module Base { model M200 { mesh = Rifle/Rifle|M200, texture = GunTexture/M200_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.5706 0.0198, rotate = -90.0000 0.0000 -180.0000, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.1866 -0.0113, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0139 0.0389 -0.0036, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0139 0.0389 -0.0036, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0107 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0027 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0325 -0.0063, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0646 -0.0099, rotate = 0.0000 0.0000 0.0000, } } model CS5 { mesh = Rifle/Rifle|CS5, texture = GunTexture/CS5_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0235 -0.0073, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 0.0472 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 0.0472 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 0.0448 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 -0.0160 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0382 0.0213, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0295 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model DeLisle { mesh = Rifle/Rifle|DeLisle, texture = GunTexture/DeLisle_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0144 -0.0122, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0052 0.0000 -0.0081, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0052 0.0000 -0.0081, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0059 -0.0151 -0.0052, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0270 0.0030, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0195 0.0261, rotate = -12.1857 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0881 -0.0091, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model GOL { mesh = Rifle/Rifle|GOL, texture = GunTexture/GOL_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0609 -0.0007, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0073 -0.0147, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0125 0.0000 -0.0125, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0125 0.0000 -0.0125, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0108 0.0117 -0.0110, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0089 0.0154, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0247 0.0082, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0529 -0.0066, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0132, rotate = 0.0000 0.0000 0.0000, } } model HuntingRifle { mesh = Rifle/Rifle|R783, texture = GunTexture/R783_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0646 0.0063, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0096 -0.0174, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0076 0.0367 -0.0137, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0076 0.0367 -0.0137, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0066 0.0204 -0.0102, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0487 0.0216, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0186 0.0174, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0415 0.0020, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model JNG90 { mesh = Rifle/Rifle|JNG90, texture = GunTexture/JNG90_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0138 0.0030, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0619 -0.0078, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0034 0.0108 0.0055, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0034 0.0108 0.0055, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0024 0.0000 0.0060, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 -0.0391 0.0162, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0338 0.0177, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0535 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model L115A { mesh = Rifle/Rifle|L115A, texture = GunTexture/L115A_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0553 0.0018, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0493 -0.0132, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0058 0.0587 -0.0108, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0058 0.0587 -0.0108, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0066 0.0433 -0.0113, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0306 0.0150, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0276 0.0114, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0423 -0.0059, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model L96 { mesh = Rifle/Rifle|L96, texture = GunTexture/L96_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0628 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0257 -0.0132, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0066 -0.0132 -0.0090, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0066 -0.0132 -0.0090, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0030 -0.0138 0.0066, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 -0.0344 0.0117, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0264 0.0132, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0487 -0.0084, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model M40 { mesh = Rifle/Rifle|M40, texture = GunTexture/M40_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0646 0.0063, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0096 -0.0174, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0076 0.0367 -0.0137, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0076 0.0367 -0.0137, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0066 0.0204 -0.0102, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0487 0.0216, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0186 0.0174, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0415 -0.0007, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model M98B { mesh = Rifle/Rifle|M98B, texture = GunTexture/M98B_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.5948 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.1975 -0.0025, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0051 -0.0051, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0106 0.0246 0.0054, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0106 0.0246 0.0054, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0076 0.0152 0.0063, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 -0.0241 0.0174, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0015 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0601 -0.0022, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 -0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model Scout_elite { mesh = Rifle/Rifle|Scout_elite, texture = GunTexture/Scout_elite_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0259 -0.0022, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0105 -0.0105, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0139 0.0000 -0.0127, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0139 0.0000 -0.0127, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0067 0.0000 -0.0039, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 -0.0011 0.0149, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0165 0.0072, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0699 -0.0077, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model SV98 { mesh = Rifle/Rifle|SV98, texture = GunTexture/SV98_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0316 -0.0027, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0266 -0.0230, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0081 0.0000 -0.0189, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0081 0.0000 -0.0189, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0077 0.0361 -0.0117, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0192 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0433 -0.0144, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0293 -0.0113, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } }