Intresting

This commit is contained in:
2026-02-07 18:21:03 -05:00
parent afadd2e07c
commit 083e6db613
3 changed files with 131 additions and 16 deletions

View File

@@ -554,7 +554,32 @@ local function breakConstraintSafe(vehicle, reason)
local playerObj = getSpecificPlayer(0)
if playerObj ~= nil then
sendClientCommand(playerObj, "towbar", "detachConstraint", { vehicle = vehicle:getId() })
local towingVehicle = vehicle
local towedVehicle = vehicle:getVehicleTowing()
if towedVehicle == nil then
local frontVehicle = vehicle:getVehicleTowedBy()
if frontVehicle ~= nil then
towingVehicle = frontVehicle
towedVehicle = vehicle
end
end
local detachCommand = "detachTowBar"
if TowBarMod and TowBarMod.Hook and TowBarMod.Hook.performDetachTowBar == nil then
detachCommand = "detachConstraint"
end
local args = {}
if towingVehicle ~= nil then
args.towingVehicle = towingVehicle:getId()
end
if towedVehicle ~= nil then
args.vehicle = towedVehicle:getId()
else
args.vehicle = vehicle:getId()
end
sendClientCommand(playerObj, "towbar", detachCommand, args)
return true
end
return false
@@ -1208,9 +1233,19 @@ local function menuHasTowbarAttachSlice(menu)
return false
end
local function getTowbarDetachAction()
if TowBarMod == nil or TowBarMod.Hook == nil then return nil end
return TowBarMod.Hook.deattachTowBarAction or TowBarMod.Hook.detachTowBarAction
end
local function getTowbarPerformDetachHook()
if TowBarMod == nil or TowBarMod.Hook == nil then return nil end
return TowBarMod.Hook.performDetachTowBar or TowBarMod.Hook.performDeattachTowBar
end
local function menuHasTowbarDetachSlice(menu)
if menu == nil or menu.slices == nil then return false end
local detachAction = TowBarMod and TowBarMod.Hook and TowBarMod.Hook.deattachTowBarAction or nil
local detachAction = getTowbarDetachAction()
if detachAction == nil then
return false
end
@@ -1288,7 +1323,8 @@ end
local function addLandtrainUnhookOptionToMenu(playerObj, vehicle)
if playerObj == nil or vehicle == nil then return end
if TowBarMod == nil or TowBarMod.Hook == nil or TowBarMod.Hook.deattachTowBarAction == nil then return end
local detachAction = getTowbarDetachAction()
if detachAction == nil then return end
local menu = getPlayerRadialMenu(playerObj:getPlayerNum())
if menu == nil then return end
@@ -1300,7 +1336,7 @@ local function addLandtrainUnhookOptionToMenu(playerObj, vehicle)
menu:addSlice(
getText("ContextMenu_Vehicle_DetachTrailer", ISVehicleMenu.getVehicleDisplayName(towedVehicle)),
getTexture("media/textures/tow_bar_detach.png"),
TowBarMod.Hook.deattachTowBarAction,
detachAction,
playerObj,
towedVehicle
)
@@ -1538,7 +1574,7 @@ local function installLandtrainTowbarPatch()
return resolvedTowing, resolvedTowed
end
local originalPerformDetach = TowBarMod.Hook.performDeattachTowBar
local originalPerformDetach = getTowbarPerformDetachHook()
if originalPerformDetach and originalPerformDetach ~= TowBarMod.Hook._landtrainPerformDetachWrapper then
local performDetachWrapper = function(playerObj, towingVehicle, towedVehicle)
local resolvedTowingVehicle, resolvedTowedVehicle = resolveTowbarDetachPair(towingVehicle, towedVehicle)
@@ -1550,11 +1586,11 @@ local function installLandtrainTowbarPatch()
return
end
dumpTowState("performDeattachTowBar pre towing", resolvedTowingVehicle)
dumpTowState("performDeattachTowBar pre towed", resolvedTowedVehicle)
dumpTowState("performDetachTowBar pre towing", resolvedTowingVehicle)
dumpTowState("performDetachTowBar pre towed", resolvedTowedVehicle)
originalPerformDetach(playerObj, resolvedTowingVehicle, resolvedTowedVehicle)
dumpTowState("performDeattachTowBar post-original towing", resolvedTowingVehicle)
dumpTowState("performDeattachTowBar post-original towed", resolvedTowedVehicle)
dumpTowState("performDetachTowBar post-original towing", resolvedTowingVehicle)
dumpTowState("performDetachTowBar post-original towed", resolvedTowedVehicle)
clearLandtrainFrontLinkData(resolvedTowedVehicle)
reconcileTowbarSplitAround(resolvedTowingVehicle)
@@ -1573,13 +1609,14 @@ local function installLandtrainTowbarPatch()
refreshTowBarState(resolvedTowedVehicle:getVehicleTowing())
saveActiveLandtrainTowbarSnapshot()
dumpTowState("performDeattachTowBar post-reconcile towing", resolvedTowingVehicle)
dumpTowState("performDeattachTowBar post-reconcile towed", resolvedTowedVehicle)
dumpTowState("performDetachTowBar post-reconcile towing", resolvedTowingVehicle)
dumpTowState("performDetachTowBar post-reconcile towed", resolvedTowedVehicle)
end
TowBarMod.Hook.performDetachTowBar = performDetachWrapper
TowBarMod.Hook.performDeattachTowBar = performDetachWrapper
TowBarMod.Hook._landtrainPerformDetachWrapper = performDetachWrapper
ltLog("installLandtrainTowbarPatch patched TowBarMod.Hook.performDeattachTowBar")
ltLog("installLandtrainTowbarPatch patched TowBarMod.Hook.performDetachTowBar")
end
-- If vanilla detach sneaks into the radial menu, redirect it to Towbar timed detach.
@@ -1592,9 +1629,9 @@ local function installLandtrainTowbarPatch()
end
local towbarDetachTarget = getTowbarDetachTargetVehicle(vehicleToCheck)
if playerObj ~= nil and towbarDetachTarget ~= nil
and TowBarMod and TowBarMod.Hook and TowBarMod.Hook.deattachTowBarAction then
TowBarMod.Hook.deattachTowBarAction(playerObj, towbarDetachTarget)
local detachAction = getTowbarDetachAction()
if playerObj ~= nil and towbarDetachTarget ~= nil and detachAction ~= nil then
detachAction(playerObj, towbarDetachTarget)
return
end