module Base { model DB_Condor { mesh = Shotgun/Shotgun|DB_Condor, texture = GunTexture/condor_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 0.0169 -0.0007, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.1232 -0.0174, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0439 0.0009, rotate = -6.4380 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0073 0.0330 -0.0201, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0073 0.0330 -0.0201, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0095 0.0279 -0.0121, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0000 -0.0258, rotate = 0.0000 0.0000 0.0000, } } model DB_Condor_OPEN { mesh = Shotgun/Shotgun|DB_Condor_OPEN, texture = GunTexture/condor_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 0.0169 -0.0007, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.1232 -0.0174, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0439 0.0009, rotate = -6.4380 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0073 0.0330 -0.0201, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0073 0.0330 -0.0201, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0095 0.0279 -0.0121, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0000 -0.0258, rotate = 0.0000 0.0000 0.0000, } } model DB_Condor_sawn { mesh = Shotgun/Shotgun|DB_Condor_sawn, texture = GunTexture/condor_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 0.0742 -0.0132, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.1232 -0.0218, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0439 0.0009, rotate = -6.4380 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0073 0.0330 -0.0179, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0073 0.0330 -0.0179, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0095 0.0279 -0.0224, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0000 -0.0251, rotate = 0.0000 0.0000 0.0000, } } model DB_Condor_sawn_OPEN { mesh = Shotgun/Shotgun|DB_Condor_sawn_OPEN, texture = GunTexture/condor_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 0.0742 -0.0132, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.1232 -0.0218, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0439 0.0009, rotate = -6.4380 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0073 0.0330 -0.0179, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0073 0.0330 -0.0179, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0095 0.0279 -0.0224, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0000 -0.0251, rotate = 0.0000 0.0000 0.0000, } } model DoubleBarrelShotgun { mesh = Shotgun/Shotgun|IZH58, texture = GunTexture/IZH58_tex, } model IZH58_OPEN { mesh = Shotgun/Shotgun|IZH58_OPEN, texture = GunTexture/IZH58_tex, cullFace = None, } model ShotgunDoubleBarrelSawn { mesh = Shotgun/Shotgun|IZH58_short, texture = GunTexture/IZH58_tex, } model IZH58_short_OPEN { mesh = Shotgun/Shotgun|IZH58_short_OPEN, texture = GunTexture/IZH58_tex, cullFace = None, } }