module Base { model AA12 { mesh = Shotgun/Shotgun|AA12, texture = GunTexture/AA12_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0023 -0.0302 0.0077, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 -0.0187 0.0281, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0095 0.0118, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0197 -0.0161, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 -0.0493 0.0350, rotate = 0.0000 0.0000 0.0000, } } model QBA { mesh = Shotgun/Shotgun|QBA, texture = GunTexture/QBA_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.0947 -0.0264, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0204 -0.0218, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0169 -0.0066, rotate = -6.4380 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0073 -0.0175 -0.0179, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0073 -0.0175 -0.0179, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0095 -0.0304 -0.0224, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0404 -0.0302, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0060 -0.0258, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 -0.0349 -0.0024, rotate = 0.0000 0.0000 0.0000, } } model Saiga12 { mesh = Shotgun/Shotgun|Saiga12, texture = GunTexture/Saiga12_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 0.0221 -0.0068, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0226 0.0010, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0101 0.0052, rotate = -6.4380 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0073 0.0058 -0.0054, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0073 0.0058 -0.0054, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0095 -0.0052 -0.0050, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0206 -0.0119, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0113 -0.0105, rotate = 4.9565 0.0000 0.0000, } attachment Handguard { offset = 0.0000 -0.0051 0.0077, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 -0.0184 0.0147, rotate = 0.0000 0.0000 0.0000, } } model DVB15 { mesh = Shotgun/Shotgun|DVB15, texture = GunTexture/AK12_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0023 -0.0534 -0.0111, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0671 -0.0056, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0037, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0074 0.0125 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0074 0.0125 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0069 0.0187 -0.0084, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0374 -0.0147, rotate = 0.0000 0.0000 0.0000, } } model SPAS15 { mesh = Shotgun/Shotgun|SPAS15, texture = GunTexture/SPAS15_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 0.0147 -0.0029, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0116 0.0186, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0439 0.0009, rotate = -6.4380 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0073 0.0719 0.0115, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0073 0.0719 0.0115, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0095 0.0575 0.0148, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0147 -0.0112, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0059, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 -0.0361 0.0234, rotate = 0.0000 0.0000 0.0000, } } model USAS12 { mesh = Shotgun/Shotgun|USAS12, texture = GunTexture/USAS12_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 0.0512 0.0037, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0084 0.0413, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0439 0.0009, rotate = -6.4380 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0073 0.1003 0.0049, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0073 0.1003 0.0049, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0095 0.0856 0.0040, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0000 -0.0011, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 -0.0850 0.0355, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0006 0.0174, rotate = 0.0000 0.0000 0.0000, } } model VR80 { mesh = Shotgun/Shotgun|VR80, texture = GunTexture/VR80_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.0310 0.0021, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0378 -0.0032, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0099 -0.0023, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0073 -0.0147 -0.0017, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0073 -0.0147 -0.0017, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0095 -0.0044 0.0027, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0396 -0.0075, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0002 -0.0157, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 -0.0445 0.0132, rotate = 0.0000 0.0000 0.0000, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } }