module Base { model Automag357 { mesh = Pistol/Pistol|Automag357, texture = GunTexture/Automag357_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Scope { offset = 0.0000 -0.0156 0.0193, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 -0.0100 0.0050, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0010 -0.0070, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 -0.2290 0.0114, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 -0.1065 0.0002, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.1065 0.0002, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0112 0.0550, rotate = 0.0000 180.0000 0.0000, } } model Automag44 { mesh = Pistol/Pistol|Automag44, texture = GunTexture/Automag44_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.2277 -0.0325, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0229 -0.0472, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1387 -0.0196, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0060 0.0608, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.2257 -0.0315, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 0.1402 -0.0225, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.1116 -0.0040, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0144 0.0642, rotate = 0.0000 180.0000 0.0000, } } model Automag50AE { mesh = Pistol/Pistol|Automag50AE, texture = GunTexture/Automag50AE_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Scope { offset = 0.0000 0.0729 0.0169, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 -0.0100 0.0050, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 -0.1942 0.0047, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 -0.1116 -0.0040, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.1116 -0.0040, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0144 0.0642, rotate = 0.0000 180.0000 0.0000, } } model Beretta_PX4 { mesh = Pistol/Pistol|Beretta_PX4, texture = GunTexture/Beretta_PX4_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1423 -0.0283, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0293 -0.0368, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1111 -0.0006, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1433 -0.0279, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 0.1134 -0.0030, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.1004 -0.0126, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0140 0.0598, rotate = 0.0000 180.0000 0.0000, } } model BrowningHP { mesh = Pistol/Pistol|BrowningHP, texture = GunTexture/BrowningHP_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1533 -0.0245, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0338 -0.0331, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1005 -0.0026, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1532 -0.0256, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 0.1017 -0.0039, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.1077 -0.0052, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0102 0.0614, rotate = 0.0000 180.0000 0.0000, } } model Coonan357 { mesh = Pistol/Pistol|Coonan357, texture = GunTexture/Coonan357_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1321 -0.0211, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0273 -0.0293, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.0968 0.0018, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0252, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1322 -0.0203, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 0.0937 0.0012, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.1065 0.0002, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0112 0.0550, rotate = 0.0000 180.0000 0.0000, } } model CZ75 { mesh = Pistol/Pistol|CZ75, texture = GunTexture/CZ75_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1514 -0.0279, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0255 -0.0348, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1068 -0.0069, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1516 -0.0277, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 0.1049 -0.0068, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0999 -0.0052, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0124 0.0598, rotate = 0.0000 180.0000 0.0000, } } model Deagle357_gold { mesh = Pistol/Pistol|Deagle357_gold, texture = GunTexture/Deagle357_gold_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1720 -0.0289, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0344 -0.0380, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1155 -0.0076, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0042 0.0294, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1694 -0.0268, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 0.1281 -0.0070, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.1113 -0.0070, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0124 0.0598, rotate = 0.0000 180.0000 0.0000, } } model DeagleCar14 { mesh = Pistol/Pistol|DeagleCar14, texture = GunTexture/DeagleCar14_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.3312 -0.0277, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0443 -0.0386, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.0996 -0.0067, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0041 0.0404, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.3287 -0.0270, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 0.1087 -0.0068, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.1132 -0.0086, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0124 0.0598, rotate = 0.0000 180.0000 0.0000, } } model Deagle50AE { mesh = Pistol/Pistol|Deagle50AE, texture = GunTexture/Deagle50AE_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1705 -0.0295, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0393 -0.0369, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.0972 -0.0019, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0364, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1699 -0.0275, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 0.0944 -0.0016, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.1116 -0.0040, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0144 0.0642, rotate = 0.0000 180.0000 0.0000, } } model FiveSeven { mesh = Pistol/Pistol|FiveSeven, texture = GunTexture/FiveSeven_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1436 -0.0262, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0203 -0.0351, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1162 -0.0076, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1437 -0.0263, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 0.1176 -0.0077, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 0.1170 -0.0077, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0124 0.0598, rotate = 0.0000 180.0000 0.0000, } } model FN502_22LR { mesh = Pistol/Pistol|FN502_22LR, texture = GunTexture/FN502_22LR_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1303 -0.0259, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0247 -0.0320, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.0982 -0.0016, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1274 -0.0242, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 0.1015 -0.0025, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.1155 -0.0052, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0104 0.0566, rotate = 0.0000 180.0000 0.0000, } } model FNX45 { mesh = Pistol/Pistol|FNX45, texture = GunTexture/FNX45_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1575 -0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0317 -0.0348, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1084 -0.0036, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1497 -0.0265, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 0.1111 -0.0040, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0999 -0.0094, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0154 0.0598, rotate = 0.0000 180.0000 0.0000, } } model G2 { mesh = Pistol/Pistol|G2, texture = GunTexture/G2_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1507 -0.0301, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0368 -0.0368, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1074 -0.0052, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1493 -0.0302, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 0.1117 -0.0046, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.1017 -0.0046, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0124 0.0598, rotate = 0.0000 180.0000 0.0000, } } model G17 { mesh = Pistol/Pistol|G17, texture = GunTexture/G17_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Scope { offset = 0.0000 -0.0198 0.0181, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 -0.0100 0.0050, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 0.0218 0.0309, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 -0.2248 0.0084, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 -0.0999 -0.0052, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0999 -0.0052, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0144 0.0598, rotate = 0.0000 180.0000 0.0000, } } model G18 { mesh = Pistol/Pistol|G18, texture = GunTexture/G18_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1465 -0.0245, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0297 -0.0319, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1177 -0.0055, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1446 -0.0246, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 0.1165 -0.0060, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0999 -0.0060, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0134 0.0578, rotate = 0.0000 180.0000 0.0000, } } model Glock23 { mesh = Pistol/Pistol|Glock23, texture = GunTexture/Glock23_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1436 -0.0278, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0168 -0.0331, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1133 -0.0018, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1434 -0.0271, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 0.1153 -0.0012, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0999 -0.0052, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0197 0.0598, rotate = 0.0000 180.0000 0.0000, } } model Glock43 { mesh = Pistol/Pistol|Glock43, texture = GunTexture/Glock43_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1299 -0.0261, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0173 -0.0355, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1097 -0.0019, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1291 -0.0259, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 0.1083 -0.0027, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0999 -0.0052, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0124 0.0499, rotate = 0.0000 180.0000 0.0000, } } model Glock_tactical { mesh = Pistol/Pistol|Glock_tactical, texture = GunTexture/Glock_tactical_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1517 -0.0222, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0258 -0.0291, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1135 -0.0048, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1515 -0.0230, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 0.1104 -0.0048, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0999 -0.0052, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0124 0.0598, rotate = 0.0000 180.0000 0.0000, } } model Grizzly50AE { mesh = Pistol/Pistol|Grizzly50AE, texture = GunTexture/Grizzly50AE_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1874 -0.0193, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0334 -0.0312, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1102 -0.0004, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 0.0012 0.0412, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1807 -0.0201, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 0.1121 0.0002, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.1043 -0.0052, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0163 0.0593, rotate = 0.0000 180.0000 0.0000, } } model GSH18 { mesh = Pistol/Pistol|GSH18, texture = GunTexture/GSH18_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1323 -0.0234, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0211 -0.0316, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1044 -0.0038, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1305 -0.0226, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 0.1033 -0.0042, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0999 -0.0052, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0124 0.0598, rotate = 0.0000 180.0000 0.0000, } } model HKMK23 { mesh = Pistol/Pistol|HKMK23, texture = GunTexture/HKMK23_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1660 -0.0254, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0282 -0.0331, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1266 -0.0047, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1624 -0.0246, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 0.1293 -0.0048, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0838 -0.0048, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0124 0.0598, rotate = 0.0000 180.0000 0.0000, } } model Jericho941 { mesh = Pistol/Pistol|Jericho941, texture = GunTexture/Jericho941_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1408 -0.0296, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0290 -0.0383, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1139 -0.0033, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1402 -0.0295, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 0.1113 -0.0033, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 0.1141 -0.0036, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0175 0.0598, rotate = 180.0000 2.7217 180.0000, } } model Kimber1911 { mesh = Pistol/Pistol|Kimber1911, texture = GunTexture/Kimber1911_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1658 -0.0215, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0379 -0.0327, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1097 -0.0014, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1660 -0.0230, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 0.1087 -0.0020, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0999 -0.0052, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0124 0.0598, rotate = 0.0000 180.0000 0.0000, } } model M9_Samurai { mesh = Pistol/Pistol|M9_Samurai, texture = GunTexture/M9_Samurai_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1534 -0.0310, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0391 -0.0347, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1052 -0.0014, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1510 -0.0284, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 0.1083 -0.0022, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0999 -0.0052, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0124 0.0598, rotate = 0.0000 180.0000 0.0000, } } model M93R { mesh = Pistol/Pistol|M93R, texture = GunTexture/M93R_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1633 -0.0272, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0381 -0.0324, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1266 -0.0039, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1618 -0.0267, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 0.1288 -0.0042, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0728 -0.0052, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0124 0.0598, rotate = 0.0000 180.0000 0.0000, } } model OTS_33 { mesh = Pistol/Pistol|OTS_33, texture = GunTexture/OTS_33_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1544 -0.0224, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0367 -0.0299, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1111 -0.0041, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1528 -0.0222, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 0.1154 -0.0036, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0999 -0.0052, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0124 0.0598, rotate = 0.0000 180.0000 0.0000, } } model P220 { mesh = Pistol/Pistol|P220, texture = GunTexture/P220_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1428 -0.0260, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0334 -0.0312, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1175 0.0030, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1426 -0.0255, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 0.1219 0.0021, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0999 -0.0052, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0134 0.0628, rotate = 0.0000 180.0000 0.0000, } } model P220_Elite { mesh = Pistol/Pistol|P220_Elite, texture = GunTexture/P220_Elite_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1433 -0.0250, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0354 -0.0324, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1241 0.0020, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1433 -0.0250, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 0.1212 0.0017, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0999 -0.0052, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0124 0.0598, rotate = 0.0000 180.0000 0.0000, } } model P228 { mesh = Pistol/Pistol|P228, texture = GunTexture/P228_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1406 -0.0295, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0295 -0.0374, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1148 -0.0034, rotate = 180.0000 1.0490 180.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1412 -0.0310, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 0.1164 -0.0040, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 0.1182 -0.0052, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0176 0.0654, rotate = 0.0000 180.0000 0.0000, } } model Walther_P38 { mesh = Pistol/Pistol|P38, texture = GunTexture/P38_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1544 -0.0228, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0288 -0.0299, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1004 -0.0047, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1550 -0.0227, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 0.1035 -0.0057, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0420 -0.0057, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0124 0.0598, rotate = 0.0000 180.0000 0.0000, } } model PB6P9 { mesh = Pistol/Pistol|PB6P9, texture = GunTexture/PB6P9_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.2355 -0.0163, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0327 -0.0287, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1036 -0.0012, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 0.1032 -0.0020, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.1037 -0.0057, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0124 0.0598, rotate = 0.0000 180.0000 0.0000, } } model Pistol { mesh = Pistol/Pistol|M9, texture = GunTexture/M9_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1517 -0.0264, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0327 -0.0324, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 0.1097 -0.0044, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1516 -0.0268, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 0.1100 -0.0052, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0999 -0.0052, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0124 0.0598, rotate = 0.0000 0.0000 0.0000, } } model pistol_shotgun { mesh = Pistol/Pistol|pistol_shotgun, texture = GunTexture/pistol_shotgun_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Scope { offset = 0.0000 0.0703 0.0139, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 -0.0100 0.0050, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0042 -0.0024, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 -0.1918 0.0054, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 -0.1113 -0.0070, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.1113 -0.0070, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0124 0.0598, rotate = 0.0000 180.0000 0.0000, } } model Handgun02 { mesh = Pistol/Pistol|M1911, texture = GunTexture/M1911_c_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1658 -0.0215, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0379 -0.0327, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1097 -0.0014, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1660 -0.0230, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 0.1087 -0.0020, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0999 -0.0052, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0124 0.0598, rotate = 0.0000 180.0000 0.0000, } } model HandGun { mesh = Pistol/Pistol|Deagle44, texture = GunTexture/Deagle44_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1705 -0.0295, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0393 -0.0369, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.0972 -0.0019, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0364, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1699 -0.0275, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 0.0944 -0.0016, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.1116 -0.0040, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0144 0.0642, rotate = 0.0000 180.0000 0.0000, } } model Samurai_aw { mesh = Pistol/Pistol|Samurai_aw, texture = GunTexture/Samurai_aw_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1675 -0.0277, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0359 -0.0339, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1240 0.0032, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1658 -0.0275, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 0.1272 0.0030, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0999 -0.0052, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0124 0.0598, rotate = 0.0000 180.0000 0.0000, } } model Samurai_kendo { mesh = Pistol/Pistol|Samurai_kendo, texture = GunTexture/Samurai_kendo_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1531 -0.0248, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0361 -0.0339, rotate = 180.0000 0.3539 180.0000, } attachment Light { offset = 0.0000 0.1076 -0.0063, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1531 -0.0251, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 0.1123 -0.0022, rotate = 180.0000 0.0000 180.0000, } attachment Hide_Beam { offset = 0.0000 0.1176 -0.0052, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0124 0.0598, rotate = 180.0000 -0.2019 180.0000, } } model XD { mesh = Pistol/Pistol|XD, texture = GunTexture/XD_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1185 -0.0240, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0202 -0.0320, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1052 -0.0005, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1174 -0.0236, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 0.1024 -0.0004, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0999 -0.0022, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0124 0.0598, rotate = 0.0000 180.0000 0.0000, } } model SR1M { mesh = Pistol/Pistol|SR1M, texture = GunTexture/SR1M_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1414 -0.0245, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0284 -0.0322, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1072 -0.0113, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1407 -0.0244, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 0.1088 -0.0118, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.1004 -0.0126, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0140 0.0598, rotate = 0.0000 180.0000 0.0000, } } model USP45 { mesh = Pistol/Pistol|USP45, texture = GunTexture/USP45_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1602 -0.0254, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0298 -0.0324, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1181 -0.0016, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1547 -0.0239, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 0.1227 -0.0016, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0909 -0.0034, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0166 0.0682, rotate = 0.0000 180.0000 0.0000, } } model VictorySW22 { mesh = Pistol/Pistol|VictorySW22, texture = GunTexture/VictorySW22_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1692 -0.0196, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0255 -0.0297, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1106 -0.0106, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1677 -0.0193, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 0.1160 -0.0103, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0909 -0.0130, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0124 0.0628, rotate = 0.0000 180.0000 0.0000, } } model VP70 { mesh = Pistol/Pistol|VP70, texture = GunTexture/VP70_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1336 -0.0224, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0154 -0.0293, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1133 -0.0033, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1321 -0.0224, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 0.1109 -0.0036, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0999 -0.0052, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0108 0.0660, rotate = 0.0000 180.0000 0.0000, } } model P99 { mesh = Pistol/Pistol|P99, texture = GunTexture/P99_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1336 -0.0245, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0187 -0.0314, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1118 -0.0015, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1321 -0.0242, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 0.1112 -0.0030, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0940 -0.0052, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0144 0.0598, rotate = 0.0000 180.0000 0.0000, } } model Wildey { mesh = Pistol/Pistol|Wildey, texture = GunTexture/Wildey_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.2291 -0.0233, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0269 -0.0341, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1003 -0.0036, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0091 0.0420, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.2282 -0.0221, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 0.1003 -0.0051, rotate = 0.0000 180.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.1116 -0.0040, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0144 0.0642, rotate = 0.0000 180.0000 0.0000, } } model MP1911 { mesh = Pistol/Pistol|MP1911, texture = GunTexture/MP1911_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1349 -0.0229, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 -0.0010 -0.0296, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1079 -0.0015, rotate = 0.0000 180.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1428 -0.0213, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 0.1121 -0.0022, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0000 -0.0475 0.0639, rotate = 0.0000 180.0000 0.0000, } } }