module Base { model A91 { mesh = AR/AssaultRifles|A91, texture = GunTexture/A91_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 -0.1314 -0.0153, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0881 -0.0423, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0137 -0.0768 -0.0279, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0137 -0.0768 -0.0279, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0057 -0.0773 -0.0297, rotate = 0.0000 0.5128 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.1806 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0000 0.0181, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model HoneyBadger { mesh = AR/AssaultRifles|HoneyBadger, texture = GunTexture/HoneyBadger_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0022 -0.0161 -0.0026, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0021 0.0021, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0405 0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 -0.0118 0.0090, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0118 0.0090, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 0.0000 0.0090, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0129 0.0093, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0059 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0334 0.0056, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model ACE21 { mesh = AR/AssaultRifles|ACE21, texture = GunTexture/ACE_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 -0.0688 -0.0053, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0193 -0.0116, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0265 -0.0117, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0013 -0.0032 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0013 -0.0032 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0133 0.0000 0.0429, rotate = 0.0000 90.0000 0.0000, } attachment Stool { offset = 0.0000 0.0156 -0.0039, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0140 0.0040, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0853 0.0013, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model ACE23 { mesh = AR/AssaultRifles|ACE23, texture = GunTexture/ACE_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 -0.0028 -0.0045, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0193 -0.0116, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0140 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0013 -0.0032 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0013 -0.0032 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0133 0.0000 0.0429, rotate = 0.0000 90.0000 0.0000, } attachment Stool { offset = 0.0000 -0.0144 0.0041, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0140 0.0040, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0853 0.0024, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model ACR { mesh = AR/AssaultRifles|ACR, texture = GunTexture/ACR_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0003 0.0245 -0.0043, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0186 -0.0135, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0093 -0.0042, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0206 -0.0021, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0399 0.0062, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model ADS { mesh = AR/AssaultRifles|ADS, texture = GunTexture/ADS_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 -0.1028 -0.0140, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0825 -0.0464, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0021 -0.0833 -0.0388, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0021 -0.0833 -0.0388, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0003 -0.0694 -0.0382, rotate = 0.0000 -0.0396 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.1645 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0000 0.0176, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model AEK { mesh = AR/AssaultRifles|AEK, texture = GunTexture/AEK_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0001 -0.0038 -0.0079, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0189 0.0068, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0100 -0.0133, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0066 0.0015 -0.0082, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0066 0.0015 -0.0082, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0066 0.0000 -0.0073, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0451 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0248 -0.0021, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model AK19 { mesh = AR/AssaultRifles|AK19, texture = GunTexture/AK19_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0001 -0.0060 -0.0109, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0217 -0.0196, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = -0.0003 0.0015 -0.0082, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = -0.0003 0.0015 -0.0082, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0004 0.0000 -0.0073, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0248 -0.0021, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model AK101 { mesh = AR/AssaultRifles|AK101, texture = GunTexture/AK101_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.3933 0.0233, rotate = -90.0000 0.0000 -180.0000, } attachment Handguard { offset = 0.0000 0.1466 0.0217, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0001 0.3934 0.0231, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0001 0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0509 0.0222, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.1669 0.0088, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = -0.0003 0.2458 0.0221, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = -0.0003 0.0015 -0.0082, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0004 0.2569 0.0060, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0584 0.0498, rotate = 0.0000 0.0000 0.0000, } } model AK103 { mesh = AR/AssaultRifles|AK103, texture = GunTexture/AK103_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment Handguard { offset = 0.0000 0.1527 0.0160, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0001 0.4029 0.0205, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0060 0.0014, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0531 0.1107, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.1876 0.0073, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = -0.0003 0.1927 0.0187, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = -0.0003 0.0015 0.1036, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0004 0.2060 0.0078, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0535 0.0212, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0580 0.2517, rotate = 0.0000 0.0000 0.0000, } } model AK12 { mesh = AR/AssaultRifles|AK12, texture = GunTexture/AK12_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0001 -0.0245 -0.0124, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0342 -0.0148, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = -0.0003 0.0248 -0.0082, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = -0.0003 0.0248 -0.0082, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 0.0188 -0.0070, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0473 -0.0047, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model AK47 { mesh = AR/AssaultRifles|AK47, texture = GunTexture/AK47_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0001 -0.0060 -0.0109, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0217 -0.0196, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = -0.0003 0.0015 -0.0082, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = -0.0003 0.0015 -0.0082, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0004 0.0000 -0.0073, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0248 -0.0021, rotate = 0.0000 0.0000 0.0000, } } model AK5C { mesh = AR/AssaultRifles|AK5C, texture = GunTexture/AK5C_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0001 -0.0060 -0.0109, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0217 -0.0196, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = -0.0003 0.0015 -0.0082, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = -0.0003 0.0015 -0.0082, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0004 0.0000 -0.0073, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0248 -0.0021, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model AK74 { mesh = AR/AssaultRifles|AK74, texture = GunTexture/AK74_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0001 -0.0060 -0.0109, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0217 -0.0196, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = -0.0003 0.0015 -0.0082, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = -0.0003 0.0015 -0.0082, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0004 0.0000 -0.0073, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0248 -0.0021, rotate = 0.0000 0.0000 0.0000, } } model AK74u { mesh = AR/AssaultRifles|AK74u, texture = GunTexture/AK74u_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0001 -0.0060 -0.0109, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0217 -0.0196, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = -0.0003 0.0015 -0.0082, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = -0.0003 0.0015 -0.0082, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0004 0.0000 -0.0073, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0248 -0.0021, rotate = 0.0000 0.0000 0.0000, } } model AK74u_long { mesh = AR/AssaultRifles|AK74u_long, texture = GunTexture/AK74u_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0001 -0.0060 -0.0109, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0217 -0.0196, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = -0.0003 0.0015 -0.0082, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = -0.0003 0.0015 -0.0082, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0004 0.0000 -0.0073, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0248 -0.0021, rotate = 0.0000 0.0000 0.0000, } } model AK9 { mesh = AR/AssaultRifles|AK9, texture = GunTexture/AK9_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0001 -0.1309 -0.0109, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0217 -0.0196, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = -0.0003 0.0015 -0.0082, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = -0.0003 0.0015 -0.0082, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0004 0.0000 -0.0073, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0248 -0.0021, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model AKM { mesh = AR/AssaultRifles|AKM, texture = GunTexture/AKM_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0001 -0.0094 -0.0109, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0217 -0.0196, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = -0.0003 0.0015 -0.0082, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = -0.0003 0.0015 -0.0082, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0004 0.0000 -0.0073, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0352 -0.0066, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model AKU12 { mesh = AR/AssaultRifles|AKU12, texture = GunTexture/AK12_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0001 -0.1061 -0.0123, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0379 -0.0151, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0004 0.0190 -0.0073, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0499 -0.0069, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model AK_minidrako { mesh = AR/AssaultRifles|AK_MiniDrako, texture = GunTexture/AK_minidrako_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0001 -0.1398 -0.0109, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0217 -0.0196, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = -0.0003 -0.0214 -0.0082, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = -0.0003 -0.0214 -0.0082, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0057 -0.0269 -0.0073, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0248 -0.0021, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model AMD65 { mesh = AR/AssaultRifles|AMD65, texture = GunTexture/AMD65_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0001 -0.0677 -0.0109, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0217 -0.0196, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0070 0.0015 -0.0082, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0070 0.0015 -0.0082, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0085 0.0000 -0.0073, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0248 -0.0021, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model AN94 { mesh = AR/AssaultRifles|AN94, texture = GunTexture/AN94_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0001 0.0151 -0.0067, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0079 -0.0014, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0040 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0256 -0.0196, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0062 0.0386 -0.0082, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0062 0.0386 -0.0082, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0053 0.0311 -0.0036, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0429 -0.0110, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0040 0.0248 -0.0021, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model AR15 { mesh = AR/AssaultRifles|AR15, texture = GunTexture/AR15_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0022 -0.0161 -0.0026, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0303 -0.0093, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 -0.0082 0.0034, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0002 -0.0006, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.3368 0.0337, rotate = -90.4954 0.0000 0.0000, } } model ASH_12 { mesh = AR/AssaultRifles|ASH_12, texture = GunTexture/ASH_12_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 -0.1345 -0.0125, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0632 -0.0321, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0003 -0.0190 -0.0073, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0003 -0.0190 -0.0073, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0008 -0.0288 -0.0080, rotate = 0.0000 0.5128 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.1971 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0108 0.0255, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model AssaultRifle { mesh = AR/AssaultRifles|M16, texture = GunTexture/M16_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0022 -0.0161 -0.0026, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0303 -0.0093, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 -0.0082 0.0034, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0002 -0.0006, rotate = 0.0000 0.0000 0.0000, } } model AUG_A1 { mesh = AR/AssaultRifles|AUG_A1, texture = GunTexture/AUG_A1_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 -0.0561 -0.0039, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0881 -0.0423, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0137 -0.0768 -0.0279, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0137 -0.0768 -0.0279, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0057 -0.0773 -0.0297, rotate = 0.0000 0.5128 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.1548 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0000 0.0181, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model AUG_A2 { mesh = AR/AssaultRifles|AUG_A2, texture = GunTexture/AUG_A2_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 -0.0777 -0.0050, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0881 -0.0423, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0137 -0.0768 -0.0279, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0137 -0.0768 -0.0279, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0057 -0.0773 -0.0297, rotate = 0.0000 0.5128 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.1507 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0000 0.0109, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model AR160 { mesh = AR/AssaultRifles|AR160, texture = GunTexture/AR160_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0002 -0.0161 -0.0018, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0176 -0.0152, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 0.0211 0.0084, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 0.0211 0.0084, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 0.0228 0.0076, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 -0.0082 0.0034, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0228 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0610 0.0062, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model CZ805 { mesh = AR/AssaultRifles|CZ805, texture = GunTexture/CZ805_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0003 -0.0414 -0.0051, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0185 -0.0110, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 0.0177 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 0.0177 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 0.0266 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0031 0.0034, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0284 0.0104, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0585 0.0045, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model K2 { mesh = AR/AssaultRifles|K2, texture = GunTexture/K2_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0004 0.0132 -0.0220, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0428 -0.0252, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0020 0.0000 -0.0119, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0020 0.0000 -0.0119, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 -0.0266 -0.0133, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 -0.0082 0.0034, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0022 -0.0199, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0304 -0.0169, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model DDM4 { mesh = AR/AssaultRifles|DDM4, texture = GunTexture/DDM4_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0022 -0.0161 -0.0026, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0303 -0.0093, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 -0.0082 0.0034, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0002 -0.0006, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000 } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000 } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.000 } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000 } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000 } } model FAMAS { mesh = AR/AssaultRifles|FAMAS, texture = GunTexture/FAMAS_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 -0.1087 -0.0132, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0695 -0.0248, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0042 -0.0482 -0.0251, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0042 -0.0482 -0.0251, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0057 -0.0604 -0.0162, rotate = 0.0000 0.5128 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.1465 -0.0114, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0599 0.0202, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model FAL { mesh = AR/AssaultRifles|FAL, texture = GunTexture/FAL_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0022 -0.0161 -0.0026, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0303 -0.0093, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 -0.0082 0.0034, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0002 -0.0006, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000 } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000 } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.000 } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000 } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000 } } model FAL_CQB { mesh = AR/AssaultRifles|FAL_CQB, texture = GunTexture/FAL_CQB_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0022 -0.0161 -0.0026, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0303 -0.0093, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 -0.0082 0.0034, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0002 -0.0006, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000 } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000 } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.000 } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000 } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000 } } model FN2000 { mesh = AR/AssaultRifles|FN2000, texture = GunTexture/FN2000_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 -0.1314 -0.0153, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0881 -0.0423, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0137 -0.0768 -0.0279, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0137 -0.0768 -0.0279, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0057 -0.0773 -0.0297, rotate = 0.0000 0.5128 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.1806 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0000 0.0181, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model G36C { mesh = AR/AssaultRifles|G36C, texture = GunTexture/G36C_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0001 -0.1079 -0.0057, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0055 -0.0165, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 0.0093 -0.0084, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 0.0093 -0.0084, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 0.0169 -0.0025, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 -0.0082 0.0034, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0074 -0.0068, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0483 0.0107, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model Groza { mesh = AR/AssaultRifles|Groza, texture = GunTexture/Groza_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 -0.2640 -0.0153, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0881 -0.0423, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0137 -0.1672 -0.0152, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0137 -0.1672 -0.0152, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0057 -0.1776 -0.0110, rotate = 0.0000 0.5128 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.1882 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0000 0.0181, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model HK416 { mesh = AR/AssaultRifles|HK416, texture = GunTexture/HK416_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0003 -0.0457 -0.0043, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0051 -0.0034, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0556 -0.0101, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 -0.0068 -0.0008, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0053 -0.0042, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 -0.0051, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0475 -0.0040, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model IA2 { mesh = AR/AssaultRifles|IA2, texture = GunTexture/IA2_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0001 -0.0871 -0.0114, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0082 -0.0196, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 0.0000 -0.0151, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 0.0000 -0.0151, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 0.0063 -0.0107, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 -0.0082 0.0034, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0063 0.0026, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0474 -0.0061, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model KAC_PDW { mesh = AR/AssaultRifles|KAC_PDW, texture = GunTexture/KAC_PDW_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0003 -0.0774 0.0033, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0384 -0.0030, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0056 -0.0140 0.0041, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0056 -0.0140 0.0041, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0042 -0.0160 0.0043, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0053 0.0034, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0022 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0440 0.0054, rotate = 0.0000 0.0000 0.0000, } } model L85 { mesh = AR/AssaultRifles|L85, texture = GunTexture/L85_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 -0.0891 -0.0050, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0881 -0.0202, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0137 -0.0524 -0.0154, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0137 -0.0524 -0.0154, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0057 -0.0773 -0.0121, rotate = 0.0000 0.5128 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.1474 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 -0.0484 0.0292, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model LR300 { mesh = AR/AssaultRifles|LR300, texture = GunTexture/LR300_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 -0.0045 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 -0.0430 0.0004, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0303 -0.0093, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 -0.0082 0.0034, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0108 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model LVOA { mesh = AR/AssaultRifles|LVOA, texture = GunTexture/LVOA_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0005 -0.0932 -0.0037, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0146 -0.0054, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0303 -0.0093, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0043 0.0562 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0043 0.0562 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0030 0.0644 -0.0017, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 -0.0082 0.0034, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0294 -0.0067, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model M4 { mesh = AR/AssaultRifles|M4, texture = GunTexture/M4_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment Handguard { offset = 0.0000 0.1231 0.0307, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0022 0.3399 0.0306, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.1765 0.0160, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = -0.0153 0.1777 0.0278, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0165 0.1785 0.0286, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 -0.0082 0.0034, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0734 -0.0037, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0715 0.0486, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.2437 0.0250, rotate = 0.0000 0.0000 0.0000, } } model MTAR { mesh = AR/AssaultRifles|MTAR, texture = GunTexture/MTAR_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 -0.1466 -0.0118, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0466 -0.0264, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0137 -0.0408 -0.0085, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0137 -0.0408 -0.0085, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0057 -0.0448 -0.0062, rotate = 0.0000 0.5128 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.1422 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0104 0.0077, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model QBZ951 { mesh = AR/AssaultRifles|QBZ951, texture = GunTexture/QBZ951_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 -0.1715 -0.0250, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.1090 -0.0256, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0137 -0.0768 -0.0116, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0137 -0.0768 -0.0116, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0088 -0.0773 -0.0089, rotate = 0.0000 0.5128 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.1439 -0.0090, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 -0.0051 -0.0023, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model R5 { mesh = AR/AssaultRifles|R5, texture = GunTexture/R5_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0004 -0.0301 -0.0021, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0041 -0.0007, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0150 -0.0102, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 0.0270 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 0.0270 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 0.0419 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 -0.0082 0.0034, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0330 -0.0006, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model SAR21 { mesh = AR/AssaultRifles|SAR21, texture = GunTexture/SAR21_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 -0.1044 -0.0145, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0374 -0.0271, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0137 -0.0261 -0.0118, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0137 -0.0261 -0.0118, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0057 -0.0308 -0.0103, rotate = 0.0000 0.5128 0.0000, } attachment Stool { offset = 0.0000 -0.0187 -0.0102, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.1392 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0206 0.0006, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model ScarL { mesh = AR/AssaultRifles|ScarL, texture = GunTexture/ScarL_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 -0.0870 -0.0027, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0037 -0.0039 