module Base { model ACE52_CQB { mesh = AR/AssaultRifles|ACE52_CQB, texture = GunTexture/ACE_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.3899 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 -0.0021 -0.0046, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0193 -0.0116, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0140 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0013 -0.0032 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0013 -0.0032 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0133 0.0000 0.0429, rotate = 0.0000 90.0000 0.0000, } attachment Stool { offset = 0.0000 -0.0144 0.0041, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0140 0.0040, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0853 0.0020, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model ACE53 { mesh = AR/AssaultRifles|ACE53, texture = GunTexture/ACE_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.4820 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0961 -0.0053, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0193 -0.0116, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0140 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0013 -0.0032 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0013 -0.0032 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0067 0.0000 -0.0012, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 -0.0144 0.0041, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0100 0.0003, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0853 0.0014, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model AR10 { mesh = AR/AssaultRifles|AR10, texture = GunTexture/AR10_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0003 0.0912 -0.0051, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0303 -0.0093, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 -0.0082 0.0034, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0093 -0.0044, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model M14 { mesh = Rifle/Rifle|M14, texture = GunTexture/M14_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0661 -0.0054, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0000 -0.0180, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0061 0.0739 -0.0072, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0061 0.0739 -0.0072, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 0.0607 -0.0069, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0697 0.0054, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0030 0.0066, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0915 -0.0138, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model BAR { mesh = Rifle/Rifle|BAR, texture = GunTexture/BAR_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.1128 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0132 -0.0246, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0045 0.0137 -0.0156, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0045 0.0137 -0.0156, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0038 0.0000 -0.0166, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0911 0.0007, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0072 0.0204, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 -0.0180 -0.0018, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model M16A2 { mesh = AR/AssaultRifles|M16A2, texture = GunTexture/M16A2_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 -0.0233 -0.0043, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0023 -0.0027, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0303 -0.0093, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 -0.0082 0.0034, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0363 0.0278, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model SR338 { mesh = Rifle/Rifle|SR338, texture = GunTexture/SR338_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0249 0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0057 -0.0018, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0085 0.0277 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0085 0.0277 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0055 0.0111 0.0044, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0100 0.0170, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0258 0.0209, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0411 -0.0009, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model G43 { mesh = Rifle/Rifle|G43, texture = GunTexture/G43_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0475 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.3238 0.0089, rotate = 0.0000 0.0000 179.8187, } attachment Grip { offset = 0.0000 -0.0009 -0.0072, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0064 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0064 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0066 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0416 0.0161, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.1226 0.0087, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model G3A3 { mesh = AR/AssaultRifles|G3A3, texture = GunTexture/G3A3_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0001 0.0272 -0.0140, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0045 -0.0186, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 0.0000 -0.0111, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 0.0000 -0.0111, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 0.0000 -0.0083, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0569 0.0034, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0052 0.0030, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0179 -0.0124, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model G27 { mesh = AR/AssaultRifles|G27, texture = GunTexture/G27_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0003 -0.0490 -0.0161, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0017 -0.0152, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0303 -0.0228, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 0.0000 -0.0169, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 0.0000 -0.0169, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 0.0000 -0.0127, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0205 -0.0177, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0068 -0.0059, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0424 -0.0141, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model HKG28 { mesh = Rifle/Rifle|HKG28, texture = GunTexture/HKG28_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 -0.0037 -0.0029, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0096 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0367 -0.0042, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 -0.0102 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0102 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 -0.0252 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 -0.0241 0.0138, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0234 0.0072, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0301 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model IA2_308 { mesh = AR/AssaultRifles|IA2_308, texture = GunTexture/IA2_308_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0004 -0.0043 -0.0092, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0147 -0.0148, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 0.0140 -0.0133, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 0.0140 -0.0133, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 0.0310 -0.0074, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0376 0.0034, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0052 0.0111, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0644 -0.0036, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model Galil { mesh = AR/AssaultRifles|Galil, texture = GunTexture/Galil_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0003 -0.0098 -0.0190, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0038 -0.0320, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 0.0000 -0.0189, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 0.0000 -0.0189, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 0.0088 -0.0227, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0309 -0.0054, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0061 