001 -0.0245 -0.0124, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0342 -0.0148, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = -0.0003 0.0248 -0.0082, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = -0.0003 0.0248 -0.0082, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.0188 -0.0070, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + 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0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = -0.0001 -0.0060 -0.0109, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0217 -0.0196, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = -0.0003 0.0015 -0.0082, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = -0.0003 0.0015 -0.0082, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0004 0.0000 -0.0073, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0192 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0248 -0.0021, + rotate = 0.0000 0.0000 0.0000, + } + } + model AK5C + { + mesh = AR/AssaultRifles|AK5C, + texture = GunTexture/AK5C_tex, + cullFace = None, + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = -0.0001 -0.0060 -0.0109, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0217 -0.0196, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = -0.0003 0.0015 -0.0082, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = -0.0003 0.0015 -0.0082, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0004 0.0000 -0.0073, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0192 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0248 -0.0021, + rotate = 0.0000 0.0000 0.0000, + } + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model AK74 + { + mesh = AR/AssaultRifles|AK74, + texture = GunTexture/AK74_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = -0.0001 -0.0060 -0.0109, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0217 -0.0196, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = -0.0003 0.0015 -0.0082, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = -0.0003 0.0015 -0.0082, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0004 0.0000 -0.0073, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0192 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0248 -0.0021, + rotate = 0.0000 0.0000 0.0000, + } + } + model AK74u + { + mesh = AR/AssaultRifles|AK74u, + texture = GunTexture/AK74u_tex, + cullFace = None, + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = -0.0001 -0.0060 -0.0109, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0217 -0.0196, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = -0.0003 0.0015 -0.0082, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = -0.0003 0.0015 -0.0082, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0004 0.0000 -0.0073, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0192 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0248 -0.0021, + rotate = 0.0000 0.0000 0.0000, + } + } + model AK74u_long + { + mesh = AR/AssaultRifles|AK74u_long, + texture = GunTexture/AK74u_tex, + cullFace = None, + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = -0.0001 -0.0060 -0.0109, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0217 -0.0196, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = -0.0003 0.0015 -0.0082, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = -0.0003 0.0015 -0.0082, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0004 0.0000 -0.0073, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0192 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0248 -0.0021, + rotate = 0.0000 0.0000 0.0000, + } + } + model AK9 + { + mesh = AR/AssaultRifles|AK9, + texture = GunTexture/AK9_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = -0.0001 -0.1309 -0.0109, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0217 -0.0196, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = -0.0003 0.0015 -0.0082, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = -0.0003 0.0015 -0.0082, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0004 0.0000 -0.0073, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0192 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0248 -0.0021, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model AKM + { + mesh = AR/AssaultRifles|AKM, + texture = GunTexture/AKM_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = -0.0001 -0.0094 -0.0109, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0217 -0.0196, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = -0.0003 0.0015 -0.0082, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = -0.0003 0.0015 -0.0082, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0004 0.0000 -0.0073, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0192 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0352 -0.0066, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model AKU12 + { + mesh = AR/AssaultRifles|AKU12, + texture = GunTexture/AK12_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = -0.0001 -0.1061 -0.0123, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0379 -0.0151, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0004 0.0190 -0.0073, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0192 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0499 -0.0069, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model AK_minidrako + { + mesh = AR/AssaultRifles|AK_MiniDrako, + texture = GunTexture/AK_minidrako_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = -0.0001 -0.1398 -0.0109, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0217 -0.0196, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = -0.0003 -0.0214 -0.0082, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = -0.0003 -0.0214 -0.0082, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0057 -0.0269 -0.0073, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0192 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0248 -0.0021, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model AMD65 + { + mesh = AR/AssaultRifles|AMD65, + texture = GunTexture/AMD65_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = -0.0001 -0.0677 -0.0109, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 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0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model AN94 + { + mesh = AR/AssaultRifles|AN94, + texture = GunTexture/AN94_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = -0.0001 0.0151 -0.0067, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0079 -0.0014, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0040 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0256 -0.0196, + rotate = 0.0000 0.0000 0.0000, + } + + attachment 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AR/AssaultRifles|AR15, + texture = GunTexture/AR15_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = -0.0022 -0.0161 -0.0026, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0303 -0.0093, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 -0.0082 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rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 -0.1345 -0.0125, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0632 -0.0321, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0003 -0.0190 -0.0073, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0003 -0.0190 -0.0073, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0008 -0.0288 -0.0080, + rotate = 0.0000 0.5128 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0192 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.1971 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0108 0.0255, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model AssaultRifle + { + mesh = AR/AssaultRifles|M16, + texture = GunTexture/M16_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { 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0.0000 0.0000 0.0000, + } + } + model AUG_A1 + { + mesh = AR/AssaultRifles|AUG_A1, + texture = GunTexture/AUG_A1_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 -0.0561 -0.0039, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0881 -0.0423, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0137 -0.0768 -0.0279, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0137 -0.0768 -0.0279, + rotate = 0.0000 0.0000 0.0000, + } + 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world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 -0.0777 -0.0050, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0881 -0.0423, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0137 -0.0768 -0.0279, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0137 -0.0768 -0.0279, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0057 -0.0773 -0.0297, + rotate = 0.0000 0.5128 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0192 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.1507 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0000 0.0109, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model AR160 + { + mesh = AR/AssaultRifles|AR160, + texture = GunTexture/AR160_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = -0.0002 -0.0161 -0.0018, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0176 -0.0152, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.0211 0.0084, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0000 0.0211 0.0084, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.0228 0.0076, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 -0.0082 0.0034, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0228 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { 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0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model