module Base { model Anaconda { mesh = Revolver/Revolver|Anaconda, texture = GunTexture/Anaconda_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.2160 -0.0290, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0714 -0.0396, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1359 -0.0158, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.2170 -0.0289, rotate = 180.0000 -2.8266 180.0000, } attachment Laser { offset = 0.0000 0.1369 -0.0155, rotate = 0.0000 2.1964 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0861 -0.0172, rotate = 0.0000 2.1964 0.0000, } attachment Stock { offset = 0.0000 -0.0136 0.0550, rotate = -180.0000 -0.2019 180.0000, } } model ColtNavy1851 { mesh = Revolver/Revolver|ColtNavy1851, texture = GunTexture/ColtNavy1851_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.2440 -0.0276, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.1515 -0.0339, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1677 -0.0167, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.2410 -0.0276, rotate = 180.0000 -2.8266 180.0000, } attachment Laser { offset = 0.0000 0.1802 -0.0154, rotate = 0.0000 2.1964 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0350 -0.0184, rotate = 0.0000 2.1964 0.0000, } attachment Stock { offset = 0.0000 -0.0082 0.0550, rotate = -180.0000 -0.2019 180.0000, } } model ColtNavyExorcist { mesh = Revolver/Revolver|ColtNavyExorcist, texture = GunTexture/ColtNavyExorcist_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.2509 -0.0291, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.1458 -0.0345, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1967 -0.0176, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.2530 -0.0285, rotate = 180.0000 -2.8266 180.0000, } attachment Laser { offset = 0.0000 0.2077 -0.0170, rotate = 0.0000 2.1964 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0320 -0.0190, rotate = 0.0000 2.1964 0.0000, } attachment Stock { offset = 0.0000 -0.0124 0.0550, rotate = -180.0000 -0.2019 180.0000, } } model ColtPeacemaker1873 { mesh = Revolver/Revolver|ColtPeacemaker1873, texture = GunTexture/ColtPeacemaker1873_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.2175 -0.0389, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0905 -0.0496, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1475 -0.0285, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.2170 -0.0389, rotate = 180.0000 -2.8266 180.0000, } attachment Laser { offset = 0.0000 0.1474 -0.0277, rotate = 0.0000 2.1964 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0524 -0.0316, rotate = 0.0000 2.1964 0.0000, } attachment Stock { offset = 0.0000 -0.0214 0.0532, rotate = -180.0000 -0.2019 180.0000, } } model MP_R8 { mesh = Revolver/Revolver|MP_R8, texture = GunTexture/MP_R8_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1677 -0.0271, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.1006 -0.0378, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1588 -0.0211, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1688 -0.0261, rotate = 180.0000 -2.8266 180.0000, } attachment Laser { offset = 0.0000 0.1545 -0.0206, rotate = 0.0000 2.1964 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0566 -0.0226, rotate = 0.0000 2.1964 0.0000, } attachment Stock { offset = 0.0000 -0.0076 0.0550, rotate = -180.0000 -0.2019 180.0000, } } model Nagant_M1895 { mesh = Revolver/Revolver|Nagant_M1895, texture = GunTexture/Nagant_M1895_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1699 -0.0267, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0702 -0.0353, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1030 -0.0142, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1699 -0.0273, rotate = 180.0000 -2.8266 180.0000, } attachment Laser { offset = 0.0000 0.0984 -0.0136, rotate = 0.0000 2.1964 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0747 -0.0256, rotate = 0.0000 2.1964 0.0000, } attachment Stock { offset = 0.0000 -0.0046 0.0520, rotate = -180.0000 -0.2019 180.0000, } } model Python357 { mesh = Revolver/Revolver|Python357, texture = GunTexture/Python357_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1924 -0.0285, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0797 -0.0378, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1386 -0.0162, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1908 -0.0295, rotate = 180.0000 -2.8266 180.0000, } attachment Laser { offset = 0.0000 0.1403 -0.0162, rotate = 0.0000 2.1964 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0861 -0.0172, rotate = 0.0000 2.1964 0.0000, } attachment Stock { offset = 0.0000 -0.0136 0.0550, rotate = -180.0000 -0.2019 180.0000, } } model Revolver { mesh = Revolver/Revolver|Revolver, texture = GunTexture/Revolver_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Scope { offset = 0.0000 0.0295 0.0116, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 -0.0100 0.0050, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 -0.1762 0.0054, rotate = 180.0000 -2.8266 180.0000, } attachment Laser { offset = 0.0000 -0.0632 -0.0213, rotate = 0.0000 2.1964 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0632 -0.0213, rotate = 0.0000 2.1964 0.0000, } attachment Stock { offset = 0.0000 -0.0092 0.0550, rotate = -180.0000 -0.2019 180.0000, } } model Revolver38 { mesh = Revolver/Revolver|Revolver38, texture = GunTexture/Revolver38_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1604 -0.0276, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.1186 -0.0152, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1277 -0.0148, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.1615 -0.0260, rotate = 180.0000 -2.8266 180.0000, } attachment Laser { offset = 0.0000 0.1270 -0.0157, rotate = 0.0000 2.1964 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0861 -0.0172, rotate = 0.0000 2.1964 0.0000, } attachment Stock { offset = 0.0000 -0.0136 0.0550, rotate = -180.0000 -0.2019 180.0000, } } model Revolver666 { mesh = Revolver/Revolver|Revolver666, texture = GunTexture/Revolver666_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.2741 -0.0389, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.1426 -0.0461, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1939 -0.0267, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.2743 -0.0396, rotate = 180.0000 -2.8266 180.0000, } attachment Laser { offset = 0.0000 0.2086 -0.0260, rotate = 0.0000 2.1964 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0212 -0.0280, rotate = 0.0000 2.1964 0.0000, } attachment Stock { offset = 0.0000 -0.0136 0.0550, rotate = -180.0000 -0.2019 180.0000, } } model Revolver_long { mesh = Revolver/Revolver|Revolver_long, texture = GunTexture/Revolver_long_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Scope { offset = 0.0000 0.1034 0.0118, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 -0.0100 0.0050, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 -0.1255 0.0058, rotate = 180.0000 -2.8266 180.0000, } attachment Laser { offset = 0.0000 -0.0577 -0.0140, rotate = 0.0000 2.1964 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0577 -0.0140, rotate = 0.0000 2.1964 0.0000, } attachment Stock { offset = 0.0000 -0.0163 0.0550, rotate = -180.0000 -0.2019 180.0000, } } model Revolver_short { mesh = Revolver/Revolver|Revolver_short, texture = GunTexture/Revolver_short_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Scope { offset = 0.0000 0.0295 0.0109, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 -0.0100 0.0050, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 -0.2012 0.0094, rotate = 180.0000 -2.8266 180.0000, } attachment Laser { offset = 0.0000 -0.0861 -0.0172, rotate = 0.0000 2.1964 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0861 -0.0172, rotate = 0.0000 2.1964 0.0000, } attachment Stock { offset = 0.0000 -0.0136 0.0550, rotate = -180.0000 -0.2019 180.0000, } } model Rhino20DS { mesh = Revolver/Revolver|Rhino20DS, texture = GunTexture/Rhino20DS_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1143 -0.0060, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0496 -0.0322, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1024 -0.0002, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1111 -0.0060, rotate = 180.0000 -2.8266 180.0000, } attachment Laser { offset = 0.0000 0.1015 0.0000, rotate = 0.0000 2.1964 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.1071 0.0062, rotate = 0.0000 2.1964 0.0000, } attachment Stock { offset = 0.0000 -0.0070 0.0366, rotate = -180.0000 -0.2019 180.0000, } } model RSH12 { mesh = Revolver/Revolver|RSH12, texture = GunTexture/RSH12_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.2293 -0.0137, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.1596 -0.0391, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1704 -0.0036, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.2252 -0.0129, rotate = 180.0000 -2.8266 180.0000, } attachment Laser { offset = 0.0000 0.1656 -0.0044, rotate = 0.0000 2.1964 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0434 -0.0052, rotate = 0.0000 2.1964 0.0000, } attachment Stock { offset = 0.0000 -0.0033 0.0579, rotate = -180.0000 -0.2019 180.0000, } } model Ruger357 { mesh = Revolver/Revolver|Ruger357, texture = GunTexture/Ruger357_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.2192 -0.0383, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0854 -0.0492, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1346 -0.0278, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.2200 -0.0375, rotate = 180.0000 -2.8266 180.0000, } attachment Laser { offset = 0.0000 0.1334 -0.0278, rotate = 0.0000 2.1964 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0608 -0.0288, rotate = 0.0000 2.1964 0.0000, } attachment Stock { offset = 0.0000 -0.0208 0.0528, rotate = -180.0000 -0.2019 180.0000, } } model Schofield1875 { mesh = Revolver/Revolver|Schofield1875, texture = GunTexture/Schofield1875_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.2272 -0.0266, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0983 -0.0403, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1592 -0.0218, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.2248 -0.0306, rotate = 180.0000 -2.8266 180.0000, } attachment Laser { offset = 0.0000 0.1600 -0.0214, rotate = 0.0000 