0.0068, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0317 -0.0132, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model M110 { mesh = Rifle/Rifle|M110, texture = GunTexture/M110_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0212 -0.0041, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0070 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0221 -0.0086, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = -0.0009 0.0374 -0.0027, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = -0.0009 0.0374 -0.0027, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0024 0.0388 -0.0016, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0142 0.0110, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0198 0.0036, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0141 -0.0055, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model M1A1 { mesh = Rifle/Rifle|M1A1, texture = GunTexture/M1A1_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0000 -0.0095, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0448 -0.0169, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0076 -0.0185 -0.0156, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0076 -0.0185 -0.0156, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0077 -0.0302 -0.0117, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 -0.0182 0.0044, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0281 0.0054, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0984 -0.0172, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model M21 { mesh = Rifle/Rifle|M21, texture = GunTexture/M21_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0661 -0.0054, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0000 -0.0180, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0061 0.0739 -0.0072, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0061 0.0739 -0.0072, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 0.0607 -0.0069, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0697 0.0054, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0030 0.0066, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0915 -0.0138, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model M39 { mesh = Rifle/Rifle|M39, texture = GunTexture/M39_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0332 -0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0379 -0.0162, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0030 0.0384 -0.0074, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0030 0.0384 -0.0074, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0030 0.0408 -0.0049, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0349 0.0123, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0094 0.0133, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.1107 -0.0069, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model M82A3 { mesh = Rifle/Rifle|M82A3, texture = GunTexture/M82A3_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.6093 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.2302 -0.0059, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0212 -0.0034, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0125 0.1025 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0125 0.0379 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0108 0.1049 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 -0.0157 0.0059, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0077 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0640 -0.0054, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0350 -0.0072, rotate = 0.0000 0.0000 0.0000, } } model Mini_14 { mesh = AR/AssaultRifles|Mini_14, texture = GunTexture/Mini_14_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0004 0.0891 0.0046, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0011 -0.0132, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 0.0595 -0.0017, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 0.0595 -0.0017, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 0.0716 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0727 0.0144, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0336 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.1924 -0.0028, rotate = 0.0000 0.0000 0.0000, } } model MK18 { mesh = AR/AssaultRifles|MK18, texture = GunTexture/MK18_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0022 -0.0161 -0.0026, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0017 0.0044, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0280 -0.0093, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0045 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0045 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0050 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 -0.0082 0.0034, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0002 -0.0006, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model Ruger10_22 { mesh = Rifle/Rifle|Ruger10_22, texture = GunTexture/Ruger10_22_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0000 -0.0184, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0070 0.0000 -0.0154, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0070 0.0000 -0.0154, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0121 0.0000 -0.0136, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 -0.0077 0.0009, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0131 -0.0009, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0616 -0.0118, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model RugerLC { mesh = Rifle/Rifle|RugerLC, texture = GunTexture/RugerLC_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 -0.0650 -0.0160, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0319 -0.0121, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0165 -0.0193, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0097 0.0000 -0.0138, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0097 0.0000 -0.0138, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0095 0.0132 -0.0116, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0021 0.0006, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0633 0.0198, rotate = -26.1470 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0496 -0.0165, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model SA58 { mesh = AR/AssaultRifles|SA58, texture = GunTexture/SA58_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0002 -0.1135 -0.0098, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0054, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0321 -0.0093, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 -0.0230 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0230 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 -0.0198 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 -0.0418 0.0034, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0107 0.0155, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0304 -0.0078, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model ScarH { mesh = AR/AssaultRifles|ScarH, texture = GunTexture/Scarh_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0127 -0.0033, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0021 0.0053 0.0050, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0021 0.0053 0.0050, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0012 0.0063 0.0044, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model SKS { mesh = Rifle/Rifle|SKS, texture = GunTexture/SKS_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.1057 -0.0050, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 -0.0176, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0000 -0.0153, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0089 0.0343 -0.0103, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0089 0.0343 -0.0103, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0079 0.0188 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0264 0.0121, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0284 0.0055, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0149 -0.0094, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model Springfield_sniper { mesh = Rifle/Rifle|Springfield_sniper, texture = GunTexture/Springfield_sniper_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0212 -0.0041, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0070 