module Base { model KSG { mesh = Shotgun/Shotgun|KSG, texture = GunTexture/KSG_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.0989 0.0048, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.1040 0.0048, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0439 0.0009, rotate = -6.4380 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0073 -0.0049 -0.0100, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0073 -0.0049 -0.0100, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0095 -0.0198 -0.0086, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0286 -0.0170, rotate = 0.0000 0.0000 0.0000, } } model KS23 { mesh = Shotgun/Shotgun|KS23, texture = GunTexture/KS23_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.0199 -0.0072, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0643 -0.0081, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0042 0.0000, rotate = -6.4380 0.0000 0.0000, } attachment Mount { offset = 0.0000 -0.0361 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 0.1571 -0.0155, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 0.1571 -0.0155, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0011 0.1516 -0.0151, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0000 -0.0329, rotate = 0.0000 0.0000 0.0000, } } model M1887 { mesh = Shotgun/Shotgun|M1887, texture = GunTexture/M1887_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 0.0025 -0.0015, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0835 -0.0122, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0439 0.0009, rotate = -6.4380 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0073 0.0546 -0.0071, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0073 0.0546 -0.0071, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0095 0.0453 -0.0050, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0000 -0.0112, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 -0.1641 -0.0233, rotate = 0.0000 0.0000 0.0000, } } model M1887_Short { mesh = Shotgun/Shotgun|M1887_Short, texture = GunTexture/M1887_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 0.0742 -0.0132, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.1232 -0.0218, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0439 0.0009, rotate = -6.4380 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0073 0.0330 -0.0179, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0073 0.0330 -0.0179, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0095 0.0279 -0.0224, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0000 -0.0251, rotate = 0.0000 0.0000 0.0000, } } model Mossber500 { mesh = Shotgun/Shotgun|Mossber500, texture = GunTexture/Mossber500_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 0.0742 -0.0064, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0686 -0.0120, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0039 0.0000, rotate = -6.4380 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0013 0.1976 -0.0150, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0013 0.1976 -0.0150, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0012 0.1894 -0.0143, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0758 -0.0295, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0123 0.0059, rotate = 0.0000 0.0000 0.0000, } } model Mossber590 { mesh = Shotgun/Shotgun|Mossber590, texture = GunTexture/Mossber590_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 0.0742 -0.0064, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0686 -0.0120, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0039 0.0000, rotate = -6.4380 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0013 0.1976 -0.0150, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0013 0.1976 -0.0150, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0012 0.1894 -0.0143, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0758 -0.0295, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0123 0.0059, rotate = 0.0000 0.0000 0.0000, } } model Remington870 { mesh = Shotgun/Shotgun|Remington870, texture = GunTexture/Rem870_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 0.0742 -0.0064, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0686 -0.0120, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0039 0.0000, rotate = -6.4380 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0013 0.1976 -0.0150, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0013 0.1976 -0.0150, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0012 0.1894 -0.0143, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0758 -0.0295, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0123 0.0059, rotate = 0.0000 0.0000 0.0000, } } model Remington870_Short { mesh = Shotgun/Shotgun|Remington870_Short, texture = GunTexture/Rem870_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 0.0063 -0.0060, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.1232 -0.0057, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = -6.4380 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 0.1981 -0.0147, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 0.1981 -0.0147, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0008 0.1757 -0.0154, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0733 -0.0299, rotate = 0.0000 0.0000 0.0000, } } model RMB93 { mesh = Shotgun/Shotgun|RMB93, texture = GunTexture/RMB93_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 0.0670 -0.0087, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0513 -0.0159, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0114 0.0013, rotate = -6.4380 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0073 0.0337 -0.0245, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0073 0.0337 -0.0245, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0095 0.0279 -0.0224, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0132 -0.0229, rotate = 0.0000 0.0000 0.0000, } } model SWMP_12 { mesh = Shotgun/Shotgun|SWMP_12, texture = GunTexture/SWMP_12_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.1112 0.0211, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0998 0.0178, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0439 0.0009, rotate = -6.4380 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0073 0.0045 0.0062, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0073 0.0045 0.0062, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0095 -0.0115 0.0135, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0000 -0.0251, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 -0.1342 0.0258, rotate = 0.0000 0.0000 0.0000, } attachment attachment1 { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model Shorty { mesh = Shotgun/Shotgun|Shorty, texture = GunTexture/Shorty_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 0.0742 -0.0064, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0686 -0.0120, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0039 0.0000, rotate = -6.4380 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0013 0.1976 -0.0150, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0013 0.1976 -0.0150, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0012 0.1894 -0.0143, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0758 -0.0295, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0123 0.0059, rotate = 0.0000 0.0000 0.0000, } } model Shotgun { mesh = Shotgun/Shotgun|IthacaM37, texture = GunTexture/IthacaM37_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 0.0742 -0.0064, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0686 -0.0120, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0039 0.0000, rotate = -6.4380 0.0000 0.0000, } attachment Mount { offset = 0.0000 -0.0318 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 0.1631 -0.0147, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 0.1631 -0.0147, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0008 0.1461 -0.0154, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0758 -0.0295, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0123 0.0059, rotate = 0.0000 0.0000 0.0000, } } model ShotgunSawnoff { mesh = Shotgun/Shotgun|IthacaM37_short, texture = GunTexture/IthacaM37_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 0.0063 -0.0060, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.1232 -0.0057, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = -6.4380 0.0000 0.0000, } attachment Mount { offset = 0.0000 -0.0318 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 0.1631 -0.0147, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 0.1631 -0.0147, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0008 0.1461 -0.0154, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0733 -0.0299, rotate = 0.0000 0.0000 0.0000, } } model M620 { mesh = Shotgun/Shotgun|M620, texture = GunTexture/M620_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 0.0412 -0.0103, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0698 -0.0123, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0003 -0.0043, rotate = -6.4380 0.0000 0.0000, } attachment Mount { offset = 0.0000 -0.0235 -0.0071, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = -0.0004 0.1651 -0.0207, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = -0.0004 0.1651 -0.0207, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0014 0.1665 -0.0224, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0482 -0.0285, rotate = 0.0000 0.0000 0.0000, } } model Winchester1897 { mesh = Shotgun/Shotgun|Winchester1897, texture = GunTexture/Winchester_1897tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 0.0791 -0.0099, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0990 -0.0075, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0116 -0.0079, rotate = -6.4380 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = -0.0005 0.1975 -0.0149, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = -0.0005 0.1975 -0.0149, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0005 0.1841 -0.0148, rotate = 0.0000 0.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0316 -0.0251, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0048 0.0000, rotate = 0.0000 0.0000 0.0000, } } }