module Base { model Carcano { mesh = Rifle/Rifle|Carcano, texture = GunTexture/Carcano_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0998 0.0042, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0771 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0105 0.0963 -0.0001, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0105 0.0963 -0.0001, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0085 0.0879 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.1349 0.0099, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0278 -0.0063, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model Kark98 { mesh = Rifle/Rifle|Kark98, texture = GunTexture/Kark98_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = -0.0145 0.0389 0.0241, rotate = 000.0000 00.000 0.0000, } attachment Hide_Beam { offset = -0.0145 0.0389 0.0241, rotate = 000.0000 00.000 0.0000, } attachment Light { offset = 0.0165 0.0000 0.0231, rotate = 0.0000 90.000 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000 } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000 } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.000 } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000 } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000 } } model Enfield { mesh = Rifle/Rifle|Enfield, texture = GunTexture/Enfield_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0668 0.0059, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0132 0.0607 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0132 0.0607 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0073 0.0559 0.0078, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.1124 0.0169, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0101 -0.0044, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model M24 { mesh = Rifle/Rifle|M24, texture = GunTexture/M24_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0745 -0.0044, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0511 -0.0144, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0063 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0063 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0054 0.0368 -0.0090, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0309 0.0143, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0204 0.0138, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.1066 0.0417, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Misc { offset = 0.0000 0.2239 -0.0160, rotate = 0.0000 0.0000 0.0000, } } model MAS36 { mesh = Rifle/Rifle|MAS36, texture = GunTexture/MAS36_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.1041 0.0083, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0606 -0.0094, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0097 0.1001 0.0006, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0097 0.1001 0.0006, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0051 0.0904 0.0066, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.1304 0.0088, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0204 0.0050, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model Mosin { mesh = Rifle/Rifle|Mosin, texture = GunTexture/Mosin_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0542 0.0023, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0000 -0.0063, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0104 -0.0122 -0.0072, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0104 -0.0122 -0.0072, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0104 -0.0248 -0.0068, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 -0.0169 0.0176, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0983 -0.0104, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model Remington121 { mesh = Rifle/Rifle|Remington121, texture = GunTexture/Remington121_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0485 -0.0044, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0264 -0.0088, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0159 0.0000 -0.0087, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0159 0.0000 -0.0087, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0158 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0300 0.0101, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0253 -0.0165, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model SWM1854 { mesh = Rifle/Rifle|SWM1854, texture = GunTexture/SWM1854_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0000 0.0011, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0198 -0.0110, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0061 0.0584 -0.0066, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0061 0.0584 -0.0066, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0083 0.0452 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0533 0.0072, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0343 -0.0050, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model SWM1894 { mesh = Rifle/Rifle|SWM1894, texture = GunTexture/SWM1894_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 -0.0500 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = -0.0145 0.0389 0.0241, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = -0.0145 0.0389 0.0241, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0165 0.0000 0.0231, rotate = 0.0000 90.0000 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0256 -0.0089, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model VarmintRifle { mesh = Rifle/Rifle|R700, texture = GunTexture/R700_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0745 -0.0044, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0511 -0.0144, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0063 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0063 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0054 0.0368 -0.0090, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0309 0.0143, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0204 0.0138, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0529 -0.0108, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model Winchester1886 { mesh = Rifle/Rifle|Winchester1886, texture = GunTexture/Winchester1886_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0151 0.0013, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0690 0.0027, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0040 0.0010, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0000 -0.0073, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0103 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0103 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0103 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0147 -0.0073, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model Winchester1895 { mesh = Rifle/Rifle|Winchester1895, texture = GunTexture/Winchester1895_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.1291 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0049 0.0027, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0350 -0.0061, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0108 0.1059 -0.0027, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0108 0.1059 -0.0027, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0104 0.1127 -0.0014, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.1463 0.0040, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.1010 -0.0054, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model Enfield1917 { mesh = Rifle/Rifle|Enfield1917, texture = GunTexture/Enfield1917_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0998 0.0042, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0771 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0105 0.0963 -0.0001, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0105 0.0963 -0.0001, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0085 0.0879 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.1349 0.0099, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0278 -0.0063, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model CarcanoCarbine1891 { mesh = Rifle/Rifle|CarcanoCarbine1891, texture = GunTexture/CarcanoCarbine1891_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0998 0.0042, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0771 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0105 0.0963 -0.0001, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0105 0.0963 -0.0001, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0085 0.0879 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.1349 0.0099, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0278 -0.0063, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model RossMK3 { mesh = Rifle/Rifle|RossMK3, texture = GunTexture/RossMK3_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0998 0.0042, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0771 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0105 0.0963 -0.0001, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0105 0.0963 -0.0001, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0085 0.0879 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.1349 0.0099, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0278 -0.0063, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model MosinNagant1891 { mesh = Rifle/Rifle|MosinNagant1891, texture = GunTexture/MosinNagant1891_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0998 0.0042, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0771 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0105 0.0963 -0.0001, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0105 0.0963 -0.0001, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0085 0.0879 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.1349 0.0099, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0278 -0.0063, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model Mauser98 { mesh = Rifle/Rifle|Mauser98, texture = GunTexture/Mauser98_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0998 0.0042, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0771 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0105 0.0963 -0.0001, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0105 0.0963 -0.0001, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0085 0.0879 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.1349 0.0099, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0278 -0.0063, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model Springfield1903 { mesh = Rifle/Rifle|Springfield1903, texture = GunTexture/Springfield1903_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0998 0.0042, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0771 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0105 0.0963 -0.0001, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0105 0.0963 -0.0001, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0085 0.0879 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.1349 0.0099, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0278 -0.0063, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model MannlicherM1895_long { mesh = Rifle/Rifle|MannlicherM1895_long, texture = GunTexture/MannlicherM1895_long_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0998 0.0042, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0771 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0105 0.0963 -0.0001, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0105 0.0963 -0.0001, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0085 0.0879 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.1349 0.0099, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0278 -0.0063, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model MannlicherM1895 { mesh = Rifle/Rifle|MannlicherM1895, texture = GunTexture/MannlicherM1895_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0998 0.0042, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0771 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0105 0.0963 -0.0001, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0105 0.0963 -0.0001, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0085 0.0879 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.1349 0.0099, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0278 -0.0063, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model TankgewehrM1918 { mesh = Rifle/Rifle|TankgewehrM1918, texture = GunTexture/TankgewehrM1918_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0998 0.0042, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0771 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0105 0.0963 -0.0001, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0105 0.0963 -0.0001, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0085 0.0879 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.1349 0.0099, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0278 -0.0063, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } }