module Base { model AEK919 { mesh = SMG/SMG|AEK919, texture = GunTexture/AEK919_tex, cullFace = None, attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.2082 0.0081, rotate = 180.0000 -0.3140 180.0000, } attachment Canon1 { offset = 0.0000 -0.1000 0.0030, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0180 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.1055 0.0334, rotate = 175.0059 -0.4648 -180.0000, } attachment Scope { offset = 0.0000 -0.0464 0.0098, rotate = 180.0000 -0.0685 180.0000, } attachment Clip { offset = 0.0000 0.0286 0.0358, rotate = -162.8984 0.0791 180.0000, } attachment Laser { offset = -0.0016 -0.1056 0.0090, rotate = 180.0000 -0.4648 180.0000, } attachment Hide_Beam { offset = -0.0016 -0.1056 0.0090, rotate = 180.0000 -0.4648 180.0000, } attachment Light { offset = 0.0000 -0.1066 0.0127, rotate = 180.0000 0.0969 180.0000, } } model CBJ { mesh = SMG/SMG|CBJ, texture = GunTexture/CBJ_tex, cullFace = None, attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.2148 0.0147, rotate = 180.0000 -0.3140 180.0000, } attachment Canon1 { offset = 0.0000 -0.1000 0.0030, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0180 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.1124 0.0228, rotate = 180.0000 -0.4648 180.0000, } attachment Scope { offset = 0.0000 -0.0060 0.0130, rotate = 180.0000 -0.0685 180.0000, } attachment Clip { offset = 0.0000 0.0293 0.0279, rotate = -170.1687 0.0791 -180.0000, } attachment Laser { offset = 0.0000 -0.1149 0.0161, rotate = 180.0000 -0.4648 180.0000, } attachment Hide_Beam { offset = 0.0000 -0.1149 0.0161, rotate = 180.0000 -0.4648 180.0000, } attachment Light { offset = 0.0000 -0.1373 0.0127, rotate = 180.0000 0.0969 180.0000, } } model MAC10 { mesh = SMG/SMG|MAC10, texture = GunTexture/MAC10_tex, cullFace = None, attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.2338 0.0117, rotate = 180.0000 -0.3140 180.0000, } attachment Canon1 { offset = 0.0000 -0.1000 0.0030, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0180 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.1124 0.0228, rotate = 180.0000 -0.4648 180.0000, } attachment Scope { offset = 0.0000 -0.0577 0.0076, rotate = 180.0000 -0.0685 180.0000, } attachment Clip { offset = 0.0000 -0.0615 0.0081, rotate = -170.1687 0.0791 -180.0000, } attachment Laser { offset = -0.0037 -0.1088 0.0161, rotate = 180.0000 -0.4648 180.0000, } attachment Hide_Beam { offset = -0.0037 -0.1088 0.0161, rotate = 180.0000 -0.4648 180.0000, } attachment Light { offset = 0.0059 -0.1222 0.0127, rotate = 180.0000 0.0969 180.0000, } } model Micro_UZI { mesh = SMG/SMG|Micro_UZI, texture = GunTexture/Micro_UZI_tex, cullFace = None, attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.2501 0.0120, rotate = 180.0000 -0.3140 180.0000, } attachment Canon1 { offset = 0.0000 -0.1000 0.0030, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0180 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.1124 0.0228, rotate = 180.0000 -0.4648 180.0000, } attachment Scope { offset = 0.0000 -0.0590 0.0074, rotate = 180.0000 -0.0685 180.0000, } attachment Clip { offset = 0.0000 -0.0662 0.0029, rotate = -170.1687 0.0791 -180.0000, } attachment Laser { offset = -0.0066 -0.1291 0.0161, rotate = 180.0000 -0.4648 180.0000, } attachment Hide_Beam { offset = -0.0066 -0.1291 0.0161, rotate = 180.0000 -0.4648 180.0000, } attachment Light { offset = 0.0049 -0.1533 0.0127, rotate = 180.0000 0.0969 180.0000, } } model MP7 { mesh = SMG/SMG|MP7, texture = GunTexture/MP7_tex, cullFace = None, attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.2046 0.0243, rotate = 180.0000 -0.3140 180.0000, } attachment Canon1 { offset = 0.0000 -0.1000 0.0030, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0180 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.1124 0.0228, rotate = 180.0000 -0.4648 180.0000, } attachment Scope { offset = 0.0000 -0.0012 0.0136, rotate = 180.0000 -0.0685 180.0000, } attachment Clip { offset = 0.0000 0.0299 0.0279, rotate = -170.1687 0.0791 -180.0000, } attachment Laser { offset = -0.0077 -0.0926 0.0161, rotate = 180.0000 -0.4648 180.0000, } attachment Hide_Beam { offset = -0.0077 -0.0926 0.0161, rotate = 180.0000 -0.4648 180.0000, } attachment Light { offset = 0.0060 -0.1030 0.0127, rotate = 180.0000 0.0969 180.0000, } } model MP9 { mesh = SMG/SMG|MP9, texture = GunTexture/MP9_tex, cullFace = None, attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment Canon { offset = 0.0000 -0.2370 0.0189, rotate = 180.0000 -0.3140 180.0000, } attachment Canon1 { offset = 0.0000 -0.1000 0.0030, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0180 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.1124 0.0228, rotate = 180.0000 -0.4648 180.0000, } attachment Scope { offset = 0.0000 -0.0030 0.0226, rotate = 180.0000 -0.0685 180.0000, } attachment Clip { offset = 0.0000 -0.0626 0.0099, rotate = -170.1687 0.0791 -180.0000, } attachment Laser { offset = -0.0044 -0.1004 0.0203, rotate = 180.0000 -0.4648 180.0000, } attachment Hide_Beam { offset = -0.0044 -0.1004 0.0203, rotate = 180.0000 -0.4648 180.0000, } attachment Light { offset = 0.0028 -0.1150 0.0181, rotate = 180.0000 0.0969 180.0000, } } model MSST { mesh = SMG/SMG|MSST, texture = GunTexture/MSST_worn_tex, cullFace = None, attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.2421 0.0135, rotate = 180.0000 -0.3140 180.0000, } attachment Canon1 { offset = 0.0000 -0.1000 0.0030, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0180 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.1205 0.0228, rotate = 180.0000 -0.4648 180.0000, } attachment Scope { offset = 0.0000 -0.0069 0.0111, rotate = 180.0000 -0.0685 180.0000, } attachment Clip { offset = 0.0000 0.0329 0.0279, rotate = -170.1687 0.0791 -180.0000, } attachment Laser { offset = 0.0000 -0.1005 0.0161, rotate = 180.0000 -0.4648 180.0000, } attachment Hide_Beam { offset = 0.0000 -0.1005 0.0161, rotate = 180.0000 -0.4648 180.0000, } attachment Light { offset = 0.0000 -0.1152 0.0215, rotate = 180.0000 0.0969 180.0000, } } model P90 { mesh = SMG/SMG|P90, texture = GunTexture/P90_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0 -0.08 0.0, rotate = 0.0 0.0 0.0, } attachment Canon1 { offset = 0 -0.1 0.003, rotate = 0.0 0.0 0.0, } attachment Stock { offset = 0 0.018 -0.002, rotate = 0.0 0.0 0.0, } attachment Grip { offset = 0 -0.0 -0.01, rotate = 0.0 0.0 0.0, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } } model P99_Kilin { mesh = SMG/SMG|P99_Kilin, texture = GunTexture/P99_Kilin_tex, cullFace = None, attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.2244 -0.0015, rotate = 180.0000 -0.3140 180.0000, } attachment Canon1 { offset = 0.0000 -0.1000 0.0030, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0180 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.1124 0.0228, rotate = 180.0000 -0.4648 180.0000, } attachment Scope { offset = 0.0000 -0.0138 0.0044, rotate = 180.0000 -0.0685 180.0000, } attachment Clip { offset = 0.0000 0.0954 0.0003, rotate = -170.1687 0.0791 -180.0000, } attachment Laser { offset = -0.0102 -0.0836 0.0033, rotate = 180.0000 -0.4648 180.0000, } attachment Hide_Beam { offset = -0.0102 -0.0836 0.0033, rotate = 180.0000 -0.4648 180.0000, } attachment Light { offset = 0.0096 -0.0946 -0.0050, rotate = 180.0000 0.0969 180.0000, } } model PP2000 { mesh = SMG/SMG|PP2000, texture = GunTexture/PP2000_tex, cullFace = None, attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.2266 0.0216, rotate = 180.0000 -0.3140 180.0000, } attachment Canon1 { offset = 0.0000 -0.1000 0.0030, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0180 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.1124 0.0228, rotate = 180.0000 -0.4648 180.0000, } attachment Scope { offset = 0.0000 -0.0458 0.0243, rotate = 180.0000 -0.0685 180.0000, } attachment Clip { offset = 0.0000 0.0322 0.0279, rotate = -170.1687 0.0791 -180.0000, } attachment Laser { offset = -0.0108 -0.0836 0.0315, rotate = 180.0000 -0.4648 180.0000, } attachment Hide_Beam { offset = -0.0108 -0.0836 0.0315, rotate = 180.0000 -0.4648 180.0000, } attachment Light { offset = 0.0090 -0.0997 0.0237, rotate = 180.0000 0.0969 180.0000, } } model PP93 { mesh = SMG/SMG|PP93, texture = GunTexture/PP93_tex, cullFace = None, attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.2193 0.0252, rotate = 180.0000 -0.3140 180.0000, } attachment Canon1 { offset = 0.0000 -0.1000 0.0030, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0180 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.1124 0.0228, rotate = 180.0000 -0.4648 180.0000, } attachment Scope { offset = 0.0000 -0.0201 0.0287, rotate = 180.0000 -0.0685 180.0000, } attachment Clip { offset = 0.0000 0.0366 0.0279, rotate = -158.0967 0.0791 180.0000, } attachment Laser { offset = -0.0125 -0.0836 0.0249, rotate = 180.0000 -0.4648 