2.1964 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0393 -0.0222, rotate = 0.0000 2.1964 0.0000, } attachment Stock { offset = 0.0000 -0.0136 0.0550, rotate = -180.0000 -0.2019 180.0000, } } model ScrapRevolver { mesh = Revolver/Revolver|ScrapRevolver, texture = GunTexture/ScrapRevolver_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1334 -0.0085, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.1036 -0.0363, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1233 -0.0020, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1314 -0.0089, rotate = 180.0000 -2.8266 180.0000, } attachment Laser { offset = 0.0000 0.1217 -0.0020, rotate = 0.0000 2.1964 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0988 -0.0001, rotate = 0.0000 2.1964 0.0000, } attachment Stock { offset = 0.0000 -0.0004 0.0407, rotate = -180.0000 -0.2019 180.0000, } } model SW629 { mesh = Revolver/Revolver|SW629, texture = GunTexture/SW629_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1847 -0.0232, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0757 -0.0314, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1294 -0.0117, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1834 -0.0235, rotate = 180.0000 -2.8266 180.0000, } attachment Laser { offset = 0.0000 0.1288 -0.0116, rotate = 0.0000 2.1964 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0688 -0.0124, rotate = 0.0000 2.1964 0.0000, } attachment Stock { offset = 0.0000 -0.0044 0.0550, rotate = -180.0000 -0.2019 180.0000, } } model Snub22LR { mesh = Revolver/Revolver|Snub22LR, texture = GunTexture/Snub22LR_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1241 -0.0254, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0715 -0.0309, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1096 -0.0109, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.1233 -0.0242, rotate = 180.0000 -2.8266 180.0000, } attachment Laser { offset = 0.0000 0.1084 0.0000, rotate = 0.0000 2.1964 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.1015 -0.0078, rotate = 0.0000 2.1964 0.0000, } attachment Stock { offset = 0.0000 -0.0081 0.0550, rotate = -180.0000 -0.2019 180.0000, } } model SW1905 { mesh = Revolver/Revolver|SW1905, texture = GunTexture/SW1905_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1668 -0.0298, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0783 -0.0375, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1262 -0.0188, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1644 -0.0298, rotate = 180.0000 -2.8266 180.0000, } attachment Laser { offset = 0.0000 0.1224 -0.0188, rotate = 0.0000 2.1964 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0762 -0.0204, rotate = 0.0000 2.1964 0.0000, } attachment Stock { offset = 0.0000 -0.0136 0.0550, rotate = -180.0000 -0.2019 180.0000, } } model SW1917 { mesh = Revolver/Revolver|SW1917, texture = GunTexture/SW1917_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1886 -0.0286, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0766 -0.0375, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1616 -0.0234, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1866 -0.0282, rotate = 180.0000 -2.8266 180.0000, } attachment Laser { offset = 0.0000 0.1596 -0.0238, rotate = 0.0000 2.1964 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0632 -0.0213, rotate = 0.0000 2.1964 0.0000, } attachment Stock { offset = 0.0000 -0.0092 0.0550, rotate = -180.0000 -0.2019 180.0000, } } model SW500 { mesh = Revolver/Revolver|SW500, texture = GunTexture/SW500_tex, cullFace = None, attachment muzzle { offset = 0.0000 0.2530 -0.0282, rotate = -90.0000 0.0000 -180.0000, } attachment Light { offset = 0.0000 0.1639 -0.0146, rotate = 0.0000 -180.0000 0.0000, } attachment Laser { offset = 0.0000 0.1674 -0.0140, rotate = 0.0000 -0.9860 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0437 -0.0164, rotate = 0.0000 -0.9860 0.0000, } attachment Scope { offset = 0.0000 0.0815 -0.0393, rotate = 0.0000 180.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.2486 -0.0302, rotate = 180.0000 -0.0396 180.0000, } attachment Stock { offset = 0.0000 -0.0084 0.0540, rotate = 180.0000 -0.6573 180.0000, } } model SWM3 { mesh = Revolver/Revolver|SWM3, texture = GunTexture/SWM3_tex, cullFace = None, attachment muzzle { offset = 0.0000 0.2696 -0.0310, rotate = -90.0000 0.0000 -180.0000, } attachment Light { offset = 0.0000 0.1587 -0.0141, rotate = 0.0000 180.0000 0.0000, } attachment Laser { offset = 0.0000 0.1636 -0.0137, rotate = 0.0000 0.2273 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0078 -0.0238, rotate = 0.0000 0.2273 0.0000, } attachment Scope { offset = 0.0000 0.0991 -0.0407, rotate = 0.0000 180.0000 0.0000, } attachment Stock { offset = 0.0030 -0.0112 0.0516, rotate = 0.0000 180.0000 0.