module Base { model A2000 { mesh = SMG/SMG|A2000, texture = GunTexture/A2000_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.2081 0.0308, rotate = -90.0000 0.0000 -180.0000, } attachment Canon { offset = 0.0000 0.2046 0.0309, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0106 0.1653 0.0310, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = -0.0115 0.1519 0.0303, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0056 -0.0415 -0.0051, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0716 -0.0022, rotate = 18.9098 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0674 0.0455, rotate = 0.0000 0.0000 0.0000, } } model APC9K { mesh = SMG/SMG|APC9K, texture = GunTexture/APC9K_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.1470 -0.0003, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0180 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0713 -0.0034, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0027 -0.0692 0.0013, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0029 -0.0451 -0.0051, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0029 -0.0451 -0.0051, rotate = 0.0000 0.0000 0.0000, } attachment Sight { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0963 0.0028, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0150 0.0098, rotate = 0.0000 0.0000 0.0000, } } model AR6951 { mesh = AR/AssaultRifles|AR6951, texture = GunTexture/AR6951_tex, cullFace = None, attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0 -0.08 0.0, rotate = 0.0 0.0 0.0, } attachment Canon1 { offset = 0 -0.1 0.003, rotate = 0.0 0.0 0.0, } attachment Stock { offset = 0 0.018 -0.002, rotate = 0.0 0.0 0.0, } attachment Grip { offset = 0 -0.0 -0.01, rotate = 0.0 0.0 0.0, } } model AUG_9mm { mesh = SMG/SMG|AUG_9mm, texture = GunTexture/AUG_9mm_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.1842 -0.0090, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0180 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0226 -0.0286, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0011 -0.0391 -0.0161, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = -0.0009 -0.0283 -0.0153, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = -0.0009 -0.0283 -0.0153, rotate = 0.0000 0.0000 0.0000, } attachment Sight { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0638 -0.0280, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 -0.0072 -0.0007, rotate = 0.0000 0.0000 0.0000, } } model Colt9mm { mesh = SMG/SMG|Colt9mm, texture = GunTexture/Colt9mm_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.1064 -0.0057, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0204 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0515 -0.0100, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 -0.0391 -0.0011, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = -0.0007 -0.0283 -0.0031, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = -0.0007 -0.0283 -0.0031, rotate = 0.0000 0.0000 0.0000, } attachment Sight { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0963 0.0106, rotate = -9.5398 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0204 0.0146, rotate = 0.0000 0.0000 0.0000, } attachment Handguard { offset = 0.0000 -0.0084 -0.0024, rotate = 0.0000 0.0000 0.0000, } } model CZScorpion { mesh = SMG/SMG|CZScorpion, texture = GunTexture/CZScorpion_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.1371 -0.0039, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0180 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0515 -0.0118, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0062 -0.0184 -0.0011, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0040 -0.0169 -0.0017, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0040 -0.0169 -0.0017, rotate = 0.0000 0.0000 0.0000, } attachment Sight { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.1047 0.0130, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0372 0.0080, rotate = 0.0000 0.0000 0.0000, } } model K7 { mesh = SMG/SMG|K7, texture = GunTexture/K7_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.1611 -0.0051, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0180 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0620 -0.0056, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0019 -0.0391 0.0008, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0038 -0.0283 0.0008, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0038 -0.0283 0.0008, rotate = 0.0000 0.0000 0.0000, } attachment Sight { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.1004 0.0038, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0455 0.0047, rotate = 0.0000 0.0000 0.0000, } } model Kriss9mm { mesh = SMG/SMG|Kriss9mm, texture = GunTexture/Kriss9mm_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.1539 -0.0202, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0180 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0220 -0.0370, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 0.0204 -0.0263, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 0.0240 -0.0207, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 0.0240 -0.0207, rotate = 0.0000 0.0000 0.0000, } attachment Sight { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.1227 -0.0483, rotate = -31.2842 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0637 -0.0196, rotate = 0.0000 0.0000 0.0000, } } model KrissVector45 { mesh = SMG/SMG|KrissVector45, texture = GunTexture/KrissVector45_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.0157 -0.0352, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0180 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0572 -0.0416, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0011 0.0688 -0.0363, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0020 0.0826 -0.0367, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0020 0.0826 -0.0367, rotate = 0.0000 0.0000 0.0000, } attachment Sight { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0479 0.0180, rotate = -33.6942 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0755 -0.0224, rotate = 0.0000 0.0000 0.0000, } } model LanchesterMK1 { mesh = SMG/SMG|LanchesterMK1, texture = GunTexture/LanchesterMK1_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.0627 0.0018, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0180 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0765 -0.0210, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0059 -0.0751 -0.0209, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0074 -0.0562 -0.0080, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0074 -0.0562 -0.0080, rotate = 0.0000 0.0000 0.0000, } attachment Sight { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0359 0.1917 0.0357, rotate = -91.8248 -81.5189 -91.8048, } attachment Scope { offset = 0.0000 0.0740 -0.0041, rotate = 0.0000 0.0000 0.0000, } } model MAB38A { mesh = SMG/SMG|MAB38A, texture = GunTexture/MAB38A_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.0391 -0.0051, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0180 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0219 -0.0163, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0064 -0.0685 -0.0100, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0097 -0.0591 -0.0103, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0097 -0.0591 -0.0103, rotate = 0.0000 0.0000 0.0000, } attachment Sight { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.1580 -0.0018, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0401 -0.0135, rotate = 0.0000 0.0000 0.0000, } } model MAT49 { mesh = SMG/SMG|MAT49, texture = GunTexture/MAT49_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.0980 -0.0102, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0180 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0515 -0.0100, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0044 -0.1659 -0.0051, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0064 -0.1443 -0.0051, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0064 -0.1443 -0.0051, rotate = 0.0000 0.0000 0.0000, } attachment Sight { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.1169 -0.0488, rotate = -9.3504 0.0000 0.0000, } attachment Scope { offset = 0.0000 -0.0178 -0.0114, rotate = 0.0000 0.0000 0.0000, } } model MP18 { mesh = SMG/SMG|MP18, texture = GunTexture/MP18_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.3159 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment Canon { offset = 0.0000 -0.0493 -0.0033, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0647 -0.0226, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0150 0.2417 0.0299, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = -0.0148 0.2274 0.0306, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0084 0.0210 -0.0051, rotate = 0.0000 0.0000 0.0000, } attachment Sight { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.1087 0.0447, rotate = 0.0000 0.0000 0.0000, } attachment Handguard { offset = 0.0000 0.2345 0.0298, rotate = 0.0000 0.0000 0.0000, } attachment Mount { offset = 0.0000 0.1221 0.0238, rotate = 0.0000 0.0000 0.0000, } } model MP40 { mesh = SMG/SMG|MP40, texture = GunTexture/MP40_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.0643 -0.0051, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0180 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0515 -0.0100, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0059 -0.0391 -0.0066, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0112 -0.0283 -0.0051, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0112 -0.0283 -0.0051, rotate = 0.0000 0.0000 0.0000, } attachment Sight { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.1815 -0.0025, rotate = -7.1817 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0204 -0.0129, rotate = 0.0000 0.0000 0.0000, } } model MP5 { mesh = SMG/SMG|MP5, texture = GunTexture/MP5_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.2311 0.0318, rotate = -90.0000 0.0000 -180.0000, } attachment Canon { offset = 0.0000 0.2236 0.0322, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0180 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.1585 0.0187, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0159 0.1622 0.0380, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0029 -0.0451 -0.0051, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0029 -0.0451 -0.0051, rotate = 0.0000 0.0000 0.0000, } attachment Sight { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0560 0.0163, rotate = 32.5464 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0662 0.0600, rotate = 0.0000 0.0000 0.0000, } } model MP5K { mesh = SMG/SMG|MP5K, texture = GunTexture/MP5K_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.1470 -0.0003, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0180 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0713 -0.0034, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0027 -0.0692 0.0013, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0029 -0.0451 -0.0051, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0029 -0.0451 -0.0051, rotate = 0.0000 0.0000 0.0000, } attachment Sight { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0963 0.0028, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0150 0.0098, rotate = 0.0000 0.0000 0.0000, } } model MP5SD { mesh = SMG/SMG|MP5SD, texture = GunTexture/MP5SD_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.1611 -0.0051, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0180 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0331 -0.0012, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0026 -0.0391 0.0062, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0036 -0.0283 0.0052, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0036 -0.0283 0.0052, rotate = 0.0000 0.0000 0.0000, } attachment Sight { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0949 0.0070, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0358 0.0128, rotate = 0.0000 0.0000 0.0000, } } model MPX { mesh = SMG/SMG|MPX, texture = GunTexture/MPX_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.1425 0.0040, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0180 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0407 -0.0034, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 -0.0133 0.0067, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 -0.0079 0.0039, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0079 0.0039, rotate = 0.0000 0.0000 0.0000, } attachment Sight { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0999 -0.0002, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0572 0.0071, rotate = 0.0000 0.0000 0.0000, } } model MX4 { mesh = SMG/SMG|MX4, texture = GunTexture/MX4_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.1589 -0.0124, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0180 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0574 -0.0284, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0084 -0.0296 -0.0084, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0108 -0.0342 -0.0110, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0108 -0.0342 -0.0110, rotate = 0.0000 0.0000 0.0000, } attachment Sight { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0310 -0.0282, rotate = -27.0885 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0351 -0.0166, rotate = 0.0000 0.0000 0.0000, } } model PPSH41 { mesh = SMG/SMG|PPSH41, texture = GunTexture/PPSH41_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.0777 -0.0105, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0180 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0155 -0.0063, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0073 -0.0274 -0.0062, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0085 0.0011 -0.0124, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0085 0.0011 -0.0124, rotate = 0.0000 0.0000 0.0000, } attachment Sight { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.1424 -0.0036, rotate = -6.1744 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0439 -0.0158, rotate = 0.0000 0.0000 0.0000, } } model PP_Bizon { mesh = SMG/SMG|PP_Bizon, texture = GunTexture/PP_Bizon_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.1611 -0.0051, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0180 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0515 -0.0100, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 -0.0391 -0.0011, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 -0.0283 -0.0051, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0283 -0.0051, rotate = 0.0000 0.0000 0.0000, } attachment Sight { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0204 0.0062, rotate = 0.0000 0.0000 0.0000, } } model Saiga9mm { mesh = SMG/SMG|Saiga9mm, texture = GunTexture/Saiga9mm_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.1245 -0.0070, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0003 0.0040, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0220 -0.0202, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 -0.0241 -0.0101, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 -0.0115 -0.0105, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0115 -0.0105, rotate = 0.0000 0.0000 0.0000, } attachment Sight { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.1057 0.0070, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0188 -0.0007, rotate = 0.0000 0.0000 0.0000, } attachment Handguard { offset = 0.0000 -0.0230 0.0000, rotate = 0.0000 0.0000 0.0000, } } model Silenced_Sten { mesh = SMG/SMG|Silenced_Sten, texture = GunTexture/Silenced_Sten_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.1611 -0.0051, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0180 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 0.0624 -0.0028, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0088 0.0542 -0.0011, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0106 0.0605 -0.0051, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0106 0.0605 -0.0051, rotate = 0.0000 0.0000 0.0000, } attachment Sight { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0306 0.1733 0.0275, rotate = -90.8673 -79.4861 -90.8528, } attachment Scope { offset = 0.0000 0.0467 -0.0148, rotate = 0.0000 0.0000 0.0000, } } model Sten_MK5 { mesh = SMG/SMG|Sten_MK5, texture = GunTexture/Sten_MK5_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.1470 -0.0003, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0180 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0713 -0.0034, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0027 -0.0692 0.0013, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0029 -0.0451 -0.0051, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0029 -0.0451 -0.0051, rotate = 0.0000 0.0000 0.0000, } attachment Sight { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0963 0.0028, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0150 0.0098, rotate = 0.0000 0.0000 0.0000, } } model Thompson { mesh = SMG/SMG|Thompson, texture = GunTexture/Thompson_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.0920 -0.0033, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0180 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0008 -0.0115, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0103 -0.0391 -0.0092, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0094 -0.0283 -0.0146, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0094 -0.0283 -0.0146, rotate = 0.0000 0.0000 0.0000, } attachment Sight { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 -0.0042 0.0239, rotate = -10.1910 0.0000 0.0000, } attachment Scope { offset = 0.0000 -0.0148 -0.0151, rotate = 0.0000 0.0000 0.0000, } } model UMP45 { mesh = SMG/SMG|UMP45, texture = GunTexture/UMP45_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.1611 -0.0051, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0180 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0515 -0.0100, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 -0.0391 -0.0011, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 -0.0283 -0.0051, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0283 -0.0051, rotate = 0.0000 0.0000 0.0000, } attachment Sight { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0097 0.0070, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0204 0.0062, rotate = 0.0000 0.0000 0.0000, } } model UMP45_long { mesh = SMG/SMG|UMP45_long, texture = GunTexture/UMP45_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.0302 -0.0051, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0180 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0515 -0.0100, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = 0.0000 -0.0391 -0.0011, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0000 -0.0283 -0.0051, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0000 -0.0283 -0.0051, rotate = 0.0000 0.0000 0.0000, } attachment Sight { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0097 0.0070, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0204 0.0062, rotate = 0.0000 0.0000 0.0000, } } model X86 { mesh = SMG/SMG|X86, texture = GunTexture/X86_tex, cullFace = None, attachment world { offset = -0.0300 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0 0.402 0.027, rotate = -90.0 0.0 -180.0, } attachment Canon { offset = 0.0000 -0.1361 -0.0124, rotate = 0.0000 0.0000 0.0000, } attachment Stock { offset = 0.0000 0.0180 -0.0020, rotate = 0.0000 0.0000 0.0000, } attachment Grip { offset = 0.0000 -0.0383 -0.0203, rotate = 0.0000 0.0000 0.0000, } attachment Light { offset = -0.0072 -0.0288 -0.0055, rotate = 0.0000 0.0000 0.0000, } attachment Laser { offset = 0.0066 -0.0283 -0.0095, rotate = 0.0000 0.0000 0.0000, } attachment Hide_Beam { offset = 0.0066 -0.0283 -0.0095, rotate = 0.0000 0.0000 0.0000, } attachment Sight { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment Clip { offset = 0.0000 0.0993 -0.0194, rotate = 0.0000 0.0000 0.0000, } attachment Scope { offset = 0.0000 0.0204 0.0062, rotate = 0.0000 0.0000 0.0000, } } }