K2 + { + mesh = AR/AssaultRifles|K2, + texture = GunTexture/K2_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0004 0.0132 -0.0220, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { 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cullFace = None, + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = -0.0022 -0.0161 -0.0026, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0303 -0.0093, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + 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0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = -0.0022 -0.0161 -0.0026, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0303 -0.0093, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 -0.0082 0.0034, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } 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rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model G36C + { + mesh = AR/AssaultRifles|G36C, + texture = GunTexture/G36C_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = -0.0001 -0.1079 -0.0057, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0055 -0.0165, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.0093 -0.0084, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0000 0.0093 -0.0084, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.0169 -0.0025, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 -0.0082 0.0034, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0074 -0.0068, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0483 0.0107, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { 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-0.0423, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0137 -0.1672 -0.0152, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0137 -0.1672 -0.0152, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0057 -0.1776 -0.0110, + rotate = 0.0000 0.5128 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0192 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.1882 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0000 0.0181, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model HK416 + { + mesh = AR/AssaultRifles|HK416, + texture = GunTexture/HK416_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = -0.0003 -0.0457 -0.0043, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0051 -0.0034, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0556 -0.0101, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 -0.0068 -0.0008, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0053 -0.0042, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 -0.0051, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0475 -0.0040, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model IA2 + { + mesh = AR/AssaultRifles|IA2, + texture = GunTexture/IA2_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = -0.0001 -0.0871 -0.0114, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0082 -0.0196, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.0000 -0.0151, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0000 0.0000 -0.0151, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.0063 -0.0107, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 -0.0082 0.0034, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0063 0.0026, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0474 -0.0061, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model KAC_PDW + { + mesh = AR/AssaultRifles|KAC_PDW, + texture = GunTexture/KAC_PDW_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0003 -0.0774 0.0033, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0384 -0.0030, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0056 -0.0140 0.0041, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0056 -0.0140 0.0041, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0042 -0.0160 0.0043, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0053 0.0034, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0022 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0440 0.0054, + rotate = 0.0000 0.0000 0.0000, + } + } + model L85 + { + mesh = AR/AssaultRifles|L85, + texture = GunTexture/L85_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 -0.0891 -0.0050, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0881 -0.0202, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0137 -0.0524 -0.0154, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0137 -0.0524 -0.0154, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0057 -0.0773 -0.0121, + rotate = 0.0000 0.5128 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0192 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.1474 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 -0.0484 0.0292, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model LR300 + { + mesh = AR/AssaultRifles|LR300, + texture = GunTexture/LR300_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 -0.0045 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 -0.0430 0.0004, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0303 -0.0093, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 -0.0082 0.0034, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0108 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model LVOA + { + mesh = AR/AssaultRifles|LVOA, + texture = GunTexture/LVOA_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = -0.0005 -0.0932 -0.0037, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0146 -0.0054, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0303 -0.0093, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0043 0.0562 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0043 0.0562 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0030 0.0644 -0.0017, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 -0.0082 0.0034, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0294 -0.0067, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model M4 + { + mesh = AR/AssaultRifles|M4, + texture = GunTexture/M4_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.4020 0.0270, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Handguard + 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= 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.2437 0.0250, + rotate = 0.0000 0.0000 0.0000, + } + } + model MTAR + { + mesh = AR/AssaultRifles|MTAR, + texture = GunTexture/MTAR_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 -0.1466 -0.0118, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0466 -0.0264, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0137 -0.0408 -0.0085, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0137 -0.0408 -0.0085, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0057 -0.0448 -0.0062, + rotate = 0.0000 0.5128 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0192 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.1422 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0104 0.0077, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model QBZ951 + { + mesh = AR/AssaultRifles|QBZ951, + texture = GunTexture/QBZ951_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 -0.1715 -0.0250, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.1090 -0.0256, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0137 -0.0768 -0.0116, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0137 -0.0768 -0.0116, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0088 -0.0773 -0.0089, + rotate = 0.0000 0.5128 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0192 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.1439 -0.0090, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 -0.0051 -0.0023, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model R5 + { + mesh = AR/AssaultRifles|R5, + texture = GunTexture/R5_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = -0.0004 -0.0301 -0.0021, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0041 -0.0007, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0150 -0.0102, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.0270 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0000 0.0270 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.0419 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 -0.0082 0.0034, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0330 -0.0006, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model SAR21 + { + mesh = AR/AssaultRifles|SAR21, + texture = GunTexture/SAR21_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 -0.1044 -0.0145, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0374 -0.0271, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0137 -0.0261 -0.0118, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0137 -0.0261 -0.0118, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0057 -0.0308 -0.0103, + rotate = 0.0000 0.5128 0.0000, + } + + attachment Stool + { + offset = 0.0000 -0.0187 -0.0102, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.1392 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0206 0.0006, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model ScarL + { + mesh = AR/AssaultRifles|ScarL, + texture = GunTexture/ScarL_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 -0.0870 -0.0027, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0037 -0.0039 0.0011, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0037 -0.0039 0.0011, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0011 0.0074 0.0004, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0192 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model SIG_553 + { + mesh = AR/AssaultRifles|SIG_553, + texture = GunTexture/SIG_553_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0001 -0.0555 -0.0223, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0303 -0.0206, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0044 -0.0262 -0.0175, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0044 -0.0262 -0.0175, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0043 -0.0298 -0.0182, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 -0.0290 -0.0148, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0036 -0.0135, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0413 -0.0154, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model SIG516 + { + mesh = AR/AssaultRifles|SIG516, + texture = GunTexture/SIG516_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = -0.0004 -0.0045 -0.0008, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0036 -0.0018, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0303 -0.0093, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0038 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0038 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0027 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 -0.0082 0.0034, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0218 -0.0006, + rotate = 0.0000 0.0000 0.0000, + } + } + model SR3M + { + mesh = AR/AssaultRifles|SR3M, + texture = GunTexture/SR3M_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = -0.0022 -0.1289 -0.0081, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0070, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0303 -0.0093, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0049 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0049 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0045 -0.0248 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 -0.0082 0.0034, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0241 -0.0060, + rotate = 0.0000 0.0000 0.0000, + } + } + model SR47 + { + mesh = AR/AssaultRifles|SR47, + texture = GunTexture/SR47_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = -0.0022 -0.0161 -0.0026, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0303 -0.0093, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 -0.0082 0.0034, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0002 -0.0006, + rotate = 0.0000 0.0000 0.0000, + } + } + model SS2V5 + { + mesh = AR/AssaultRifles|SS2V5, + texture = GunTexture/SS2V5_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = -0.0022 -0.1439 -0.0113, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0066 -0.0077, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0585 -0.0133, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0057 -0.0490 -0.0094, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0057 -0.0490 -0.0094, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0049 -0.0507 -0.0083, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 -0.0082 0.0034, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0250 -0.0122, + rotate = 0.0000 0.0000 0.0000, + } + } + model Type81 + { + mesh = AR/AssaultRifles|Type81, + texture = GunTexture/Type81_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = -0.0001 0.1024 -0.0160, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0006 -0.0188, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0074 0.0015 -0.0082, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0074 0.0015 -0.0082, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0087 0.0000 -0.0073, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0303 -0.0083, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0248 -0.0021, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model VSK + { + mesh = AR/AssaultRifles|VSK, + texture = GunTexture/VSK_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = -0.0001 -0.1416 -0.0074, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0007 0.0104, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0347 -0.0105, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = -0.0003 0.0015 -0.0082, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = -0.0003 0.0015 -0.0082, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0004 -0.0201 -0.0018, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0192 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0248 -0.0021, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0155, + rotate = 0.0000 0.0000 0.0000, + } + } + model VSS + { + mesh = AR/AssaultRifles|VSS, + texture = GunTexture/VSS_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = -0.0001 -0.0060 -0.0109, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 -0.0221 -0.0021, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0259 -0.0230, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = -0.0003 0.0145 -0.0144, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = -0.0003 0.0145 -0.0144, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0011 0.0000 -0.0149, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0192 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0131 -0.0048, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.0177 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model VSS_Tactical + { + mesh = AR/AssaultRifles|VSS_Tactical, + texture = GunTexture/VSS_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = -0.0145 0.0389 0.0241, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = -0.0145 0.0389 0.0241, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0165 0.0000 0.0231, + rotate = 0.0000 90.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0192 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model VZ58 + { + mesh = AR/AssaultRifles|VZ58, + texture = GunTexture/VZ58_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = -0.0022 0.0324 -0.0207, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0196 -0.0233, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0040 0.0000 -0.0204, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0040 0.0000 -0.0204, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0030 0.0000 -0.0187, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 -0.0082 0.0034, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0049 -0.0058, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 -0.0122 -0.0118, + rotate = 0.0000 0.0000 0.0000, + } + } + model Wieger940 + { + mesh = AR/AssaultRifles|Wieger940, + texture = GunTexture/Wieger940_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = -0.0001 -0.0195 -0.0193, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0014 -0.0079, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0217 -0.0247, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0078 0.0321 -0.0133, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0078 0.0321 -0.0133, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0004 0.0244 -0.0147, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0192 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0248 -0.0021, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0152 -0.0127, + rotate = 0.0000 0.0000 0.0000, + } + } + model XM8 + { + mesh = AR/AssaultRifles|XM8, + texture = GunTexture/XM8_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0001 -0.0491 -0.0015, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0001 -0.0070, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0059 0.0316 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0059 0.0316 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0073 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0089 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0144 -0.0027, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 -0.0115 0.0116, + rotate = 0.0000 0.0000 0.0000, + } + } +} diff --git a/Rifles_bolt_nomag_model.txt b/Rifles_bolt_nomag_model.txt new file mode 100644 index 0000000..40619cd --- /dev/null +++ b/Rifles_bolt_nomag_model.txt @@ -0,0 +1,2382 @@ +module Base +{ + model Carcano + { + mesh = Rifle/Rifle|Carcano, + texture = GunTexture/Carcano_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.0998 0.0042, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0771 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0105 0.0963 -0.0001, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0105 0.0963 -0.0001, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0085 0.0879 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.1349 0.0099, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0278 -0.0063, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model Kark98 + { + mesh = Rifle/Rifle|Kark98, + texture = GunTexture/Kark98_tex, + cullFace = None, + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = -0.0145 0.0389 0.0241, + rotate = 000.0000 00.000 0.0000, + } + attachment Hide_Beam + { + offset = -0.0145 0.0389 0.0241, + rotate = 000.0000 00.000 0.0000, + } + + attachment Light + { + offset = 0.0165 0.0000 0.0231, + rotate = 0.0000 90.000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0192 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000 + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000 + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.000 + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000 + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000 + } + } + model Enfield + { + mesh = Rifle/Rifle|Enfield, + texture = GunTexture/Enfield_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.0668 0.0059, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0192 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0132 0.0607 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0132 0.0607 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0073 0.0559 0.0078, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.1124 0.0169, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0101 -0.0044, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model M24 + { + mesh = Rifle/Rifle|M24, + texture = GunTexture/M24_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.4020 0.0270, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.0745 -0.0044, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0511 -0.0144, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0063 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0063 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0054 0.0368 -0.0090, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0309 0.0143, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.0204 0.0138, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.1066 0.0417, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Misc + { + offset = 0.0000 0.2239 -0.0160, + rotate = 0.0000 0.0000 0.0000, + } + } + model MAS36 + { + mesh = Rifle/Rifle|MAS36, + texture = GunTexture/MAS36_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1041 0.0083, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0606 -0.0094, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0097 0.1001 0.0006, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0097 0.1001 0.0006, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0051 0.0904 0.0066, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.1304 0.0088, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0204 0.0050, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model Mosin + { + mesh = Rifle/Rifle|Mosin, + texture = GunTexture/Mosin_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.0542 0.0023, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0000 -0.0063, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0104 -0.0122 -0.0072, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0104 -0.0122 -0.0072, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0104 -0.0248 -0.0068, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 -0.0169 0.0176, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0983 -0.0104, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model Remington121 + { + mesh = Rifle/Rifle|Remington121, + texture = GunTexture/Remington121_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.0485 -0.0044, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0264 -0.0088, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0159 0.0000 -0.0087, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0159 0.0000 -0.0087, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0158 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0300 0.0101, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0253 -0.0165, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model SWM1854 + { + mesh = Rifle/Rifle|SWM1854, + texture = GunTexture/SWM1854_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 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attachment Grip + { + offset = 0.0000 0.0771 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0105 0.0963 -0.0001, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0105 0.0963 -0.0001, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0085 0.0879 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.1349 0.0099, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0278 -0.0063, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model Springfield1903 + { + mesh = Rifle/Rifle|Springfield1903, + texture = GunTexture/Springfield1903_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.0998 0.0042, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0771 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0105 0.0963 -0.0001, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0105 0.0963 -0.0001, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0085 0.0879 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.1349 0.0099, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0278 -0.0063, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model MannlicherM1895_long + { + mesh = Rifle/Rifle|MannlicherM1895_long, + texture = GunTexture/MannlicherM1895_long_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.0998 0.0042, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0771 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0105 0.0963 -0.0001, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0105 0.0963 -0.0001, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0085 0.0879 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.1349 0.0099, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0278 -0.0063, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model MannlicherM1895 + { + mesh = Rifle/Rifle|MannlicherM1895, + texture = GunTexture/MannlicherM1895_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.0998 0.0042, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0771 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0105 0.0963 -0.0001, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0105 0.0963 -0.0001, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0085 0.0879 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.1349 0.0099, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0278 -0.0063, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model TankgewehrM1918 + { + mesh = Rifle/Rifle|TankgewehrM1918, + texture = GunTexture/TankgewehrM1918_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.0998 0.0042, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0771 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0105 0.0963 -0.0001, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0105 0.0963 -0.0001, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0085 0.0879 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.1349 0.0099, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0278 -0.0063, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } +} diff --git a/Rifles_model.txt b/Rifles_model.txt new file mode 100644 index 0000000..df4d930 --- /dev/null +++ b/Rifles_model.txt @@ -0,0 +1,1362 @@ +module Base +{ + model M200 + { + mesh = Rifle/Rifle|M200, + texture = GunTexture/M200_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.5706 0.0198, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1866 -0.0113, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0139 0.0389 -0.0036, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0139 0.0389 -0.0036, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0107 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0192 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.0027 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0325 -0.0063, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0646 -0.0099, + rotate = 0.0000 0.0000 0.0000, + } + } + model CS5 + { + mesh = Rifle/Rifle|CS5, + texture = GunTexture/CS5_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0235 -0.0073, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.0472 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0000 0.0472 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.0448 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 -0.0160 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.0382 0.0213, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0295 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model DeLisle + { + mesh = Rifle/Rifle|DeLisle, + texture = GunTexture/DeLisle_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0144 -0.0122, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0052 0.0000 -0.0081, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0052 0.0000 -0.0081, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0059 -0.0151 -0.0052, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0270 0.0030, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.0195 0.0261, + rotate = -12.1857 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0881 -0.0091, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model GOL + { + mesh = Rifle/Rifle|GOL, + texture = GunTexture/GOL_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.0609 -0.0007, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0073 -0.0147, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0125 0.0000 -0.0125, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0125 0.0000 -0.0125, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0108 0.0117 -0.0110, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0089 0.0154, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.0247 0.0082, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0529 -0.0066, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0132, + rotate = 0.0000 0.0000 0.0000, + } + } + model HuntingRifle + { + mesh = Rifle/Rifle|R783, + texture = GunTexture/R783_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.0646 0.0063, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0096 -0.0174, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0076 0.0367 -0.0137, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0076 0.0367 -0.0137, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0066 0.0204 -0.0102, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0487 0.0216, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.0186 0.0174, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0415 0.0020, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model JNG90 + { + mesh = Rifle/Rifle|JNG90, + texture = GunTexture/JNG90_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.0138 0.0030, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0619 -0.0078, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0034 0.0108 0.0055, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0034 0.0108 0.0055, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0024 0.0000 0.0060, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 -0.0391 0.0162, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.0338 0.0177, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0535 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model L115A + { + mesh = Rifle/Rifle|L115A, + texture = GunTexture/L115A_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.0553 0.0018, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0493 -0.0132, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0058 0.0587 -0.0108, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0058 0.0587 -0.0108, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0066 0.0433 -0.0113, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0306 0.0150, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.0276 0.0114, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0423 -0.0059, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model L96 + { + mesh = Rifle/Rifle|L96, + texture = GunTexture/L96_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.0628 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0257 -0.0132, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0066 -0.0132 -0.0090, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0066 -0.0132 -0.0090, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0030 -0.0138 0.0066, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 -0.0344 0.0117, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.0264 0.0132, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0487 -0.0084, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model M40 + { + mesh = Rifle/Rifle|M40, + texture = GunTexture/M40_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.4020 0.0270, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.0646 0.0063, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0096 -0.0174, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0076 0.0367 -0.0137, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0076 0.0367 -0.0137, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0066 0.0204 -0.0102, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0487 0.0216, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.0186 0.0174, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0415 -0.0007, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model M98B + { + mesh = Rifle/Rifle|M98B, + texture = GunTexture/M98B_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.5948 0.0270, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1975 -0.0025, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0051 -0.0051, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0106 0.0246 0.0054, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0106 0.0246 0.0054, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0076 0.0152 0.0063, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 -0.0241 0.0174, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.0015 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0601 -0.0022, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 -0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model Scout_elite + { + mesh = Rifle/Rifle|Scout_elite, + texture = GunTexture/Scout_elite_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.0259 -0.0022, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0105 -0.0105, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0139 0.0000 -0.0127, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0139 0.0000 -0.0127, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0067 0.0000 -0.0039, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 -0.0011 0.0149, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.0165 0.0072, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0699 -0.0077, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model SV98 + { + mesh = Rifle/Rifle|SV98, + texture = GunTexture/SV98_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.0316 -0.0027, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0266 -0.0230, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0081 0.0000 -0.0189, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0081 0.0000 -0.0189, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0077 0.0361 -0.0117, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0192 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.0433 -0.0144, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0293 -0.0113, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } +} diff --git a/Rifles_semi_model.txt b/Rifles_semi_model.txt new file mode 100644 index 0000000..a652696 --- /dev/null +++ b/Rifles_semi_model.txt @@ -0,0 +1,4273 @@ +module Base +{ + model ACE52_CQB + { + mesh = AR/AssaultRifles|ACE52_CQB, + texture = GunTexture/ACE_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.3899 0.0270, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 -0.0021 -0.0046, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0193 -0.0116, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0140 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0013 -0.0032 -0.0020, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0013 -0.0032 -0.0020, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0133 0.0000 0.0429, + rotate = 0.0000 90.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 -0.0144 0.0041, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0140 0.0040, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0853 0.0020, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model ACE53 + { + mesh = AR/AssaultRifles|ACE53, + texture = GunTexture/ACE_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.4820 0.0270, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.0961 -0.0053, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0193 -0.0116, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0140 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0013 -0.0032 -0.0020, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0013 -0.0032 -0.0020, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0067 0.0000 -0.0012, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 -0.0144 0.0041, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.0100 0.0003, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0853 0.0014, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model AR10 + { + mesh = AR/AssaultRifles|AR10, + texture = GunTexture/AR10_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = -0.0003 0.0912 -0.0051, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0303 -0.0093, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 -0.0082 0.0034, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0093 -0.0044, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model M14 + { + mesh = Rifle/Rifle|M14, + texture = GunTexture/M14_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.0661 -0.0054, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0000 -0.0180, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0061 0.0739 -0.0072, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0061 0.0739 -0.0072, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.0607 -0.0069, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0697 0.0054, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.0030 0.0066, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0915 -0.0138, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model BAR + { + mesh = Rifle/Rifle|BAR, + texture = GunTexture/BAR_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1128 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0132 -0.0246, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0045 0.0137 -0.0156, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0045 0.0137 -0.0156, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0038 0.0000 -0.0166, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0911 0.0007, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.0072 0.0204, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 -0.0180 -0.0018, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 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0.0000, + } + } + model G43 + { + mesh = Rifle/Rifle|G43, + texture = GunTexture/G43_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.4020 0.0270, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.0475 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.3238 0.0089, + rotate = 0.0000 0.0000 179.8187, + } + + attachment Grip + { + offset = 0.0000 -0.0009 -0.0072, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0064 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0064 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment 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0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model M82A3 + { + mesh = Rifle/Rifle|M82A3, + texture = GunTexture/M82A3_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.6093 0.0270, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.2302 -0.0059, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0212 -0.0034, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0125 0.1025 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0125 0.0379 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0108 0.1049 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 -0.0157 0.0059, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0077 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0640 -0.0054, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { 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offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0000 -0.0184, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0070 0.0000 -0.0154, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0070 0.0000 -0.0154, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0121 0.0000 -0.0136, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 -0.0077 0.0009, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0131 -0.0009, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0616 -0.0118, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model RugerLC + { + mesh = Rifle/Rifle|RugerLC, + texture = GunTexture/RugerLC_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 -0.0650 -0.0160, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0319 -0.0121, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0165 -0.0193, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0097 0.0000 -0.0138, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0097 0.0000 -0.0138, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0095 0.0132 -0.0116, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0021 0.0006, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.0633 0.0198, + rotate = -26.1470 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0496 -0.0165, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope 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offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0199 -0.0166, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = -0.0145 0.0503 -0.0091, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = -0.0145 0.0503 -0.0091, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.0513 -0.0052, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.2736 0.0044, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0388 -0.0015, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + 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offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model SVDK + { + mesh = Rifle/Rifle|SVDK, + texture = GunTexture/SVDK_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.2317 -0.0116, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0137 -0.0040, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0199 -0.0166, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = -0.0145 0.0503 -0.0091, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = -0.0145 0.0503 -0.0091, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.0513 -0.0052, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.2736 0.0044, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0388 -0.0015, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model SVDK_short + { + mesh = Rifle/Rifle|SVDK_short, + texture = GunTexture/SVDK_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.0413 -0.0122, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 -0.0128 -0.0034, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0199 -0.0166, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = -0.0145 0.0503 -0.0091, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = -0.0145 0.0503 -0.0091, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 0.0513 -0.0052, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + 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attachment Scope + { + offset = 0.0000 0.0406 0.0018, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model SVT_40 + { + mesh = Rifle/Rifle|SVT_40, + texture = GunTexture/SVT_40_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + 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= 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model V_M87 + { + mesh = Rifle/Rifle|V_M87, + texture = GunTexture/V_M87_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.0316 -0.0126, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0252 -0.0126, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0072 -0.0117 -0.0059, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0072 -0.0117 -0.0059, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0077 -0.0131 -0.0054, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0769 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.0248 0.0099, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0343 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 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0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.1532 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model VEPR + { + mesh = Rifle/Rifle|VEPR, + texture = GunTexture/VEPR_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 -0.0442 -0.0135, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0054 -0.0158, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0072 0.0000 -0.0108, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0072 0.0000 -0.0108, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0061 0.0000 -0.0094, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0104 0.0022, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.0153 0.0054, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0352 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model VSSK + { + mesh = Rifle/Rifle|VSSK, + texture = GunTexture/VSSK_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0020 -0.0800 -0.0095, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0020 -0.0800 -0.0095, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0040 -0.0868 -0.0087, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0957 -0.0143, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.1654 -0.0095, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 -0.0392 -0.0126, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model WA2000 + { + mesh = Rifle/Rifle|WA2000, + texture = GunTexture/WA2000_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.0212 -0.0041, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0070 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0221 -0.0086, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = -0.0009 0.0374 -0.0027, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = -0.0009 0.0374 -0.0027, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0024 0.0388 -0.0016, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0142 0.0110, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 -0.0198 0.0036, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0207 -0.0055, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } +} diff --git a/Rifles_semi_nomag_model.txt b/Rifles_semi_nomag_model.txt new file mode 100644 index 0000000..935fcd8 --- /dev/null +++ b/Rifles_semi_nomag_model.txt @@ -0,0 +1,684 @@ +module Base +{ + model CircuitJudgeRifle + { + mesh = Rifle/Rifle|CircuitJudgeRifle, + texture = GunTexture/CircuitJudgeRifle_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 -0.0216 -0.0036, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0439 -0.0141, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0122 -0.0359 -0.0129, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0122 -0.0359 -0.0129, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0116 -0.0538 -0.0096, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 -0.0439 0.0126, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0168 -0.0090, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model M1 + { + mesh = Rifle/Rifle|M1, + texture = GunTexture/M1_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.0735 0.0096, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0120 -0.0042, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0071 0.0389 0.0061, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0071 0.0389 0.0061, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0066 0.0493 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0926 0.0169, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.1050 -0.0029, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model MatebaGrifone + { + mesh = Rifle/Rifle|MatebaGrifone, + texture = GunTexture/MatebaGrifone_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 -0.0912 -0.0170, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0362 -0.0262, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0123 -0.0041 -0.0247, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0123 -0.0041 -0.0247, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0098 -0.0328 -0.0188, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 -0.0361 -0.0054, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0546 -0.0210, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model SKS_carbine + { + mesh = Rifle/Rifle|SKS_carbine, + texture = GunTexture/SKS_r_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.1037 0.0023, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 -0.0231 0.0154, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0093 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0093 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0091 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0313 0.0169, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 -0.0121 0.0116, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model SKS_carbine_short + { + mesh = Rifle/Rifle|SKS_carbine_short, + texture = GunTexture/SKS_r_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 -0.0637 0.0023, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 -0.0231 0.0154, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0093 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0093 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0091 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0313 0.0169, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 -0.0121 0.0116, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model CeiRigotti + { + mesh = Rifle/Rifle|CeiRigotti, + texture = GunTexture/CeiRigotti_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.4020 0.0270, + rotate = -89.8538 0.0000 0.0000, + } + + attachment Handguard + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon + { + offset = 0.0000 0.3956 0.0376, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Mount + { + offset = 0.0000 0.1487 0.0334, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0120 -0.0042, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0071 0.0389 0.0061, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0071 0.0389 0.0061, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0066 0.0493 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stool + { + offset = 0.0000 0.0926 0.0169, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.1265 0.0563, + rotate = 0.0000 0.0000 0.0000, + } + + attachment RecoilPad + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sling + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment R_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment L_Scope + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Barrel_Shroud + { + offset = 0.0000 0.3407 0.0148, + rotate = 0.0000 0.0000 0.0000, + } + } +} diff --git a/SMG_model.txt b/SMG_model.txt new file mode 100644 index 0000000..e6c9f01 --- /dev/null +++ b/SMG_model.txt @@ -0,0 +1,1111 @@ +module Base +{ + model AEK919 + { + mesh = SMG/SMG|AEK919, + texture = GunTexture/AEK919_tex, + cullFace = None, + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 -0.2082 0.0081, + rotate = 180.0000 -0.3140 180.0000, + } + + attachment Canon1 + { + offset = 0.0000 -0.1000 0.0030, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0180 -0.0020, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.1055 0.0334, + rotate = 175.0059 -0.4648 -180.0000, + } + + attachment Scope + { + offset = 0.0000 -0.0464 0.0098, + rotate = 180.0000 -0.0685 180.0000, + } + + attachment Clip + { + offset = 0.0000 0.0286 0.0358, + rotate = -162.8984 0.0791 180.0000, + } + + attachment Laser + { + offset = -0.0016 -0.1056 0.0090, + rotate = 180.0000 -0.4648 180.0000, + } + attachment Hide_Beam + { + offset = -0.0016 -0.1056 0.0090, + rotate = 180.0000 -0.4648 180.0000, + } + + attachment Light + { + offset = 0.0000 -0.1066 0.0127, + rotate = 180.0000 0.0969 180.0000, + } + } + model CBJ + { + mesh = SMG/SMG|CBJ, + texture = GunTexture/CBJ_tex, + cullFace = None, + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 -0.2148 0.0147, + rotate = 180.0000 -0.3140 180.0000, + } + + attachment Canon1 + { + offset = 0.0000 -0.1000 0.0030, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0180 -0.0020, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.1124 0.0228, + rotate = 180.0000 -0.4648 180.0000, + } + + attachment Scope + { + offset = 0.0000 -0.0060 0.0130, + rotate = 180.0000 -0.0685 180.0000, + } + + attachment Clip + { + offset = 0.0000 0.0293 0.0279, + rotate = -170.1687 0.0791 -180.0000, + } + + attachment Laser + { + offset = 0.0000 -0.1149 0.0161, + rotate = 180.0000 -0.4648 180.0000, + } + attachment Hide_Beam + { + offset = 0.0000 -0.1149 0.0161, + rotate = 180.0000 -0.4648 180.0000, + } + + attachment Light + { + offset = 0.0000 -0.1373 0.0127, + rotate = 180.0000 0.0969 180.0000, + } + } + model MAC10 + { + mesh = SMG/SMG|MAC10, + texture = GunTexture/MAC10_tex, + cullFace = None, + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 -0.2338 0.0117, + rotate = 180.0000 -0.3140 180.0000, + } + + attachment Canon1 + { + offset = 0.0000 -0.1000 0.0030, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0180 -0.0020, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.1124 0.0228, + rotate = 180.0000 -0.4648 180.0000, + } + + attachment Scope + { + offset = 0.0000 -0.0577 0.0076, + rotate = 180.0000 -0.0685 180.0000, + } + + attachment Clip + { + offset = 0.0000 -0.0615 0.0081, + rotate = -170.1687 0.0791 -180.0000, + } + + attachment Laser + { + offset = -0.0037 -0.1088 0.0161, + rotate = 180.0000 -0.4648 180.0000, + } + attachment Hide_Beam + { + offset = -0.0037 -0.1088 0.0161, + rotate = 180.0000 -0.4648 180.0000, + } + + attachment Light + { + offset = 0.0059 -0.1222 0.0127, + rotate = 180.0000 0.0969 180.0000, + } + } + model Micro_UZI + { + mesh = SMG/SMG|Micro_UZI, + texture = GunTexture/Micro_UZI_tex, + cullFace = None, + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 -0.2501 0.0120, + rotate = 180.0000 -0.3140 180.0000, + } + + attachment Canon1 + { + offset = 0.0000 -0.1000 0.0030, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0180 -0.0020, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.1124 0.0228, + rotate = 180.0000 -0.4648 180.0000, + } + + attachment Scope + { + offset = 0.0000 -0.0590 0.0074, + rotate = 180.0000 -0.0685 180.0000, + } + + attachment Clip + { + offset = 0.0000 -0.0662 0.0029, + rotate = -170.1687 0.0791 -180.0000, + } + + attachment Laser + { + offset = -0.0066 -0.1291 0.0161, + rotate = 180.0000 -0.4648 180.0000, + } + attachment Hide_Beam + { + offset = -0.0066 -0.1291 0.0161, + rotate = 180.0000 -0.4648 180.0000, + } + + attachment Light + { + offset = 0.0049 -0.1533 0.0127, + rotate = 180.0000 0.0969 180.0000, + } + } + model MP7 + { + mesh = SMG/SMG|MP7, + texture = GunTexture/MP7_tex, + cullFace = None, + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 -0.2046 0.0243, + rotate = 180.0000 -0.3140 180.0000, + } + + attachment Canon1 + { + offset = 0.0000 -0.1000 0.0030, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0180 -0.0020, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.1124 0.0228, + rotate = 180.0000 -0.4648 180.0000, + } + + attachment Scope + { + offset = 0.0000 -0.0012 0.0136, + rotate = 180.0000 -0.0685 180.0000, + } + + attachment Clip + { + offset = 0.0000 0.0299 0.0279, + rotate = -170.1687 0.0791 -180.0000, + } + + attachment Laser + { + offset = -0.0077 -0.0926 0.0161, + rotate = 180.0000 -0.4648 180.0000, + } + attachment Hide_Beam + { + offset = -0.0077 -0.0926 0.0161, + rotate = 180.0000 -0.4648 180.0000, + } + + attachment Light + { + offset = 0.0060 -0.1030 0.0127, + rotate = 180.0000 0.0969 180.0000, + } + } + model MP9 + { + mesh = SMG/SMG|MP9, + texture = GunTexture/MP9_tex, + cullFace = None, + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.4020 0.0270, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Canon + { + offset = 0.0000 -0.2370 0.0189, + rotate = 180.0000 -0.3140 180.0000, + } + + attachment Canon1 + { + offset = 0.0000 -0.1000 0.0030, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0180 -0.0020, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.1124 0.0228, + rotate = 180.0000 -0.4648 180.0000, + } + + attachment Scope + { + offset = 0.0000 -0.0030 0.0226, + rotate = 180.0000 -0.0685 180.0000, + } + + attachment Clip + { + offset = 0.0000 -0.0626 0.0099, + rotate = -170.1687 0.0791 -180.0000, + } + + attachment Laser + { + offset = -0.0044 -0.1004 0.0203, + rotate = 180.0000 -0.4648 180.0000, + } + + attachment Hide_Beam + { + offset = -0.0044 -0.1004 0.0203, + rotate = 180.0000 -0.4648 180.0000, + } + + attachment Light + { + offset = 0.0028 -0.1150 0.0181, + rotate = 180.0000 0.0969 180.0000, + } + } + model MSST + { + mesh = SMG/SMG|MSST, + texture = GunTexture/MSST_worn_tex, + cullFace = None, + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 -0.2421 0.0135, + rotate = 180.0000 -0.3140 180.0000, + } + + attachment Canon1 + { + offset = 0.0000 -0.1000 0.0030, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0180 -0.0020, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.1205 0.0228, + rotate = 180.0000 -0.4648 180.0000, + } + + attachment Scope + { + offset = 0.0000 -0.0069 0.0111, + rotate = 180.0000 -0.0685 180.0000, + } + + attachment Clip + { + offset = 0.0000 0.0329 0.0279, + rotate = -170.1687 0.0791 -180.0000, + } + + attachment Laser + { + offset = 0.0000 -0.1005 0.0161, + rotate = 180.0000 -0.4648 180.0000, + } + attachment Hide_Beam + { + offset = 0.0000 -0.1005 0.0161, + rotate = 180.0000 -0.4648 180.0000, + } + + attachment Light + { + offset = 0.0000 -0.1152 0.0215, + rotate = 180.0000 0.0969 180.0000, + } + } + model P90 + { + mesh = SMG/SMG|P90, + texture = GunTexture/P90_tex, + cullFace = None, + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + attachment Canon + { + offset = 0 -0.08 0.0, + rotate = 0.0 0.0 0.0, + } + attachment Canon1 + { + offset = 0 -0.1 0.003, + rotate = 0.0 0.0 0.0, + } + attachment Stock + { + offset = 0 0.018 -0.002, + rotate = 0.0 0.0 0.0, + } + attachment Grip + { + offset = 0 -0.0 -0.01, + rotate = 0.0 0.0 0.0, + } + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + } + model P99_Kilin + { + mesh = SMG/SMG|P99_Kilin, + texture = GunTexture/P99_Kilin_tex, + cullFace = None, + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 -0.2244 -0.0015, + rotate = 180.0000 -0.3140 180.0000, + } + + attachment Canon1 + { + offset = 0.0000 -0.1000 0.0030, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0180 -0.0020, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.1124 0.0228, + rotate = 180.0000 -0.4648 180.0000, + } + + attachment Scope + { + offset = 0.0000 -0.0138 0.0044, + rotate = 180.0000 -0.0685 180.0000, + } + + attachment Clip + { + offset = 0.0000 0.0954 0.0003, + rotate = -170.1687 0.0791 -180.0000, + } + + attachment Laser + { + offset = -0.0102 -0.0836 0.0033, + rotate = 180.0000 -0.4648 180.0000, + } + attachment Hide_Beam + { + offset = -0.0102 -0.0836 0.0033, + rotate = 180.0000 -0.4648 