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0221 -0.0086, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = -0.0009 0.0374 -0.0027, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = -0.0009 0.0374 -0.0027, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0024 0.0388 -0.0016, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0142 0.0110, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0198 0.0036, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0207 -0.0055, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model SVD { mesh = Rifle/Rifle|SVD, texture = GunTexture/SVD_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.2197 -0.0050, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0199 -0.0166, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = -0.0145 0.0503 -0.0091, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = -0.0145 0.0503 -0.0091, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 0.0513 -0.0052, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.2736 0.0044, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0388 -0.0015, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model SVD_short { mesh = Rifle/Rifle|SVD_short, texture = GunTexture/SVD_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0384 -0.0072, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0199 -0.0166, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = -0.0145 0.0503 -0.0091, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = -0.0145 0.0503 -0.0091, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 0.0513 -0.0052, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.2736 0.0044, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0388 -0.0015, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model SVD12 { mesh = Rifle/Rifle|SVD12, texture = GunTexture/AK12_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0679 -0.0121, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0042, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0127 -0.0116, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0073 0.0104 -0.0106, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0073 0.0104 -0.0106, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0083 0.0187 -0.0072, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0097 0.0054, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0269 0.0044, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0738 -0.0055, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model SVDK { mesh = Rifle/Rifle|SVDK, texture = GunTexture/SVDK_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.2317 -0.0116, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0137 -0.0040, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0199 -0.0166, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = -0.0145 0.0503 -0.0091, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = -0.0145 0.0503 -0.0091, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 0.0513 -0.0052, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.2736 0.0044, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0388 -0.0015, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model SVDK_short { mesh = Rifle/Rifle|SVDK_short, texture = GunTexture/SVDK_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0413 -0.0122, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0128 -0.0034, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0199 -0.0166, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = -0.0145 0.0503 -0.0091, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = -0.0145 0.0503 -0.0091, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 0.0513 -0.0052, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.2736 0.0044, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0388 -0.0015, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model SVU { mesh = Rifle/Rifle|SVU, texture = GunTexture/SVU_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 -0.0261 -0.0131, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0037, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0396 -0.0154, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0057 -0.0336 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0057 -0.0336 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0037 -0.0314 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0119 0.0018, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.1957 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0406 0.0018, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model SVT_40 { mesh = Rifle/Rifle|SVT_40, texture = GunTexture/SVT_40_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.1083 -0.0007, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0111 0.0591 -0.0048, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0111 0.0591 -0.0048, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0054 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0644 0.0123, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0066 0.0041, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0249 -0.0101, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model V_M87 { mesh = Rifle/Rifle|V_M87, texture = GunTexture/V_M87_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0316 -0.0126, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0252 -0.0126, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0072 -0.0117 -0.0059, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0072 -0.0117 -0.0059, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0077 -0.0131 -0.0054, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0769 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0248 0.0099, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0343 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model ValmetM82 { mesh = AR/AssaultRifles|ValmetM82, texture = GunTexture/ValmetM82_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = -0.0001 -0.1395 -0.0236, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0982 -0.0321, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0031 -0.0906 -0.0209, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0031 -0.0906 -0.0209, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0041 -0.0946 -0.0174, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0248 -0.0163, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.1532 0.0000, rotate = 0.0000 0.0000 0.0000, } } model VEPR { mesh = Rifle/Rifle|VEPR, texture = GunTexture/VEPR_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 -0.0442 -0.0135, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0054 -0.0158, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0072 0.0000 -0.0108, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0072 0.0000 -0.0108, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0061 0.0000 -0.0094, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0104 0.0022, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0153 0.0054, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0352 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model VSSK { mesh = Rifle/Rifle|VSSK, texture = GunTexture/VSSK_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0020 -0.0800 -0.0095, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0020 -0.0800 -0.0095, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0040 -0.0868 -0.0087, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0957 -0.0143, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.1654 -0.0095, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 -0.0392 -0.0126, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model WA2000 { mesh = Rifle/Rifle|WA2000, texture = GunTexture/WA2000_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0212 -0.0041, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0070 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0221 -0.0086, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = -0.0009 0.0374 -0.0027, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = -0.0009 0.0374 -0.0027, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0024 0.0388 -0.0016, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0142 0.0110, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0198 0.0036, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0207 -0.0055, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } }