Intial Commit
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@@ -16,14 +16,14 @@ KnoxBuildWorksViewpoint/
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docs/ Detailed notes and mesh preview
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```
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The mod ID remains **KnoxBuildworksViewpointCrates**. Enable it after Knox Buildworks, Project Viewpoint and PZVoxelStudioViewpoint. Fully restart Zomboid after updates.
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The mod ID is **hrsys_knoxbuildworksviewpoint**. Enable it after Knox Buildworks, Project Viewpoint and PZVoxelStudioViewpoint. Existing saves or server configurations using the earlier ID `KnoxBuildworksViewpointCrates` need to enable the new ID. Fully restart Zomboid after updates.
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## Link the repository
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After moving aside the previous copied folder at `Zomboid/mods/KnoxBuildworksViewpointCrates`, run in PowerShell with symbolic-link support:
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```powershell
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New-Item -ItemType SymbolicLink -Path "$env:USERPROFILE\Zomboid\mods\KnoxBuildworksViewpointCrates" -Target "$env:USERPROFILE\Git\KnoxBuildWorksViewpoint"
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New-Item -ItemType SymbolicLink -Path "$env:USERPROFILE\Zomboid\mods\hrsys_knoxbuildworksviewpoint" -Target "$env:USERPROFILE\Git\KnoxBuildWorksViewpoint"
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```
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The game then reads `common` and `42.20` directly from this checkout. Use one copy of this mod ID in the mods folder. The migration did not replace your existing local installation or create the link.
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