module Base { model Striker { mesh = Shotgun/Shotgun|Striker, texture = GunTexture/Striker_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.0624 -0.0161, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0417 -0.0071, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0439 0.0009, rotate = -6.4380 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0073 0.0469 -0.0179, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0073 0.0469 -0.0179, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0095 0.0279 -0.0107, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0000 -0.0251, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 -0.0591 0.0000, rotate = 0.0000 0.0000 0.0000, } } model Becker_Shotgun { mesh = Shotgun/Shotgun|Becker_Shotgun, texture = GunTexture/Becker_Shotgun_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 0.0742 -0.0132, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.1232 -0.0218, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0439 0.0009, rotate = -6.4380 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0073 0.0330 -0.0179, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0073 0.0330 -0.0179, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0095 0.0279 -0.0224, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0000 -0.0251, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = -0.0105 0.0786 0.0000, rotate = 0.0000 36.0568 0.0000, } } model Becker_Shotgun_Short { mesh = Shotgun/Shotgun|Becker_Shotgun_Short, texture = GunTexture/Becker_Shotgun_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0023 0.0536 -0.0111, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0400 -0.0110, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } } model BenelliM4 { mesh = Shotgun/Shotgun|BenelliM4, texture = GunTexture/BenelliM4_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 0.0572 -0.0114, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0595 -0.0164, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0069 -0.0044, rotate = -6.4380 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0084 0.1505 -0.0161, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0084 0.1505 -0.0161, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0086 0.1571 -0.0167, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0000 -0.0278, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0077 0.0000, rotate = 0.0000 0.0000 0.0000, } } model Beretta_A400 { mesh = Shotgun/Shotgun|Beretta_A400, texture = GunTexture/Beretta_A400_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 0.2078 -0.0096, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.1815 -0.0074, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = -6.4380 0.0000 0.0000, } attachment Mount { offset = 0.0000 -0.0235 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0005 0.1576 -0.0143, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0005 0.1576 -0.0143, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0014 0.1624 -0.0144, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0484 -0.0287, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0794 -0.0260, rotate = 0.0000 0.0000 0.0000, } } model Beretta_A400_Short { mesh = Shotgun/Shotgun|Beretta_A400_Short, texture = GunTexture/Beretta_A400_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.0320 -0.0066, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.1815 -0.0074, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = -6.4380 0.0000 0.0000, } attachment Mount { offset = 0.0000 -0.0235 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0005 0.1576 -0.0143, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0005 0.1576 -0.0143, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0014 0.1624 -0.0144, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0484 -0.0287, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0794 -0.0260, rotate = 0.0000 0.0000 0.0000, } } model Browning_Auto { mesh = Shotgun/Shotgun|Browning_Auto, texture = GunTexture/Browning_Auto_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 0.0447 -0.0072, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.1815 -0.0074, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = -6.4380 0.0000 0.0000, } attachment Mount { offset = 0.0000 -0.0235 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0005 0.1576 -0.0143, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0005 0.1576 -0.0143, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0014 0.1624 -0.0144, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0484 -0.0287, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0794 -0.0260, rotate = 0.0000 0.0000 0.0000, } } model Browning_Auto_Short { mesh = Shotgun/Shotgun|Browning_Auto_Short, texture = GunTexture/Browning_Auto_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 0.0742 -0.0132, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.1815 -0.0074, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = -6.4380 0.0000 0.0000, } attachment Mount { offset = 0.0000 -0.0235 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0005 0.1576 -0.0143, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0005 0.1576 -0.0143, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0014 0.1624 -0.0144, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0484 -0.0287, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0794 -0.0260, rotate = 0.0000 0.0000 0.0000, } } model ENARM_Pentagun { mesh = Shotgun/Shotgun|ENARM_Pentagun, texture = GunTexture/ENARM_Pentagun_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.0220 -0.0132, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0630 0.0061, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0439 0.0009, rotate = -6.4380 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0034 -0.0487 -0.0179, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0034 -0.0487 -0.0179, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0041 -0.0316 -0.0224, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0609 -0.0273, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 -0.1617 0.0000, rotate = 0.0000 0.0000 0.0000, } } model MTS_255 { mesh = Shotgun/Shotgun|MTS_255, texture = GunTexture/MTS_255_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 0.0697 0.0055, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0380 -0.0005, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0015 -0.0034, rotate = -6.4380 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0073 0.0015 -0.0076, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0073 0.0015 -0.0076, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0095 0.0259 0.0027, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0007 -0.0048, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = -0.0084 0.0661 0.0049, rotate = 0.0000 25.9392 0.0000, } } model MTS_255_Short { mesh = Shotgun/Shotgun|MTS_255_Short, texture = GunTexture/MTS_255_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 0.0742 -0.0132, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.1232 -0.0218, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0439 0.0009, rotate = -6.4380 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0073 0.0330 -0.0179, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0073 0.0330 -0.0179, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0095 0.0279 -0.0224, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0000 -0.0251, rotate = 0.0000 0.0000 0.0000, } } model Jackhammer { mesh = Shotgun/Shotgun|Jackhammer, texture = GunTexture/Jackhammer_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.1299 0.0030, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0049 0.0242, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0439 0.0009, rotate = -6.4380 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0073 -0.0389 -0.0128, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0073 -0.0389 -0.0128, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0095 -0.0382 -0.0151, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0742 -0.0266, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 -0.0704 0.0197, rotate = 0.0000 0.0000 0.0000, } } model QBS09_Short { mesh = Shotgun/Shotgun|QBS09_Short, texture = GunTexture/QBS09_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 0.0742 -0.0132, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.1232 -0.0218, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0439 0.0009, rotate = -6.4380 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0073 0.0330 -0.0179, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0073 0.0330 -0.0179, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0095 0.0279 -0.0224, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0000 -0.0251, rotate = 0.0000 0.0000 0.0000, } } model QBS09 { mesh = Shotgun/Shotgun|QBS09, texture = GunTexture/QBS09_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.0514 -0.0275, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0292 -0.0350, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0439 0.0009, rotate = -6.4380 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0073 0.0330 -0.0355, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0073 0.0330 -0.0355, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0095 0.0140 -0.0319, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0184 -0.0449, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 -0.0266 -0.0187, rotate = 0.0000 0.0000 0.0000, } } model Remington1100_Short { mesh = Shotgun/Shotgun|Remington1100_Short, texture = GunTexture/Remington1100_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.0382 -0.0090, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.1815 -0.0074, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = -6.4380 0.0000 0.0000, } attachment Mount { offset = 0.0000 -0.0235 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0005 0.1576 -0.0143, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0005 0.1576 -0.0143, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0014 0.1624 -0.0144, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0484 -0.0287, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0794 -0.0260, rotate = 0.0000 0.0000 0.0000, } } model Remington1100 { mesh = Shotgun/Shotgun|Remington1100, texture = GunTexture/Remington1100_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 0.1567 -0.0114, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.1815 -0.0074, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = -6.4380 0.0000 0.0000, } attachment Mount { offset = 0.0000 -0.0235 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0005 0.1576 -0.0143, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0005 0.1576 -0.0143, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0014 0.1624 -0.0144, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0484 -0.0287, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0794 -0.0260, rotate = 0.0000 0.0000 0.0000, } } model Sjorgen_Short { mesh = Shotgun/Shotgun|Sjorgen_Short, texture = GunTexture/Sjorgen_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 0.0742 -0.0132, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.1232 -0.0218, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0439 0.0009, rotate = -6.4380 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0073 0.0330 -0.0179, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0073 0.0330 -0.0179, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0095 0.0279 -0.0224, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0000 -0.0251, rotate = 0.0000 0.0000 0.0000, } } model Sjorgen { mesh = Shotgun/Shotgun|Sjorgen, texture = GunTexture/Sjorgen_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 0.0930 0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.1062 -0.0075, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0060 -0.0072, rotate = -6.4380 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0073 0.0865 -0.0179, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0073 0.0865 -0.0179, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0095 0.0760 -0.0152, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0000 -0.0131, rotate = 0.0000 0.0000 0.0000, } } model SPAS12 { mesh = Shotgun/Shotgun|SPAS12, texture = GunTexture/SPAS12_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 0.0096 -0.0231, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0301 -0.0296, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0439 0.0009, rotate = -6.4380 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0073 0.0883 -0.0281, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0073 0.0883 -0.0281, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0095 0.0826 -0.0272, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0769 -0.0509, rotate = 0.0000 0.0000 0.0000, } } }