0.0011, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0037 -0.0039 0.0011, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0011 0.0074 0.0004, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model SIG_553 { mesh = AR/AssaultRifles|SIG_553, texture = GunTexture/SIG_553_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0001 -0.0555 -0.0223, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0303 -0.0206, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0044 -0.0262 -0.0175, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0044 -0.0262 -0.0175, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0043 -0.0298 -0.0182, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 -0.0290 -0.0148, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0036 -0.0135, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0413 -0.0154, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model SIG516 { mesh = AR/AssaultRifles|SIG516, texture = GunTexture/SIG516_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0004 -0.0045 -0.0008, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0036 -0.0018, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0303 -0.0093, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0038 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0038 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0027 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 -0.0082 0.0034, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0218 -0.0006, rotate = 0.0000 0.0000 0.0000, } } model SR3M { mesh = AR/AssaultRifles|SR3M, texture = GunTexture/SR3M_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0022 -0.1289 -0.0081, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0070, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0303 -0.0093, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0049 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0049 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0045 -0.0248 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 -0.0082 0.0034, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0241 -0.0060, rotate = 0.0000 0.0000 0.0000, } } model SR47 { mesh = AR/AssaultRifles|SR47, texture = GunTexture/SR47_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0022 -0.0161 -0.0026, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0303 -0.0093, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 -0.0082 0.0034, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0002 -0.0006, rotate = 0.0000 0.0000 0.0000, } } model SS2V5 { mesh = AR/AssaultRifles|SS2V5, texture = GunTexture/SS2V5_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0022 -0.1439 -0.0113, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0066 -0.0077, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0585 -0.0133, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0057 -0.0490 -0.0094, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0057 -0.0490 -0.0094, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0049 -0.0507 -0.0083, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 -0.0082 0.0034, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0250 -0.0122, rotate = 0.0000 0.0000 0.0000, } } model Type81 { mesh = AR/AssaultRifles|Type81, texture = GunTexture/Type81_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0001 0.1024 -0.0160, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0006 -0.0188, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0074 0.0015 -0.0082, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0074 0.0015 -0.0082, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0087 0.0000 -0.0073, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0303 -0.0083, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0248 -0.0021, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model VSK { mesh = AR/AssaultRifles|VSK, texture = GunTexture/VSK_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0001 -0.1416 -0.0074, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0007 0.0104, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0347 -0.0105, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = -0.0003 0.0015 -0.0082, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = -0.0003 0.0015 -0.0082, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0004 -0.0201 -0.0018, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0248 -0.0021, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0155, rotate = 0.0000 0.0000 0.0000, } } model VSS { mesh = AR/AssaultRifles|VSS, texture = GunTexture/VSS_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0001 -0.0060 -0.0109, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 -0.0221 -0.0021, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0259 -0.0230, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = -0.0003 0.0145 -0.0144, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = -0.0003 0.0145 -0.0144, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0011 0.0000 -0.0149, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0131 -0.0048, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0177 0.0000, rotate = 0.0000 0.0000 0.0000, } } model VSS_Tactical { mesh = AR/AssaultRifles|VSS_Tactical, texture = GunTexture/VSS_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = -0.0145 0.0389 0.0241, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = -0.0145 0.0389 0.0241, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0165 0.0000 0.0231, rotate = 0.0000 90.0000 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model VZ58 { mesh = AR/AssaultRifles|VZ58, texture = GunTexture/VZ58_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0022 0.0324 -0.0207, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0196 -0.0233, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0040 0.0000 -0.0204, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0040 0.0000 -0.0204, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0030 0.0000 -0.0187, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 -0.0082 0.0034, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0049 -0.0058, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 -0.0122 -0.0118, rotate = 0.0000 0.0000 0.0000, } } model Wieger940 { mesh = AR/AssaultRifles|Wieger940, texture = GunTexture/Wieger940_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0001 -0.0195 -0.0193, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0014 -0.0079, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0217 -0.0247, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0078 0.0321 -0.0133, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0078 0.0321 -0.0133, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0004 0.0244 -0.0147, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0248 -0.0021, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0152 -0.0127, rotate = 0.0000 0.0000 0.0000, } } model XM8 { mesh = AR/AssaultRifles|XM8, texture = GunTexture/XM8_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0001 -0.0491 -0.0015, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0001 -0.0070, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0059 0.0316 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0059 0.0316 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0073 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0089 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0144 -0.0027, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 -0.0115 0.0116, rotate = 0.0000 0.0000 0.0000, } } }