180.0000, + } + + attachment Light + { + offset = 0.0096 -0.0946 -0.0050, + rotate = 180.0000 0.0969 180.0000, + } + } + model PP2000 + { + mesh = SMG/SMG|PP2000, + texture = GunTexture/PP2000_tex, + cullFace = None, + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 -0.2266 0.0216, + rotate = 180.0000 -0.3140 180.0000, + } + + attachment Canon1 + { + offset = 0.0000 -0.1000 0.0030, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0180 -0.0020, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.1124 0.0228, + rotate = 180.0000 -0.4648 180.0000, + } + + attachment Scope + { + offset = 0.0000 -0.0458 0.0243, + rotate = 180.0000 -0.0685 180.0000, + } + + attachment Clip + { + offset = 0.0000 0.0322 0.0279, + rotate = -170.1687 0.0791 -180.0000, + } + + attachment Laser + { + offset = -0.0108 -0.0836 0.0315, + rotate = 180.0000 -0.4648 180.0000, + } + attachment Hide_Beam + { + offset = -0.0108 -0.0836 0.0315, + rotate = 180.0000 -0.4648 180.0000, + } + + attachment Light + { + offset = 0.0090 -0.0997 0.0237, + rotate = 180.0000 0.0969 180.0000, + } + } + model PP93 + { + mesh = SMG/SMG|PP93, + texture = GunTexture/PP93_tex, + cullFace = None, + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 -0.2193 0.0252, + rotate = 180.0000 -0.3140 180.0000, + } + + attachment Canon1 + { + offset = 0.0000 -0.1000 0.0030, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0180 -0.0020, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.1124 0.0228, + rotate = 180.0000 -0.4648 180.0000, + } + + attachment Scope + { + offset = 0.0000 -0.0201 0.0287, + rotate = 180.0000 -0.0685 180.0000, + } + + attachment Clip + { + offset = 0.0000 0.0366 0.0279, + rotate = -158.0967 0.0791 180.0000, + } + + attachment Laser + { + offset = -0.0125 -0.0836 0.0249, + rotate = 180.0000 -0.4648 180.0000, + } + attachment Hide_Beam + { + offset = -0.0125 -0.0836 0.0249, + rotate = 180.0000 -0.4648 180.0000, + } + + attachment Light + { + offset = 0.0088 -0.1122 0.0208, + rotate = 180.0000 0.0969 180.0000, + } + } + model TEC9 + { + mesh = SMG/SMG|TEC9, + texture = GunTexture/TEC9_tex, + cullFace = None, + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 -0.1868 0.0143, + rotate = 180.0000 -0.3140 180.0000, + } + + attachment Canon1 + { + offset = 0.0000 -0.1000 0.0030, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0180 -0.0020, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.1124 0.0228, + rotate = 180.0000 -0.4648 180.0000, + } + + attachment Scope + { + offset = 0.0000 -0.0053 0.0199, + rotate = 180.0000 -0.0685 180.0000, + } + + attachment Clip + { + offset = 0.0000 0.0936 0.0279, + rotate = -170.1687 0.0791 -180.0000, + } + + attachment Laser + { + offset = -0.0064 -0.0433 0.0161, + rotate = 180.0000 -0.4648 180.0000, + } + attachment Hide_Beam + { + offset = -0.0064 -0.0433 0.0161, + rotate = 180.0000 -0.4648 180.0000, + } + + attachment Light + { + offset = 0.0056 -0.0627 0.0109, + rotate = 180.0000 0.0969 180.0000, + } + } + model TMP + { + mesh = SMG/SMG|TMP, + texture = GunTexture/TMP_tex, + cullFace = None, + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 -0.2376 0.0213, + rotate = 180.0000 -0.3140 180.0000, + } + + attachment Canon1 + { + offset = 0.0000 -0.1000 0.0030, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0180 -0.0020, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.1124 0.0228, + rotate = 180.0000 -0.4648 180.0000, + } + + attachment Scope + { + offset = 0.0000 -0.0247 0.0226, + rotate = 180.0000 -0.0685 180.0000, + } + + attachment Clip + { + offset = 0.0000 0.0317 0.0279, + rotate = -170.1687 0.0791 -180.0000, + } + + attachment Laser + { + offset = 0.0000 -0.1082 0.0203, + rotate = 180.0000 -0.4648 180.0000, + } + attachment Hide_Beam + { + offset = 0.0000 -0.1082 0.0203, + rotate = 180.0000 -0.4648 180.0000, + } + + attachment Light + { + offset = 0.0000 -0.1241 0.0199, + rotate = 180.0000 0.0969 180.0000, + } + } + model UZI + { + mesh = SMG/SMG|UZI, + texture = GunTexture/UZI_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 -0.1679 0.0135, + rotate = 180.0000 -0.3140 180.0000, + } + + attachment Canon1 + { + offset = 0.0000 -0.1000 0.0030, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0180 -0.0020, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.1124 0.0228, + rotate = 180.0000 -0.4648 180.0000, + } + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 -0.0355 0.0118, + rotate = 180.0000 -0.0685 180.0000, + } + + attachment Clip + { + offset = 0.0000 0.0329 0.0279, + rotate = -170.1687 0.0791 -180.0000, + } + + attachment Laser + { + offset = 0.0000 -0.0836 0.0161, + rotate = 180.0000 -0.4648 180.0000, + } + attachment Hide_Beam + { + offset = 0.0000 -0.0836 0.0161, + rotate = 180.0000 -0.4648 180.0000, + } + + attachment Light + { + offset = 0.0000 -0.0946 0.0127, + rotate = 180.0000 0.0969 180.0000, + } + } + model Veresk + { + mesh = SMG/SMG|Veresk, + texture = GunTexture/Veresk_tex, + cullFace = None, + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 -0.1793 -0.0103, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Canon1 + { + offset = 0.0000 -0.1000 0.0030, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0180 -0.0020, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.1124 0.0228, + rotate = 180.0000 -0.4648 180.0000, + } + + attachment Scope + { + offset = 0.0000 -0.0409 -0.0028, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0329 -0.0394, + rotate = -9.5640 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0000 -0.0741 -0.0140, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0000 -0.0741 -0.0140, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0000 -0.0711 -0.0093, + rotate = 0.0000 0.0000 0.0000, + } + } + model VZ61 + { + mesh = SMG/SMG|VZ61, + texture = GunTexture/VZ61_tex, + cullFace = None, + + attachment world + { + offset = -0.0119 0.0580 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 -0.2122 0.0119, + rotate = 180.0000 -0.3140 180.0000, + } + + attachment Canon1 + { + offset = 0.0000 -0.1000 0.0030, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0180 -0.0020, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.1124 0.0228, + rotate = 180.0000 -0.4648 180.0000, + } + + attachment Scope + { + offset = 0.0000 -0.0091 0.0177, + rotate = 180.0000 -0.0685 180.0000, + } + + attachment Clip + { + offset = 0.0000 0.0941 0.0008, + rotate = -170.1687 0.0791 -180.0000, + } + + attachment Laser + { + offset = -0.0090 -0.1518 0.0161, + rotate = 180.0000 -0.4648 180.0000, + } + attachment Hide_Beam + { + offset = -0.0090 -0.1518 0.0161, + rotate = 180.0000 -0.4648 180.0000, + } + + attachment Light + { + offset = 0.0099 -0.1323 0.0199, + rotate = 180.0000 0.0969 180.0000, + } + } +} diff --git a/SMG_twohands_model.txt b/SMG_twohands_model.txt new file mode 100644 index 0000000..b839db9 --- /dev/null +++ b/SMG_twohands_model.txt @@ -0,0 +1,1953 @@ +module Base +{ + model A2000 + { + mesh = SMG/SMG|A2000, + texture = GunTexture/A2000_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0000 0.2081 0.0308, + rotate = -90.0000 0.0000 -180.0000, + } + + attachment Canon + { + offset = 0.0000 0.2046 0.0309, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0106 0.1653 0.0310, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = -0.0115 0.1519 0.0303, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Hide_Beam + { + offset = 0.0056 -0.0415 -0.0051, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0716 -0.0022, + rotate = 18.9098 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0674 0.0455, + rotate = 0.0000 0.0000 0.0000, + } + } + model APC9K + { + mesh = SMG/SMG|APC9K, + texture = GunTexture/APC9K_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 -0.1470 -0.0003, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0180 -0.0020, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0713 -0.0034, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = -0.0027 -0.0692 0.0013, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Laser + { + offset = 0.0029 -0.0451 -0.0051, + rotate = 0.0000 0.0000 0.0000, + } + attachment Hide_Beam + { + offset = 0.0029 -0.0451 -0.0051, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Sight + { + offset = 0.0000 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Clip + { + offset = 0.0000 0.0963 0.0028, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Scope + { + offset = 0.0000 0.0150 0.0098, + rotate = 0.0000 0.0000 0.0000, + } + } + model AR6951 + { + mesh = AR/AssaultRifles|AR6951, + texture = GunTexture/AR6951_tex, + cullFace = None, + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + attachment Canon + { + offset = 0 -0.08 0.0, + rotate = 0.0 0.0 0.0, + } + attachment Canon1 + { + offset = 0 -0.1 0.003, + rotate = 0.0 0.0 0.0, + } + attachment Stock + { + offset = 0 0.018 -0.002, + rotate = 0.0 0.0 0.0, + } + attachment Grip + { + offset = 0 -0.0 -0.01, + rotate = 0.0 0.0 0.0, + } + } + model AUG_9mm + { + mesh = SMG/SMG|AUG_9mm, + texture = GunTexture/AUG_9mm_tex, + cullFace = None, + + attachment world + { + offset = -0.0300 0.0000 0.0000, + rotate = 0.0000 0.0000 0.0000, + } + + attachment muzzle + { + offset = 0.0 0.402 0.027, + rotate = -90.0 0.0 -180.0, + } + + attachment Canon + { + offset = 0.0000 -0.1842 -0.0090, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Stock + { + offset = 0.0000 0.0180 -0.0020, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Grip + { + offset = 0.0000 -0.0226 -0.0286, + rotate = 0.0000 0.0000 0.0000, + } + + attachment Light + { + offset = 0.0011 -0.0391 -0.0161, + rotate = 0.0000 0.0000 0.0000, + } + + 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