Files
GGS_Attachments/Escopetas_model.txt
2026-02-05 12:33:43 -05:00

1055 lines
18 KiB
Plaintext

module Base
{
model KSG
{
mesh = Shotgun/Shotgun|KSG,
texture = GunTexture/KSG_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.0989 0.0048,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.1040 0.0048,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0439 0.0009,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0073 -0.0049 -0.0100,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0073 -0.0049 -0.0100,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0095 -0.0198 -0.0086,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.0286 -0.0170,
rotate = 0.0000 0.0000 0.0000,
}
}
model KS23
{
mesh = Shotgun/Shotgun|KS23,
texture = GunTexture/KS23_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.0199 -0.0072,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0643 -0.0081,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0042 0.0000,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 -0.0361 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.1571 -0.0155,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 0.1571 -0.0155,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0011 0.1516 -0.0151,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0000 -0.0329,
rotate = 0.0000 0.0000 0.0000,
}
}
model M1887
{
mesh = Shotgun/Shotgun|M1887,
texture = GunTexture/M1887_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 0.0025 -0.0015,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0835 -0.0122,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0439 0.0009,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0073 0.0546 -0.0071,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0073 0.0546 -0.0071,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0095 0.0453 -0.0050,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0000 -0.0112,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 -0.1641 -0.0233,
rotate = 0.0000 0.0000 0.0000,
}
}
model M1887_Short
{
mesh = Shotgun/Shotgun|M1887_Short,
texture = GunTexture/M1887_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 0.0742 -0.0132,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.1232 -0.0218,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0439 0.0009,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0073 0.0330 -0.0179,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0073 0.0330 -0.0179,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0095 0.0279 -0.0224,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0000 -0.0251,
rotate = 0.0000 0.0000 0.0000,
}
}
model Mossber500
{
mesh = Shotgun/Shotgun|Mossber500,
texture = GunTexture/Mossber500_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 0.0742 -0.0064,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0686 -0.0120,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0039 0.0000,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0013 0.1976 -0.0150,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0013 0.1976 -0.0150,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0012 0.1894 -0.0143,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0758 -0.0295,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0123 0.0059,
rotate = 0.0000 0.0000 0.0000,
}
}
model Mossber590
{
mesh = Shotgun/Shotgun|Mossber590,
texture = GunTexture/Mossber590_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 0.0742 -0.0064,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0686 -0.0120,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0039 0.0000,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0013 0.1976 -0.0150,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0013 0.1976 -0.0150,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0012 0.1894 -0.0143,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0758 -0.0295,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0123 0.0059,
rotate = 0.0000 0.0000 0.0000,
}
}
model Remington870
{
mesh = Shotgun/Shotgun|Remington870,
texture = GunTexture/Rem870_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 0.0742 -0.0064,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0686 -0.0120,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0039 0.0000,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0013 0.1976 -0.0150,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0013 0.1976 -0.0150,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0012 0.1894 -0.0143,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0758 -0.0295,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0123 0.0059,
rotate = 0.0000 0.0000 0.0000,
}
}
model Remington870_Short
{
mesh = Shotgun/Shotgun|Remington870_Short,
texture = GunTexture/Rem870_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 0.0063 -0.0060,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.1232 -0.0057,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.1981 -0.0147,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 0.1981 -0.0147,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0008 0.1757 -0.0154,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0733 -0.0299,
rotate = 0.0000 0.0000 0.0000,
}
}
model RMB93
{
mesh = Shotgun/Shotgun|RMB93,
texture = GunTexture/RMB93_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 0.0670 -0.0087,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0513 -0.0159,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0114 0.0013,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0073 0.0337 -0.0245,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0073 0.0337 -0.0245,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0095 0.0279 -0.0224,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0132 -0.0229,
rotate = 0.0000 0.0000 0.0000,
}
}
model SWMP_12
{
mesh = Shotgun/Shotgun|SWMP_12,
texture = GunTexture/SWMP_12_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.1112 0.0211,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0998 0.0178,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0439 0.0009,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0073 0.0045 0.0062,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0073 0.0045 0.0062,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = -0.0095 -0.0115 0.0135,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0000 -0.0251,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 -0.1342 0.0258,
rotate = 0.0000 0.0000 0.0000,
}
attachment attachment1
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model Shorty
{
mesh = Shotgun/Shotgun|Shorty,
texture = GunTexture/Shorty_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 0.0742 -0.0064,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0686 -0.0120,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0039 0.0000,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0013 0.1976 -0.0150,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0013 0.1976 -0.0150,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0012 0.1894 -0.0143,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0758 -0.0295,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0123 0.0059,
rotate = 0.0000 0.0000 0.0000,
}
}
model Shotgun
{
mesh = Shotgun/Shotgun|IthacaM37,
texture = GunTexture/IthacaM37_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 0.0742 -0.0064,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0686 -0.0120,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0039 0.0000,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 -0.0318 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.1631 -0.0147,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 0.1631 -0.0147,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0008 0.1461 -0.0154,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0758 -0.0295,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0123 0.0059,
rotate = 0.0000 0.0000 0.0000,
}
}
model ShotgunSawnoff
{
mesh = Shotgun/Shotgun|IthacaM37_short,
texture = GunTexture/IthacaM37_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 0.0063 -0.0060,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.1232 -0.0057,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0000 0.0000,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 -0.0318 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.1631 -0.0147,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 0.1631 -0.0147,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0008 0.1461 -0.0154,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0733 -0.0299,
rotate = 0.0000 0.0000 0.0000,
}
}
model M620
{
mesh = Shotgun/Shotgun|M620,
texture = GunTexture/M620_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 0.0412 -0.0103,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0698 -0.0123,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0003 -0.0043,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 -0.0235 -0.0071,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = -0.0004 0.1651 -0.0207,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = -0.0004 0.1651 -0.0207,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0014 0.1665 -0.0224,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0482 -0.0285,
rotate = 0.0000 0.0000 0.0000,
}
}
model Winchester1897
{
mesh = Shotgun/Shotgun|Winchester1897,
texture = GunTexture/Winchester_1897tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 0.0791 -0.0099,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 0.0990 -0.0075,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0116 -0.0079,
rotate = -6.4380 0.0000 0.0000,
}
attachment Mount
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = -0.0005 0.1975 -0.0149,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = -0.0005 0.1975 -0.0149,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0005 0.1841 -0.0148,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 0.0316 -0.0251,
rotate = 0.0000 0.0000 0.0000,
}
attachment RecoilPad
{
offset = 0.0000 0.0048 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
}