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.2691 -0.0318, rotate = 180.0000 -0.1371 180.0000, } } model SWM327 { mesh = Revolver/Revolver|SWM327, texture = GunTexture/SWM327_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1240 -0.0297, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0762 -0.0359, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1102 -0.0116, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1237 -0.0286, rotate = 180.0000 -2.8266 180.0000, } attachment Laser { offset = 0.0000 0.1087 -0.0112, rotate = 0.0000 2.1964 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.1076 0.0085, rotate = 0.0000 2.1964 0.0000, } attachment Stock { offset = 0.0000 -0.0055 0.0550, rotate = -180.0000 -0.2019 180.0000, } } model SWM629_Deluxe { mesh = Revolver/Revolver|SWM629_Deluxe, texture = GunTexture/SWM629_Deluxe_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.2035 -0.0306, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0787 -0.0393, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1354 -0.0181, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.2023 -0.0310, rotate = 180.0000 -2.8266 180.0000, } attachment Laser { offset = 0.0000 0.1362 -0.0161, rotate = 0.0000 2.1964 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0699 -0.0172, rotate = 0.0000 2.1964 0.0000, } attachment Stock { offset = 0.0000 -0.0163 0.0568, rotate = -180.0000 -0.2019 180.0000, } } model Taurus606 { mesh = Revolver/Revolver|Taurus606, texture = GunTexture/Taurus606_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1345 -0.0330, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0687 -0.0405, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1191 -0.0154, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1337 -0.0313, rotate = 180.0000 -2.8266 180.0000, } attachment Laser { offset = 0.0000 0.1186 -0.0149, rotate = 0.0000 2.1964 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0883 -0.0172, rotate = 0.0000 2.1964 0.0000, } attachment Stock { offset = 0.0000 -0.0186 0.0550, rotate = -180.0000 -0.2019 180.0000, } } model Taurus_raging_bull { mesh = Revolver/Revolver|Taurus_raging_bull, texture = GunTexture/Taurus_raging_bull_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.2362 -0.0296, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0872 -0.0414, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1419 -0.0124, rotate = 0.0000 0.0000 180.0000, } attachment Canon { offset = 0.0000 0.2365 -0.0293, rotate = 180.0000 -2.8266 180.0000, } attachment Laser { offset = 0.0000 0.1444 -0.0123, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0577 -0.0140, rotate = 0.0000 2.1964 0.0000, } attachment Stock { offset = 0.0000 -0.0163 0.0550, rotate = -180.0000 -0.2019 180.0000, } } model Taurus_raging_bull460 { mesh = Revolver/Revolver|Taurus_raging_bull460, texture = GunTexture/Taurus_raging_bull460_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.2442 -0.0294, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.1651 -0.0387, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1447 -0.0095, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.2438 -0.0286, rotate = 180.0000 -2.8266 180.0000, } attachment Laser { offset = 0.0000 0.1379 -0.0100, rotate = 0.0000 2.1964 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0487 -0.0100, rotate = 0.0000 2.1964 0.0000, } attachment Stock { offset = 0.0000 -0.0186 0.0605, rotate = -180.0000 -0.2019 180.0000, } } model Taurus_RT85 { mesh = Revolver/Revolver|Taurus_RT85, texture = GunTexture/Taurus_RT85_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1390 -0.0274, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0726 -0.0379, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1214 -0.0143, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1366 -0.0270, rotate = 180.0000 -2.8266 180.0000, } attachment Laser { offset = 0.0000 0.1226 -0.0133, rotate = 0.0000 2.1964 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0861 -0.0133, rotate = 0.0000 2.1964 0.0000, } attachment Stock { offset = 0.0000 -0.0136 0.0550, rotate = -180.0000 -0.2019 180.0000, } } model Webley_MK_snub { mesh = Revolver/Revolver|Webley_MK_snub, texture = GunTexture/Webley_MK_snub_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1426 -0.0310, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0845 -0.0412, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1298 -0.0244, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1438 -0.0314, rotate = 180.0000 -2.8266 180.0000, } attachment Laser { offset = 0.0000 0.1270 -0.0255, rotate = 0.0000 2.1964 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0861 -0.0255, rotate = 0.0000 2.1964 0.0000, } attachment Stock { offset = 0.0000 -0.0136 0.0550, rotate = -180.0000 -0.2019 180.0000, } } model Webley_Revolver { mesh = Revolver/Revolver|Webley_Revolver, texture = GunTexture/Webley_Revolver_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1950 -0.0347, rotate = -90.0000 0.0000 -180.0000, } attachment Scope { offset = 0.0000 0.0839 -0.0437, rotate = 0.0000 180.0000 0.0000, } attachment Light { offset = 0.0000 0.1375 -0.0288, rotate = 0.0000 180.0000 0.0000, } attachment Canon { offset = 0.0000 0.1938 -0.0355, rotate = 180.0000 -2.8266 180.0000, } attachment Laser { offset = 0.0000 0.1440 -0.0294, rotate = 0.0000 2.1964 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0712 -0.0310, rotate = 0.0000 2.1964 0.0000, } attachment Stock { offset = 0.0000 -0.0168 0.0550, rotate = -180.0000 -0.2019 180.0000, } } }