180.0000, } attachment Hide_Beam { offset = -0.0125 -0.0836 0.0249, rotate = 180.0000 -0.4648 180.0000, } attachment Light { offset = 0.0088 -0.1122 0.0208, rotate = 180.0000 0.0969 180.0000, } } model TEC9 { mesh = SMG/SMG|TEC9, texture = GunTexture/TEC9_tex, cullFace = None, attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.1868 0.0143, rotate = 180.0000 -0.3140 180.0000, } attachment Canon1 { offset = 0.0000 -0.1000 0.0030, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0180 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.1124 0.0228, rotate = 180.0000 -0.4648 180.0000, } attachment Scope { offset = 0.0000 -0.0053 0.0199, rotate = 180.0000 -0.0685 180.0000, } attachment Clip { offset = 0.0000 0.0936 0.0279, rotate = -170.1687 0.0791 -180.0000, } attachment Laser { offset = -0.0064 -0.0433 0.0161, rotate = 180.0000 -0.4648 180.0000, } attachment Hide_Beam { offset = -0.0064 -0.0433 0.0161, rotate = 180.0000 -0.4648 180.0000, } attachment Light { offset = 0.0056 -0.0627 0.0109, rotate = 180.0000 0.0969 180.0000, } } model TMP { mesh = SMG/SMG|TMP, texture = GunTexture/TMP_tex, cullFace = None, attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.2376 0.0213, rotate = 180.0000 -0.3140 180.0000, } attachment Canon1 { offset = 0.0000 -0.1000 0.0030, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0180 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.1124 0.0228, rotate = 180.0000 -0.4648 180.0000, } attachment Scope { offset = 0.0000 -0.0247 0.0226, rotate = 180.0000 -0.0685 180.0000, } attachment Clip { offset = 0.0000 0.0317 0.0279, rotate = -170.1687 0.0791 -180.0000, } attachment Laser { offset = 0.0000 -0.1082 0.0203, rotate = 180.0000 -0.4648 180.0000, } attachment Hide_Beam { offset = 0.0000 -0.1082 0.0203, rotate = 180.0000 -0.4648 180.0000, } attachment Light { offset = 0.0000 -0.1241 0.0199, rotate = 180.0000 0.0969 180.0000, } } model UZI { mesh = SMG/SMG|UZI, texture = GunTexture/UZI_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.1679 0.0135, rotate = 180.0000 -0.3140 180.0000, } attachment Canon1 { offset = 0.0000 -0.1000 0.0030, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0180 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.1124 0.0228, rotate = 180.0000 -0.4648 180.0000, } attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 -0.0355 0.0118, rotate = 180.0000 -0.0685 180.0000, } attachment Clip { offset = 0.0000 0.0329 0.0279, rotate = -170.1687 0.0791 -180.0000, } attachment Laser { offset = 0.0000 -0.0836 0.0161, rotate = 180.0000 -0.4648 180.0000, } attachment Hide_Beam { offset = 0.0000 -0.0836 0.0161, rotate = 180.0000 -0.4648 180.0000, } attachment Light { offset = 0.0000 -0.0946 0.0127, rotate = 180.0000 0.0969 180.0000, } } model Veresk { mesh = SMG/SMG|Veresk, texture = GunTexture/Veresk_tex, cullFace = None, attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.1793 -0.0103, rotate = 0.0000 0.0000 0.0000, } attachment Canon1 { offset = 0.0000 -0.1000 0.0030, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0180 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.1124 0.0228, rotate = 180.0000 -0.4648 180.0000, } attachment Scope { offset = 0.0000 -0.0409 -0.0028, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0329 -0.0394, rotate = -9.5640 0.0000 0.0000, } attachment Laser { offset = 0.0000 -0.0741 -0.0140, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0741 -0.0140, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 -0.0711 -0.0093, rotate = 0.0000 0.0000 0.0000, } } model VZ61 { mesh = SMG/SMG|VZ61, texture = GunTexture/VZ61_tex, cullFace = None, attachment world { offset = -0.0119 0.0580 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.2122 0.0119, rotate = 180.0000 -0.3140 180.0000, } attachment Canon1 { offset = 0.0000 -0.1000 0.0030, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0180 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.1124 0.0228, rotate = 180.0000 -0.4648 180.0000, } attachment Scope { offset = 0.0000 -0.0091 0.0177, rotate = 180.0000 -0.0685 180.0000, } attachment Clip { offset = 0.0000 0.0941 0.0008, rotate = -170.1687 0.0791 -180.0000, } attachment Laser { offset = -0.0090 -0.1518 0.0161, rotate = 180.0000 -0.4648 180.0000, } attachment Hide_Beam { offset = -0.0090 -0.1518 0.0161, rotate = 180.0000 -0.4648 180.0000, } attachment Light { offset = 0.0099 -0.1323 0.0199, rotate = 180.0000 0.0969 180.0000, } } }