module Base { model AWS { mesh = LMG/LMG|AWS, texture = GunTexture/AWS_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 -0.0062 -0.0010, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0083 -0.0062, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0262 -0.0084, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0001 -0.0025 0.0004, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0001 -0.0025 0.0004, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0003 -0.0083 -0.0002, rotate = 0.0000 0.1220 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0194 0.0083, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model CETME { mesh = LMG/LMG|CETME, texture = GunTexture/CETME_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.4719 0.0162, rotate = -90.0000 0.0000 -180.0000, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0864 -0.0119, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0173 -0.0201, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0056 0.0389 -0.0146, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0056 0.0389 -0.0146, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0077 0.0000 -0.0149, rotate = 0.0000 0.4001 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = -0.0235 -0.0382 -0.0297, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.1330 0.0138, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model HK_121 { mesh = LMG/LMG|HK_121, texture = GunTexture/HK_121_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 -0.0052 -0.0124, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0000 -0.0258, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0104 0.0389 -0.0201, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0104 0.0389 -0.0201, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0101 0.0000 -0.0086, rotate = 0.0000 1.4432 0.0000, } attachment Stool { offset = 0.0000 0.0127 -0.0161, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = -0.0248 -0.0310 -0.0392, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0210 -0.0113, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model L86 { mesh = LMG/LMG|L86, texture = GunTexture/L86_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 -0.0118 -0.0034, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0872 -0.0187, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = -0.0163 -0.0735 -0.0129, rotate = 0.0000 20.7160 0.0000, } attachment Hide_Beam { offset = -0.0163 -0.0735 -0.0129, rotate = 0.0000 20.7160 0.0000, } attachment Light { offset = 0.0232 -0.0872 -0.0133, rotate = 0.0000 -25.2835 0.0000, } attachment Stool { offset = 0.0000 0.0419 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.1383 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 -0.0463 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model Lewis { mesh = LMG/LMG|Lewis, texture = GunTexture/Lewis_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = -0.0145 0.0389 0.0241, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = -0.0145 0.0389 0.0241, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0165 0.0000 0.0231, rotate = 0.0000 90.0000 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 -0.0371 -0.0041, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model LSAT { mesh = LMG/LMG|LSAT, texture = GunTexture/LSAT_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0289 0.0062, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0304 -0.0118, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0014 0.0144 -0.0029, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0014 0.0144 -0.0029, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0029 0.0000 -0.0024, rotate = 0.0000 0.8536 0.0000, } attachment Stool { offset = 0.0000 0.0003 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 -0.0114 0.0072, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model M240B { mesh = LMG/LMG|M240B, texture = GunTexture/M240B_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0904 -0.0051, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0619 -0.0258, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0008 0.1039 -0.0133, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0008 0.1039 -0.0133, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0002 0.0889 -0.0163, rotate = 0.0000 1.2531 0.0000, } attachment Stool { offset = 0.0000 0.1195 0.0076, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = -0.0245 0.0000 -0.0203, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0453 -0.0006, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model M249 { mesh = LMG/LMG|M249, texture = GunTexture/M249_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 -0.0382 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0490 -0.0169, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = -0.0325 0.0037 0.0417, rotate = 180.0000 88.5719 180.0000, } attachment Hide_Beam { offset = -0.0325 0.0037 0.0417, rotate = 180.0000 88.5719 180.0000, } attachment Light { offset = 0.0044 0.0000 0.0014, rotate = 0.0000 0.7538 0.0000, } attachment Stool { offset = 0.0000 -0.0011 0.0008, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0165, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0000 0.0084, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model M60E4 { mesh = LMG/LMG|M60E4, texture = GunTexture/M60E4_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0268 -0.0134, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0000 -0.0253, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = -0.0066 0.0055 0.0122, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = -0.0066 0.0055 0.0122, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0041 -0.0125 0.0152, rotate = 0.0000 0.9102 0.0000, } attachment Stool { offset = 0.0000 0.0662 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = -0.0190 -0.0330 -0.0184, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 -0.0463 0.0208, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model MG131 { mesh = LMG/LMG|MG131, texture = GunTexture/MG131_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = -0.0145 0.0389 0.0241, rotate = 000.0000 00.000 0.0000, } attachment Hide_Beam { offset = -0.0145 0.0389 0.0241, rotate = 000.0000 00.000 0.0000, } attachment Light { offset = 0.0165 0.0000 0.0231, rotate = 0.0000 90.000 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000 } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000 } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.000 } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000 } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000 } } model MG4 { mesh = LMG/LMG|MG4, texture = GunTexture/MG4_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0052 -0.0021, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0180 -0.0297, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0015 0.0520 -0.0030, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0015 0.0520 -0.0030, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0014 0.0498 -0.0027, rotate = 0.0000 0.3594 0.0000, } attachment Stool { offset = 0.0000 0.0206 0.0069, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0387 -0.0306, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0367 0.0028, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model MG42 { mesh = LMG/LMG|MG42, texture = GunTexture/MG42_tex, cullFace = None, attachment world { offset = 0.0002 -0.0106 -0.0474, rotate = 179.8539 -89.7039 -167.5332, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0568 -0.0124, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0439 -0.0169, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0033 -0.0033 -0.0088, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0033 -0.0033 -0.0088, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0036 0.0000 -0.0066, rotate = 0.0000 0.5215 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0401 -0.0062, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model MG710 { mesh = LMG/LMG|MG710, texture = GunTexture/MG710_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.1657 0.0089, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0169 0.0211, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0108 0.0008, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0076 0.0916 0.0038, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0076 0.0916 0.0038, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0045 0.0776 0.0084, rotate = 0.0000 0.3727 0.0000, } attachment Stool { offset = 0.0000 0.0969 0.0076, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = -0.0270 0.0124 -0.0155, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.1177 0.0194, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.1480 0.0117, rotate = 0.0000 0.0000 0.0000, } } model Minimi { mesh = LMG/LMG|Minimi, texture = GunTexture/Minimi_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 -0.0782 -0.0028, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0490 -0.0338, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0083 -0.0137 -0.0153, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0083 -0.0137 -0.0153, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0012 -0.0348 -0.0250, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 -0.0281 -0.0008, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0144 0.0144, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0440 0.0158, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model Negev { mesh = LMG/LMG|Negev, texture = GunTexture/Negev_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 -0.0753 -0.0031, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0567 -0.0194, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0008 0.0161 -0.0052, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0008 0.0161 -0.0052, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0038 0.0000 -0.0068, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 -0.0534 -0.0076, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0124 0.0052, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 -0.0345 0.0017, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model PKP { mesh = LMG/LMG|PKP, texture = GunTexture/PKP_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.5432 0.0303, rotate = -90.0000 0.0000 -180.0000, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.1730 -0.0015, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0272 -0.0228, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = -0.0145 0.0389 0.0241, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = -0.0145 0.0389 0.0241, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0165 0.0000 0.0231, rotate = 0.0000 90.0000 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0250 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0834 0.0089, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.1064 -0.0138, rotate = 0.0000 0.0000 0.0000, } } model QBB95 { mesh = LMG/LMG|QBB95, texture = GunTexture/QBB95_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 -0.0728 -0.0161, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0805 -0.0196, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0051 -0.0397 0.0050, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0051 -0.0397 0.0050, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0040 -0.0510 0.0048, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 -0.0375 -0.0025, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.1790 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 -0.0270 0.0237, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model RPD { mesh = LMG/LMG|RPD, texture = GunTexture/RPD_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0900 -0.0021, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0125, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0059 -0.0169, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0020 0.0245 -0.0097, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0020 0.0245 -0.0097, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0388 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0083 0.0093, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0310 0.0083, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model RPK { mesh = LMG/LMG|RPK, texture = GunTexture/RPK_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0836 -0.0114, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0296 -0.0152, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0179 0.0063, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0031 0.0052, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0318 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model RPK12 { mesh = LMG/LMG|RPK12, texture = GunTexture/AK12_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0580 -0.0126, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0044, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0351 -0.0147, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = -0.0317 0.0000 0.0266, rotate = 180.0000 89.9802 180.0000, } attachment Hide_Beam { offset = -0.0317 0.0000 0.0266, rotate = 180.0000 89.9802 180.0000, } attachment Light { offset = 0.0000 0.0180 -0.0062, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0167 0.0034, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0074 0.0074, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0186 -0.0062, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model RPK16 { mesh = LMG/LMG|RPK16, texture = GunTexture/RPK16_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0127 -0.0101, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0067 0.0031, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0000 -0.0131, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0141 0.0101, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0051 0.0118, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0408 -0.0069, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model Type88 { mesh = LMG/LMG|Type88, texture = GunTexture/Type88_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.1141 -0.0118, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0000 -0.0296, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 0.0000 -0.0228, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 0.0000 -0.0228, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 0.0000 -0.0228, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0484 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0093 0.0008, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 -0.0059 -0.0152, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } }