Files
GGS_Attachments/SMG_model.txt
2026-02-05 12:33:43 -05:00

1112 lines
22 KiB
Plaintext

module Base
{
model AEK919
{
mesh = SMG/SMG|AEK919,
texture = GunTexture/AEK919_tex,
cullFace = None,
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.2082 0.0081,
rotate = 180.0000 -0.3140 180.0000,
}
attachment Canon1
{
offset = 0.0000 -0.1000 0.0030,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0180 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.1055 0.0334,
rotate = 175.0059 -0.4648 -180.0000,
}
attachment Scope
{
offset = 0.0000 -0.0464 0.0098,
rotate = 180.0000 -0.0685 180.0000,
}
attachment Clip
{
offset = 0.0000 0.0286 0.0358,
rotate = -162.8984 0.0791 180.0000,
}
attachment Laser
{
offset = -0.0016 -0.1056 0.0090,
rotate = 180.0000 -0.4648 180.0000,
}
attachment Hide_Beam
{
offset = -0.0016 -0.1056 0.0090,
rotate = 180.0000 -0.4648 180.0000,
}
attachment Light
{
offset = 0.0000 -0.1066 0.0127,
rotate = 180.0000 0.0969 180.0000,
}
}
model CBJ
{
mesh = SMG/SMG|CBJ,
texture = GunTexture/CBJ_tex,
cullFace = None,
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.2148 0.0147,
rotate = 180.0000 -0.3140 180.0000,
}
attachment Canon1
{
offset = 0.0000 -0.1000 0.0030,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0180 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.1124 0.0228,
rotate = 180.0000 -0.4648 180.0000,
}
attachment Scope
{
offset = 0.0000 -0.0060 0.0130,
rotate = 180.0000 -0.0685 180.0000,
}
attachment Clip
{
offset = 0.0000 0.0293 0.0279,
rotate = -170.1687 0.0791 -180.0000,
}
attachment Laser
{
offset = 0.0000 -0.1149 0.0161,
rotate = 180.0000 -0.4648 180.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.1149 0.0161,
rotate = 180.0000 -0.4648 180.0000,
}
attachment Light
{
offset = 0.0000 -0.1373 0.0127,
rotate = 180.0000 0.0969 180.0000,
}
}
model MAC10
{
mesh = SMG/SMG|MAC10,
texture = GunTexture/MAC10_tex,
cullFace = None,
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.2338 0.0117,
rotate = 180.0000 -0.3140 180.0000,
}
attachment Canon1
{
offset = 0.0000 -0.1000 0.0030,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0180 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.1124 0.0228,
rotate = 180.0000 -0.4648 180.0000,
}
attachment Scope
{
offset = 0.0000 -0.0577 0.0076,
rotate = 180.0000 -0.0685 180.0000,
}
attachment Clip
{
offset = 0.0000 -0.0615 0.0081,
rotate = -170.1687 0.0791 -180.0000,
}
attachment Laser
{
offset = -0.0037 -0.1088 0.0161,
rotate = 180.0000 -0.4648 180.0000,
}
attachment Hide_Beam
{
offset = -0.0037 -0.1088 0.0161,
rotate = 180.0000 -0.4648 180.0000,
}
attachment Light
{
offset = 0.0059 -0.1222 0.0127,
rotate = 180.0000 0.0969 180.0000,
}
}
model Micro_UZI
{
mesh = SMG/SMG|Micro_UZI,
texture = GunTexture/Micro_UZI_tex,
cullFace = None,
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.2501 0.0120,
rotate = 180.0000 -0.3140 180.0000,
}
attachment Canon1
{
offset = 0.0000 -0.1000 0.0030,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0180 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.1124 0.0228,
rotate = 180.0000 -0.4648 180.0000,
}
attachment Scope
{
offset = 0.0000 -0.0590 0.0074,
rotate = 180.0000 -0.0685 180.0000,
}
attachment Clip
{
offset = 0.0000 -0.0662 0.0029,
rotate = -170.1687 0.0791 -180.0000,
}
attachment Laser
{
offset = -0.0066 -0.1291 0.0161,
rotate = 180.0000 -0.4648 180.0000,
}
attachment Hide_Beam
{
offset = -0.0066 -0.1291 0.0161,
rotate = 180.0000 -0.4648 180.0000,
}
attachment Light
{
offset = 0.0049 -0.1533 0.0127,
rotate = 180.0000 0.0969 180.0000,
}
}
model MP7
{
mesh = SMG/SMG|MP7,
texture = GunTexture/MP7_tex,
cullFace = None,
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.2046 0.0243,
rotate = 180.0000 -0.3140 180.0000,
}
attachment Canon1
{
offset = 0.0000 -0.1000 0.0030,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0180 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.1124 0.0228,
rotate = 180.0000 -0.4648 180.0000,
}
attachment Scope
{
offset = 0.0000 -0.0012 0.0136,
rotate = 180.0000 -0.0685 180.0000,
}
attachment Clip
{
offset = 0.0000 0.0299 0.0279,
rotate = -170.1687 0.0791 -180.0000,
}
attachment Laser
{
offset = -0.0077 -0.0926 0.0161,
rotate = 180.0000 -0.4648 180.0000,
}
attachment Hide_Beam
{
offset = -0.0077 -0.0926 0.0161,
rotate = 180.0000 -0.4648 180.0000,
}
attachment Light
{
offset = 0.0060 -0.1030 0.0127,
rotate = 180.0000 0.0969 180.0000,
}
}
model MP9
{
mesh = SMG/SMG|MP9,
texture = GunTexture/MP9_tex,
cullFace = None,
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0000 0.4020 0.0270,
rotate = -90.0000 0.0000 -180.0000,
}
attachment Canon
{
offset = 0.0000 -0.2370 0.0189,
rotate = 180.0000 -0.3140 180.0000,
}
attachment Canon1
{
offset = 0.0000 -0.1000 0.0030,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0180 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.1124 0.0228,
rotate = 180.0000 -0.4648 180.0000,
}
attachment Scope
{
offset = 0.0000 -0.0030 0.0226,
rotate = 180.0000 -0.0685 180.0000,
}
attachment Clip
{
offset = 0.0000 -0.0626 0.0099,
rotate = -170.1687 0.0791 -180.0000,
}
attachment Laser
{
offset = -0.0044 -0.1004 0.0203,
rotate = 180.0000 -0.4648 180.0000,
}
attachment Hide_Beam
{
offset = -0.0044 -0.1004 0.0203,
rotate = 180.0000 -0.4648 180.0000,
}
attachment Light
{
offset = 0.0028 -0.1150 0.0181,
rotate = 180.0000 0.0969 180.0000,
}
}
model MSST
{
mesh = SMG/SMG|MSST,
texture = GunTexture/MSST_worn_tex,
cullFace = None,
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.2421 0.0135,
rotate = 180.0000 -0.3140 180.0000,
}
attachment Canon1
{
offset = 0.0000 -0.1000 0.0030,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0180 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.1205 0.0228,
rotate = 180.0000 -0.4648 180.0000,
}
attachment Scope
{
offset = 0.0000 -0.0069 0.0111,
rotate = 180.0000 -0.0685 180.0000,
}
attachment Clip
{
offset = 0.0000 0.0329 0.0279,
rotate = -170.1687 0.0791 -180.0000,
}
attachment Laser
{
offset = 0.0000 -0.1005 0.0161,
rotate = 180.0000 -0.4648 180.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.1005 0.0161,
rotate = 180.0000 -0.4648 180.0000,
}
attachment Light
{
offset = 0.0000 -0.1152 0.0215,
rotate = 180.0000 0.0969 180.0000,
}
}
model P90
{
mesh = SMG/SMG|P90,
texture = GunTexture/P90_tex,
cullFace = None,
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0 -0.08 0.0,
rotate = 0.0 0.0 0.0,
}
attachment Canon1
{
offset = 0 -0.1 0.003,
rotate = 0.0 0.0 0.0,
}
attachment Stock
{
offset = 0 0.018 -0.002,
rotate = 0.0 0.0 0.0,
}
attachment Grip
{
offset = 0 -0.0 -0.01,
rotate = 0.0 0.0 0.0,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
model P99_Kilin
{
mesh = SMG/SMG|P99_Kilin,
texture = GunTexture/P99_Kilin_tex,
cullFace = None,
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.2244 -0.0015,
rotate = 180.0000 -0.3140 180.0000,
}
attachment Canon1
{
offset = 0.0000 -0.1000 0.0030,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0180 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.1124 0.0228,
rotate = 180.0000 -0.4648 180.0000,
}
attachment Scope
{
offset = 0.0000 -0.0138 0.0044,
rotate = 180.0000 -0.0685 180.0000,
}
attachment Clip
{
offset = 0.0000 0.0954 0.0003,
rotate = -170.1687 0.0791 -180.0000,
}
attachment Laser
{
offset = -0.0102 -0.0836 0.0033,
rotate = 180.0000 -0.4648 180.0000,
}
attachment Hide_Beam
{
offset = -0.0102 -0.0836 0.0033,
rotate = 180.0000 -0.4648 180.0000,
}
attachment Light
{
offset = 0.0096 -0.0946 -0.0050,
rotate = 180.0000 0.0969 180.0000,
}
}
model PP2000
{
mesh = SMG/SMG|PP2000,
texture = GunTexture/PP2000_tex,
cullFace = None,
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.2266 0.0216,
rotate = 180.0000 -0.3140 180.0000,
}
attachment Canon1
{
offset = 0.0000 -0.1000 0.0030,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0180 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.1124 0.0228,
rotate = 180.0000 -0.4648 180.0000,
}
attachment Scope
{
offset = 0.0000 -0.0458 0.0243,
rotate = 180.0000 -0.0685 180.0000,
}
attachment Clip
{
offset = 0.0000 0.0322 0.0279,
rotate = -170.1687 0.0791 -180.0000,
}
attachment Laser
{
offset = -0.0108 -0.0836 0.0315,
rotate = 180.0000 -0.4648 180.0000,
}
attachment Hide_Beam
{
offset = -0.0108 -0.0836 0.0315,
rotate = 180.0000 -0.4648 180.0000,
}
attachment Light
{
offset = 0.0090 -0.0997 0.0237,
rotate = 180.0000 0.0969 180.0000,
}
}
model PP93
{
mesh = SMG/SMG|PP93,
texture = GunTexture/PP93_tex,
cullFace = None,
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.2193 0.0252,
rotate = 180.0000 -0.3140 180.0000,
}
attachment Canon1
{
offset = 0.0000 -0.1000 0.0030,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0180 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.1124 0.0228,
rotate = 180.0000 -0.4648 180.0000,
}
attachment Scope
{
offset = 0.0000 -0.0201 0.0287,
rotate = 180.0000 -0.0685 180.0000,
}
attachment Clip
{
offset = 0.0000 0.0366 0.0279,
rotate = -158.0967 0.0791 180.0000,
}
attachment Laser
{
offset = -0.0125 -0.0836 0.0249,
rotate = 180.0000 -0.4648 180.0000,
}
attachment Hide_Beam
{
offset = -0.0125 -0.0836 0.0249,
rotate = 180.0000 -0.4648 180.0000,
}
attachment Light
{
offset = 0.0088 -0.1122 0.0208,
rotate = 180.0000 0.0969 180.0000,
}
}
model TEC9
{
mesh = SMG/SMG|TEC9,
texture = GunTexture/TEC9_tex,
cullFace = None,
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.1868 0.0143,
rotate = 180.0000 -0.3140 180.0000,
}
attachment Canon1
{
offset = 0.0000 -0.1000 0.0030,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0180 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.1124 0.0228,
rotate = 180.0000 -0.4648 180.0000,
}
attachment Scope
{
offset = 0.0000 -0.0053 0.0199,
rotate = 180.0000 -0.0685 180.0000,
}
attachment Clip
{
offset = 0.0000 0.0936 0.0279,
rotate = -170.1687 0.0791 -180.0000,
}
attachment Laser
{
offset = -0.0064 -0.0433 0.0161,
rotate = 180.0000 -0.4648 180.0000,
}
attachment Hide_Beam
{
offset = -0.0064 -0.0433 0.0161,
rotate = 180.0000 -0.4648 180.0000,
}
attachment Light
{
offset = 0.0056 -0.0627 0.0109,
rotate = 180.0000 0.0969 180.0000,
}
}
model TMP
{
mesh = SMG/SMG|TMP,
texture = GunTexture/TMP_tex,
cullFace = None,
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.2376 0.0213,
rotate = 180.0000 -0.3140 180.0000,
}
attachment Canon1
{
offset = 0.0000 -0.1000 0.0030,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0180 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.1124 0.0228,
rotate = 180.0000 -0.4648 180.0000,
}
attachment Scope
{
offset = 0.0000 -0.0247 0.0226,
rotate = 180.0000 -0.0685 180.0000,
}
attachment Clip
{
offset = 0.0000 0.0317 0.0279,
rotate = -170.1687 0.0791 -180.0000,
}
attachment Laser
{
offset = 0.0000 -0.1082 0.0203,
rotate = 180.0000 -0.4648 180.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.1082 0.0203,
rotate = 180.0000 -0.4648 180.0000,
}
attachment Light
{
offset = 0.0000 -0.1241 0.0199,
rotate = 180.0000 0.0969 180.0000,
}
}
model UZI
{
mesh = SMG/SMG|UZI,
texture = GunTexture/UZI_tex,
cullFace = None,
attachment world
{
offset = -0.0300 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.1679 0.0135,
rotate = 180.0000 -0.3140 180.0000,
}
attachment Canon1
{
offset = 0.0000 -0.1000 0.0030,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0180 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.1124 0.0228,
rotate = 180.0000 -0.4648 180.0000,
}
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment Scope
{
offset = 0.0000 -0.0355 0.0118,
rotate = 180.0000 -0.0685 180.0000,
}
attachment Clip
{
offset = 0.0000 0.0329 0.0279,
rotate = -170.1687 0.0791 -180.0000,
}
attachment Laser
{
offset = 0.0000 -0.0836 0.0161,
rotate = 180.0000 -0.4648 180.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.0836 0.0161,
rotate = 180.0000 -0.4648 180.0000,
}
attachment Light
{
offset = 0.0000 -0.0946 0.0127,
rotate = 180.0000 0.0969 180.0000,
}
}
model Veresk
{
mesh = SMG/SMG|Veresk,
texture = GunTexture/Veresk_tex,
cullFace = None,
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.1793 -0.0103,
rotate = 0.0000 0.0000 0.0000,
}
attachment Canon1
{
offset = 0.0000 -0.1000 0.0030,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0180 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.1124 0.0228,
rotate = 180.0000 -0.4648 180.0000,
}
attachment Scope
{
offset = 0.0000 -0.0409 -0.0028,
rotate = 0.0000 0.0000 0.0000,
}
attachment Clip
{
offset = 0.0000 0.0329 -0.0394,
rotate = -9.5640 0.0000 0.0000,
}
attachment Laser
{
offset = 0.0000 -0.0741 -0.0140,
rotate = 0.0000 0.0000 0.0000,
}
attachment Hide_Beam
{
offset = 0.0000 -0.0741 -0.0140,
rotate = 0.0000 0.0000 0.0000,
}
attachment Light
{
offset = 0.0000 -0.0711 -0.0093,
rotate = 0.0000 0.0000 0.0000,
}
}
model VZ61
{
mesh = SMG/SMG|VZ61,
texture = GunTexture/VZ61_tex,
cullFace = None,
attachment world
{
offset = -0.0119 0.0580 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment muzzle
{
offset = 0.0 0.402 0.027,
rotate = -90.0 0.0 -180.0,
}
attachment Canon
{
offset = 0.0000 -0.2122 0.0119,
rotate = 180.0000 -0.3140 180.0000,
}
attachment Canon1
{
offset = 0.0000 -0.1000 0.0030,
rotate = 0.0000 0.0000 0.0000,
}
attachment Stock
{
offset = 0.0000 0.0180 -0.0020,
rotate = 0.0000 0.0000 0.0000,
}
attachment Grip
{
offset = 0.0000 -0.1124 0.0228,
rotate = 180.0000 -0.4648 180.0000,
}
attachment Scope
{
offset = 0.0000 -0.0091 0.0177,
rotate = 180.0000 -0.0685 180.0000,
}
attachment Clip
{
offset = 0.0000 0.0941 0.0008,
rotate = -170.1687 0.0791 -180.0000,
}
attachment Laser
{
offset = -0.0090 -0.1518 0.0161,
rotate = 180.0000 -0.4648 180.0000,
}
attachment Hide_Beam
{
offset = -0.0090 -0.1518 0.0161,
rotate = 180.0000 -0.4648 180.0000,
}
attachment Light
{
offset = 0.0099 -0.1323 0.0199,
rotate = 180.0000 0.0969 180.0000,
}
}
}