Files
GGS_Attachments/Pistolas_model.txt
2026-02-05 12:33:43 -05:00

2754 lines
60 KiB
Plaintext

module Base
{
model Automag357
{
mesh = Pistol/Pistol|Automag357,
texture = GunTexture/Automag357_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Scope
{
offset = 0.0000 -0.0156 0.0193,
rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
offset = 0.0000 -0.0100 0.0050,
rotate = 0.0000 180.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 -0.0010 -0.0070,
rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 -0.2290 0.0114,
rotate = 0.0000 180.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 -0.1065 0.0002,
rotate = 0.0000 180.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.1065 0.0002,
rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0112 0.0550,
rotate = 0.0000 180.0000 0.0000,
}
}
model Automag44
{
mesh = Pistol/Pistol|Automag44,
texture = GunTexture/Automag44_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.2277 -0.0325,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Scope
{
offset = 0.0000 0.0229 -0.0472,
rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.1387 -0.0196,
rotate = 0.0000 180.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 -0.0060 0.0608,
rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.2257 -0.0315,
rotate = 0.0000 180.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.1402 -0.0225,
rotate = 0.0000 180.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.1116 -0.0040,
rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0144 0.0642,
rotate = 0.0000 180.0000 0.0000,
}
}
model Automag50AE
{
mesh = Pistol/Pistol|Automag50AE,
texture = GunTexture/Automag50AE_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Scope
{
offset = 0.0000 0.0729 0.0169,
rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
offset = 0.0000 -0.0100 0.0050,
rotate = 0.0000 180.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 -0.1942 0.0047,
rotate = 0.0000 180.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 -0.1116 -0.0040,
rotate = 0.0000 180.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.1116 -0.0040,
rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0144 0.0642,
rotate = 0.0000 180.0000 0.0000,
}
}
model Beretta_PX4
{
mesh = Pistol/Pistol|Beretta_PX4,
texture = GunTexture/Beretta_PX4_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.1423 -0.0283,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Scope
{
offset = 0.0000 0.0293 -0.0368,
rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.1111 -0.0006,
rotate = 0.0000 180.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.1433 -0.0279,
rotate = 0.0000 180.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.1134 -0.0030,
rotate = 0.0000 180.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.1004 -0.0126,
rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0140 0.0598,
rotate = 0.0000 180.0000 0.0000,
}
}
model BrowningHP
{
mesh = Pistol/Pistol|BrowningHP,
texture = GunTexture/BrowningHP_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.1533 -0.0245,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Scope
{
offset = 0.0000 0.0338 -0.0331,
rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.1005 -0.0026,
rotate = 0.0000 180.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.1532 -0.0256,
rotate = 0.0000 180.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.1017 -0.0039,
rotate = 0.0000 180.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.1077 -0.0052,
rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0102 0.0614,
rotate = 0.0000 180.0000 0.0000,
}
}
model Coonan357
{
mesh = Pistol/Pistol|Coonan357,
texture = GunTexture/Coonan357_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.1321 -0.0211,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Scope
{
offset = 0.0000 0.0273 -0.0293,
rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.0968 0.0018,
rotate = 0.0000 180.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0252,
rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.1322 -0.0203,
rotate = 0.0000 180.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.0937 0.0012,
rotate = 0.0000 180.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.1065 0.0002,
rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0112 0.0550,
rotate = 0.0000 180.0000 0.0000,
}
}
model CZ75
{
mesh = Pistol/Pistol|CZ75,
texture = GunTexture/CZ75_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.1514 -0.0279,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Scope
{
offset = 0.0000 0.0255 -0.0348,
rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.1068 -0.0069,
rotate = 0.0000 180.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.1516 -0.0277,
rotate = 0.0000 180.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.1049 -0.0068,
rotate = 0.0000 180.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.0999 -0.0052,
rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0124 0.0598,
rotate = 0.0000 180.0000 0.0000,
}
}
model Deagle357_gold
{
mesh = Pistol/Pistol|Deagle357_gold,
texture = GunTexture/Deagle357_gold_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.1720 -0.0289,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Scope
{
offset = 0.0000 0.0344 -0.0380,
rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.1155 -0.0076,
rotate = 0.0000 180.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 -0.0042 0.0294,
rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.1694 -0.0268,
rotate = 0.0000 180.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.1281 -0.0070,
rotate = 0.0000 180.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.1113 -0.0070,
rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0124 0.0598,
rotate = 0.0000 180.0000 0.0000,
}
}
model DeagleCar14
{
mesh = Pistol/Pistol|DeagleCar14,
texture = GunTexture/DeagleCar14_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.3312 -0.0277,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Scope
{
offset = 0.0000 0.0443 -0.0386,
rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.0996 -0.0067,
rotate = 0.0000 180.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 -0.0041 0.0404,
rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.3287 -0.0270,
rotate = 0.0000 180.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.1087 -0.0068,
rotate = 0.0000 180.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.1132 -0.0086,
rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0124 0.0598,
rotate = 0.0000 180.0000 0.0000,
}
}
model Deagle50AE
{
mesh = Pistol/Pistol|Deagle50AE,
texture = GunTexture/Deagle50AE_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.1705 -0.0295,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Scope
{
offset = 0.0000 0.0393 -0.0369,
rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.0972 -0.0019,
rotate = 0.0000 180.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0364,
rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.1699 -0.0275,
rotate = 0.0000 180.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.0944 -0.0016,
rotate = 0.0000 180.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.1116 -0.0040,
rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0144 0.0642,
rotate = 0.0000 180.0000 0.0000,
}
}
model FiveSeven
{
mesh = Pistol/Pistol|FiveSeven,
texture = GunTexture/FiveSeven_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.1436 -0.0262,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Scope
{
offset = 0.0000 0.0203 -0.0351,
rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.1162 -0.0076,
rotate = 0.0000 180.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.1437 -0.0263,
rotate = 0.0000 180.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.1176 -0.0077,
rotate = 0.0000 180.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 0.1170 -0.0077,
rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0124 0.0598,
rotate = 0.0000 180.0000 0.0000,
}
}
model FN502_22LR
{
mesh = Pistol/Pistol|FN502_22LR,
texture = GunTexture/FN502_22LR_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.1303 -0.0259,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Scope
{
offset = 0.0000 0.0247 -0.0320,
rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.0982 -0.0016,
rotate = 0.0000 180.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.1274 -0.0242,
rotate = 0.0000 180.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.1015 -0.0025,
rotate = 0.0000 180.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.1155 -0.0052,
rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0104 0.0566,
rotate = 0.0000 180.0000 0.0000,
}
}
model FNX45
{
mesh = Pistol/Pistol|FNX45,
texture = GunTexture/FNX45_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.1575 -0.0270,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Scope
{
offset = 0.0000 0.0317 -0.0348,
rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.1084 -0.0036,
rotate = 0.0000 180.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.1497 -0.0265,
rotate = 0.0000 180.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.1111 -0.0040,
rotate = 0.0000 180.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.0999 -0.0094,
rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0154 0.0598,
rotate = 0.0000 180.0000 0.0000,
}
}
model G2
{
mesh = Pistol/Pistol|G2,
texture = GunTexture/G2_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.1507 -0.0301,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Scope
{
offset = 0.0000 0.0368 -0.0368,
rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.1074 -0.0052,
rotate = 0.0000 180.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.1493 -0.0302,
rotate = 0.0000 180.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.1117 -0.0046,
rotate = 0.0000 180.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.1017 -0.0046,
rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0124 0.0598,
rotate = 0.0000 180.0000 0.0000,
}
}
model G17
{
mesh = Pistol/Pistol|G17,
texture = GunTexture/G17_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Scope
{
offset = 0.0000 -0.0198 0.0181,
rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
offset = 0.0000 -0.0100 0.0050,
rotate = 0.0000 180.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0218 0.0309,
rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 -0.2248 0.0084,
rotate = 0.0000 180.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 -0.0999 -0.0052,
rotate = 0.0000 180.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.0999 -0.0052,
rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0144 0.0598,
rotate = 0.0000 180.0000 0.0000,
}
}
model G18
{
mesh = Pistol/Pistol|G18,
texture = GunTexture/G18_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.1465 -0.0245,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Scope
{
offset = 0.0000 0.0297 -0.0319,
rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.1177 -0.0055,
rotate = 0.0000 180.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.1446 -0.0246,
rotate = 0.0000 180.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.1165 -0.0060,
rotate = 0.0000 180.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.0999 -0.0060,
rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0134 0.0578,
rotate = 0.0000 180.0000 0.0000,
}
}
model Glock23
{
mesh = Pistol/Pistol|Glock23,
texture = GunTexture/Glock23_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.1436 -0.0278,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Scope
{
offset = 0.0000 0.0168 -0.0331,
rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.1133 -0.0018,
rotate = 0.0000 180.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.1434 -0.0271,
rotate = 0.0000 180.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.1153 -0.0012,
rotate = 0.0000 180.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.0999 -0.0052,
rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0197 0.0598,
rotate = 0.0000 180.0000 0.0000,
}
}
model Glock43
{
mesh = Pistol/Pistol|Glock43,
texture = GunTexture/Glock43_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.1299 -0.0261,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Scope
{
offset = 0.0000 0.0173 -0.0355,
rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.1097 -0.0019,
rotate = 0.0000 180.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.1291 -0.0259,
rotate = 0.0000 180.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.1083 -0.0027,
rotate = 0.0000 180.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.0999 -0.0052,
rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0124 0.0499,
rotate = 0.0000 180.0000 0.0000,
}
}
model Glock_tactical
{
mesh = Pistol/Pistol|Glock_tactical,
texture = GunTexture/Glock_tactical_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.1517 -0.0222,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Scope
{
offset = 0.0000 0.0258 -0.0291,
rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.1135 -0.0048,
rotate = 0.0000 180.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.1515 -0.0230,
rotate = 0.0000 180.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.1104 -0.0048,
rotate = 0.0000 180.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.0999 -0.0052,
rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0124 0.0598,
rotate = 0.0000 180.0000 0.0000,
}
}
model Grizzly50AE
{
mesh = Pistol/Pistol|Grizzly50AE,
texture = GunTexture/Grizzly50AE_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
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rotate = -90.0000 0.0000 -180.0000,
}
attachment Scope
{
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rotate = 0.0000 180.0000 0.0000,
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attachment Light
{
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}
attachment Clip
{
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attachment Canon
{
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attachment Laser
{
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attachment Hide_Beam
{
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}
attachment Stock
{
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rotate = 0.0000 180.0000 0.0000,
}
}
model GSH18
{
mesh = Pistol/Pistol|GSH18,
texture = GunTexture/GSH18_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
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}
attachment Scope
{
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}
attachment Light
{
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attachment Clip
{
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attachment Canon
{
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attachment Laser
{
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}
attachment Hide_Beam
{
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rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
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rotate = 0.0000 180.0000 0.0000,
}
}
model HKMK23
{
mesh = Pistol/Pistol|HKMK23,
texture = GunTexture/HKMK23_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.1660 -0.0254,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Scope
{
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rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
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rotate = 0.0000 180.0000 0.0000,
}
attachment Clip
{
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}
attachment Canon
{
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}
attachment Laser
{
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rotate = 0.0000 180.0000 0.0000,
}
attachment Hide_Beam
{
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rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
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rotate = 0.0000 180.0000 0.0000,
}
}
model Jericho941
{
mesh = Pistol/Pistol|Jericho941,
texture = GunTexture/Jericho941_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.1408 -0.0296,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Scope
{
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rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
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rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.1402 -0.0295,
rotate = 0.0000 180.0000 0.0000,
}
attachment Laser
{
