module Base { model CircuitJudgeRifle { mesh = Rifle/Rifle|CircuitJudgeRifle, texture = GunTexture/CircuitJudgeRifle_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 -0.0216 -0.0036, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0439 -0.0141, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0122 -0.0359 -0.0129, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0122 -0.0359 -0.0129, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0116 -0.0538 -0.0096, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 -0.0439 0.0126, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0168 -0.0090, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model M1 { mesh = Rifle/Rifle|M1, texture = GunTexture/M1_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.0735 0.0096, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0120 -0.0042, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0071 0.0389 0.0061, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0071 0.0389 0.0061, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0066 0.0493 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0926 0.0169, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.1050 -0.0029, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model MatebaGrifone { mesh = Rifle/Rifle|MatebaGrifone, texture = GunTexture/MatebaGrifone_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 -0.0912 -0.0170, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0362 -0.0262, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0123 -0.0041 -0.0247, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0123 -0.0041 -0.0247, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0098 -0.0328 -0.0188, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 -0.0361 -0.0054, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0546 -0.0210, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model SKS_carbine { mesh = Rifle/Rifle|SKS_carbine, texture = GunTexture/SKS_r_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.1037 0.0023, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 -0.0231 0.0154, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0093 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0093 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0091 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0313 0.0169, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 -0.0121 0.0116, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model SKS_carbine_short { mesh = Rifle/Rifle|SKS_carbine_short, texture = GunTexture/SKS_r_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 -0.0637 0.0023, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 -0.0231 0.0154, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0093 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0093 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0091 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0313 0.0169, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 -0.0121 0.0116, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model CeiRigotti { mesh = Rifle/Rifle|CeiRigotti, texture = GunTexture/CeiRigotti_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.4020 0.0270, rotate = -89.8538 0.0000 0.0000, } attachment Handguard { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Canon { offset = 0.0000 0.3956 0.0376, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.1487 0.0334, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0120 -0.0042, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0071 0.0389 0.0061, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0071 0.0389 0.0061, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0066 0.0493 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Stool { offset = 0.0000 0.0926 0.0169, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.1265 0.0563, rotate = 0.0000 0.0000 0.0000, } attachment RecoilPad { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Sling { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment R_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment L_Scope { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Barrel_Shroud { offset = 0.0000 0.3407 0.0148, rotate = 0.0000 0.0000 0.0000, } } }