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rotate = 0.0000 180.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 0.1141 -0.0036,
rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0175 0.0598,
rotate = 180.0000 2.7217 180.0000,
}
}
model Kimber1911
{
mesh = Pistol/Pistol|Kimber1911,
texture = GunTexture/Kimber1911_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.1658 -0.0215,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Scope
{
offset = 0.0000 0.0379 -0.0327,
rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.1097 -0.0014,
rotate = 0.0000 180.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.1660 -0.0230,
rotate = 0.0000 180.0000 0.0000,
}
attachment Laser
{
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rotate = 0.0000 180.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.0999 -0.0052,
rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0124 0.0598,
rotate = 0.0000 180.0000 0.0000,
}
}
model M9_Samurai
{
mesh = Pistol/Pistol|M9_Samurai,
texture = GunTexture/M9_Samurai_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.1534 -0.0310,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Scope
{
offset = 0.0000 0.0391 -0.0347,
rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.1052 -0.0014,
rotate = 0.0000 180.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
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rotate = 0.0000 180.0000 0.0000,
}
attachment Laser
{
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rotate = 0.0000 180.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.0999 -0.0052,
rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0124 0.0598,
rotate = 0.0000 180.0000 0.0000,
}
}
model M93R
{
mesh = Pistol/Pistol|M93R,
texture = GunTexture/M93R_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.1633 -0.0272,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Scope
{
offset = 0.0000 0.0381 -0.0324,
rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.1266 -0.0039,
rotate = 0.0000 180.0000 0.0000,
}
attachment Clip
{
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rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
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rotate = 0.0000 180.0000 0.0000,
}
attachment Laser
{
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rotate = 0.0000 180.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.0728 -0.0052,
rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0124 0.0598,
rotate = 0.0000 180.0000 0.0000,
}
}
model OTS_33
{
mesh = Pistol/Pistol|OTS_33,
texture = GunTexture/OTS_33_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.1544 -0.0224,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Scope
{
offset = 0.0000 0.0367 -0.0299,
rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
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rotate = 0.0000 180.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
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rotate = 0.0000 180.0000 0.0000,
}
attachment Laser
{
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rotate = 0.0000 180.0000 0.0000,
}
attachment Hide_Beam
{
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rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0124 0.0598,
rotate = 0.0000 180.0000 0.0000,
}
}
model P220
{
mesh = Pistol/Pistol|P220,
texture = GunTexture/P220_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.1428 -0.0260,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Scope
{
offset = 0.0000 0.0334 -0.0312,
rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.1175 0.0030,
rotate = 0.0000 180.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
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rotate = 0.0000 180.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.1219 0.0021,
rotate = 0.0000 180.0000 0.0000,
}
attachment Hide_Beam
{
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rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0134 0.0628,
rotate = 0.0000 180.0000 0.0000,
}
}
model P220_Elite
{
mesh = Pistol/Pistol|P220_Elite,
texture = GunTexture/P220_Elite_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.1433 -0.0250,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Scope
{
offset = 0.0000 0.0354 -0.0324,
rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
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rotate = 0.0000 180.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
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rotate = 0.0000 180.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.1212 0.0017,
rotate = 0.0000 180.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.0999 -0.0052,
rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0124 0.0598,
rotate = 0.0000 180.0000 0.0000,
}
}
model P228
{
mesh = Pistol/Pistol|P228,
texture = GunTexture/P228_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.1406 -0.0295,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Scope
{
offset = 0.0000 0.0295 -0.0374,
rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.1148 -0.0034,
rotate = 180.0000 1.0490 180.0000,
}
attachment Clip
{
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rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
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rotate = 0.0000 180.0000 0.0000,
}
attachment Laser
{
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rotate = 0.0000 180.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 0.1182 -0.0052,
rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0176 0.0654,
rotate = 0.0000 180.0000 0.0000,
}
}
model Walther_P38
{
mesh = Pistol/Pistol|P38,
texture = GunTexture/P38_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.1544 -0.0228,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Scope
{
offset = 0.0000 0.0288 -0.0299,
rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
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rotate = 0.0000 180.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.1550 -0.0227,
rotate = 0.0000 180.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.1035 -0.0057,
rotate = 0.0000 180.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.0420 -0.0057,
rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0124 0.0598,
rotate = 0.0000 180.0000 0.0000,
}
}
model PB6P9
{
mesh = Pistol/Pistol|PB6P9,
texture = GunTexture/PB6P9_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.2355 -0.0163,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Scope
{
offset = 0.0000 0.0327 -0.0287,
rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.1036 -0.0012,
rotate = 0.0000 180.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 180.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.1032 -0.0020,
rotate = 0.0000 180.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.1037 -0.0057,
rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0124 0.0598,
rotate = 0.0000 180.0000 0.0000,
}
}
model Pistol
{
mesh = Pistol/Pistol|M9,
texture = GunTexture/M9_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.1517 -0.0264,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Scope
{
offset = 0.0000 0.0327 -0.0324,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.1097 -0.0044,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.1516 -0.0268,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.1100 -0.0052,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.0999 -0.0052,
rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0124 0.0598,
rotate = 0.0000 0.0000 0.0000,
}
}
model pistol_shotgun
{
mesh = Pistol/Pistol|pistol_shotgun,
texture = GunTexture/pistol_shotgun_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Scope
{
offset = 0.0000 0.0703 0.0139,
rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
offset = 0.0000 -0.0100 0.0050,
rotate = 0.0000 180.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 -0.0042 -0.0024,
rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 -0.1918 0.0054,
rotate = 0.0000 180.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 -0.1113 -0.0070,
rotate = 0.0000 180.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.1113 -0.0070,
rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0124 0.0598,
rotate = 0.0000 180.0000 0.0000,
}
}
model Handgun02
{
mesh = Pistol/Pistol|M1911,
texture = GunTexture/M1911_c_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.1658 -0.0215,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Scope
{
offset = 0.0000 0.0379 -0.0327,
rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.1097 -0.0014,
rotate = 0.0000 180.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.1660 -0.0230,
rotate = 0.0000 180.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.1087 -0.0020,
rotate = 0.0000 180.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.0999 -0.0052,
rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0124 0.0598,
rotate = 0.0000 180.0000 0.0000,
}
}
model HandGun
{
mesh = Pistol/Pistol|Deagle44,
texture = GunTexture/Deagle44_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.1705 -0.0295,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Scope
{
offset = 0.0000 0.0393 -0.0369,
rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.0972 -0.0019,
rotate = 0.0000 180.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0364,
rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.1699 -0.0275,
rotate = 0.0000 180.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.0944 -0.0016,
rotate = 0.0000 180.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.1116 -0.0040,
rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0144 0.0642,
rotate = 0.0000 180.0000 0.0000,
}
}
model Samurai_aw
{
mesh = Pistol/Pistol|Samurai_aw,
texture = GunTexture/Samurai_aw_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.1675 -0.0277,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Scope
{
offset = 0.0000 0.0359 -0.0339,
rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.1240 0.0032,
rotate = 0.0000 180.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.1658 -0.0275,
rotate = 0.0000 180.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.1272 0.0030,
rotate = 0.0000 180.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.0999 -0.0052,
rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0124 0.0598,
rotate = 0.0000 180.0000 0.0000,
}
}
model Samurai_kendo
{
mesh = Pistol/Pistol|Samurai_kendo,
texture = GunTexture/Samurai_kendo_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.1531 -0.0248,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Scope
{
offset = 0.0000 0.0361 -0.0339,
rotate = 180.0000 0.3539 180.0000,
}
attachment Light
{
offset = 0.0000 0.1076 -0.0063,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.1531 -0.0251,
rotate = 0.0000 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.1123 -0.0022,
rotate = 180.0000 0.0000 180.0000,
}
attachment Hide_Beam
{
offset = 0.0000 0.1176 -0.0052,
rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0124 0.0598,
rotate = 180.0000 -0.2019 180.0000,
}
}
model XD
{
mesh = Pistol/Pistol|XD,
texture = GunTexture/XD_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.1185 -0.0240,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Scope
{
offset = 0.0000 0.0202 -0.0320,
rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.1052 -0.0005,
rotate = 0.0000 180.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.1174 -0.0236,
rotate = 0.0000 180.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.1024 -0.0004,
rotate = 0.0000 180.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.0999 -0.0022,
rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0124 0.0598,
rotate = 0.0000 180.0000 0.0000,
}
}
model SR1M
{
mesh = Pistol/Pistol|SR1M,
texture = GunTexture/SR1M_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.1414 -0.0245,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Scope
{
offset = 0.0000 0.0284 -0.0322,
rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.1072 -0.0113,
rotate = 0.0000 180.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.1407 -0.0244,
rotate = 0.0000 180.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.1088 -0.0118,
rotate = 0.0000 180.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.1004 -0.0126,
rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0140 0.0598,
rotate = 0.0000 180.0000 0.0000,
}
}
model USP45
{
mesh = Pistol/Pistol|USP45,
texture = GunTexture/USP45_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.1602 -0.0254,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Scope
{
offset = 0.0000 0.0298 -0.0324,
rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.1181 -0.0016,
rotate = 0.0000 180.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.1547 -0.0239,
rotate = 0.0000 180.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.1227 -0.0016,
rotate = 0.0000 180.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.0909 -0.0034,
rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0166 0.0682,
rotate = 0.0000 180.0000 0.0000,
}
}
model VictorySW22
{
mesh = Pistol/Pistol|VictorySW22,
texture = GunTexture/VictorySW22_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.1692 -0.0196,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Scope
{
offset = 0.0000 0.0255 -0.0297,
rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.1106 -0.0106,
rotate = 0.0000 180.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.1677 -0.0193,
rotate = 0.0000 180.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.1160 -0.0103,
rotate = 0.0000 180.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.0909 -0.0130,
rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0124 0.0628,
rotate = 0.0000 180.0000 0.0000,
}
}
model VP70
{
mesh = Pistol/Pistol|VP70,
texture = GunTexture/VP70_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.1336 -0.0224,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Scope
{
offset = 0.0000 0.0154 -0.0293,
rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.1133 -0.0033,
rotate = 0.0000 180.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.1321 -0.0224,
rotate = 0.0000 180.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.1109 -0.0036,
rotate = 0.0000 180.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.0999 -0.0052,
rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0108 0.0660,
rotate = 0.0000 180.0000 0.0000,
}
}
model P99
{
mesh = Pistol/Pistol|P99,
texture = GunTexture/P99_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.1336 -0.0245,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Scope
{
offset = 0.0000 0.0187 -0.0314,
rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.1118 -0.0015,
rotate = 0.0000 180.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.1321 -0.0242,
rotate = 0.0000 180.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.1112 -0.0030,
rotate = 0.0000 180.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.0940 -0.0052,
rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0144 0.0598,
rotate = 0.0000 180.0000 0.0000,
}
}
model Wildey
{
mesh = Pistol/Pistol|Wildey,
texture = GunTexture/Wildey_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.2291 -0.0233,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Scope
{
offset = 0.0000 0.0269 -0.0341,
rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.1003 -0.0036,
rotate = 0.0000 180.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 -0.0091 0.0420,
rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.2282 -0.0221,
rotate = 0.0000 180.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.1003 -0.0051,
rotate = 0.0000 180.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.1116 -0.0040,
rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0144 0.0642,
rotate = 0.0000 180.0000 0.0000,
}
}
model MP1911
{
mesh = Pistol/Pistol|MP1911,
texture = GunTexture/MP1911_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.1349 -0.0229,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 -0.0010 -0.0296,
rotate = 0.0000 180.0000 0.0000,
}
attachment Light
{
offset = 0.0000 0.1079 -0.0015,
rotate = 0.0000 180.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 180.0000 0.0000,
}
attachment Canon
{
offset = 0.0000 0.1428 -0.0213,
rotate = 0.0000 180.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 0.1121 -0.0022,
rotate = 0.0000 180.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 -0.0475 0.0639,
rotate = 0.0000 180.0000 0.0000,
}
}
}