Landtrain!!!!

This commit is contained in:
2026-02-06 16:04:34 -05:00
parent 9194c5e96d
commit fc14fe2b57
9 changed files with 750 additions and 1 deletions

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import java.nio.file.Files;
import java.nio.file.Path;
import java.nio.file.Paths;
import org.objectweb.asm.ClassReader;
import org.objectweb.asm.ClassWriter;
import org.objectweb.asm.tree.AbstractInsnNode;
import org.objectweb.asm.tree.ClassNode;
import org.objectweb.asm.tree.InsnNode;
import org.objectweb.asm.tree.InsnList;
import org.objectweb.asm.tree.MethodInsnNode;
import org.objectweb.asm.tree.MethodNode;
import org.objectweb.asm.Opcodes;
/**
* Patches zombie.vehicles.BaseVehicle so addPointConstraint() no longer force-breaks
* both vehicles before creating a new constraint.
*/
public final class BaseVehicleConstraintPatch {
private static final String TARGET_NAME = "addPointConstraint";
private static final String BREAK_DESC_OBJECT_BOOL = "(ZLjava/lang/Boolean;)V";
private static final String BREAK_DESC_PRIMITIVE_BOOL = "(ZZ)V";
private static final String BASE_VEHICLE_OWNER = "zombie/vehicles/BaseVehicle";
private BaseVehicleConstraintPatch() {
}
public static void main(String[] args) throws Exception {
if (args.length != 2) {
System.err.println("Usage: BaseVehicleConstraintPatch <input BaseVehicle.class> <output BaseVehicle.class>");
System.exit(2);
}
Path input = Paths.get(args[0]);
Path output = Paths.get(args[1]);
byte[] original = Files.readAllBytes(input);
ClassNode classNode = new ClassNode();
new ClassReader(original).accept(classNode, 0);
int removedCalls = 0;
int inspectedAddPointMethods = 0;
for (MethodNode method : classNode.methods) {
if (!TARGET_NAME.equals(method.name) || !isTargetAddPointConstraint(method.desc)) {
continue;
}
inspectedAddPointMethods++;
removedCalls += patchAddPointConstraint(method);
}
if (removedCalls < 2) {
throw new IllegalStateException(
"Expected to remove 2 breakConstraint calls, removed "
+ removedCalls
+ " (inspected addPoint methods: "
+ inspectedAddPointMethods
+ ")");
}
ClassWriter writer = new ClassWriter(0);
classNode.accept(writer);
Files.createDirectories(output.getParent());
Files.write(output, writer.toByteArray());
System.out.println("Patched BaseVehicle.class; removed breakConstraint calls: " + removedCalls);
}
private static boolean isTargetAddPointConstraint(String methodDesc) {
// We only want the 5-arg overload:
// (IsoPlayer, BaseVehicle, String, String, boolean|Boolean) -> void
return "(Lzombie/characters/IsoPlayer;Lzombie/vehicles/BaseVehicle;Ljava/lang/String;Ljava/lang/String;Z)V"
.equals(methodDesc)
|| "(Lzombie/characters/IsoPlayer;Lzombie/vehicles/BaseVehicle;Ljava/lang/String;Ljava/lang/String;Ljava/lang/Boolean;)V"
.equals(methodDesc);
}
private static int patchAddPointConstraint(MethodNode method) {
int patched = 0;
InsnList insns = method.instructions;
for (AbstractInsnNode node = insns.getFirst(); node != null; ) {
AbstractInsnNode next = node.getNext();
if (node instanceof MethodInsnNode call
&& BASE_VEHICLE_OWNER.equals(call.owner)
&& "breakConstraint".equals(call.name)) {
if (!(BREAK_DESC_OBJECT_BOOL.equals(call.desc)
|| BREAK_DESC_PRIMITIVE_BOOL.equals(call.desc))) {
node = next;
continue;
}
// Keep stack-map frames valid by preserving stack effect:
// breakConstraint(...) consumes objectref + 2 args and returns void.
// Replace invoke with POP2 + POP (consume 3 category-1 stack slots).
InsnList replacement = new InsnList();
replacement.add(new InsnNode(Opcodes.POP2));
replacement.add(new InsnNode(Opcodes.POP));
insns.insert(node, replacement);
insns.remove(node);
patched++;
}
node = next;
}
return patched;
}
}

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param(
[string]$GameRoot = "D:\SteamLibrary\steamapps\common\ProjectZomboid"
)
$ErrorActionPreference = "Stop"
$repoRoot = Split-Path -Parent $PSScriptRoot
$toolsDir = Join-Path $repoRoot ".tools"
$classPatchDir = Join-Path $toolsDir "classpatch"
$buildDir = Join-Path $toolsDir "patcher-build"
New-Item -ItemType Directory -Force -Path $toolsDir | Out-Null
New-Item -ItemType Directory -Force -Path $classPatchDir | Out-Null
New-Item -ItemType Directory -Force -Path $buildDir | Out-Null
$javaExe = Join-Path $GameRoot "jre64\bin\java.exe"
$gameJar = Join-Path $GameRoot "projectzomboid.jar"
if (-not (Test-Path $javaExe)) { throw "java.exe not found at $javaExe" }
if (-not (Test-Path $gameJar)) { throw "projectzomboid.jar not found at $gameJar" }
$ecjJar = Join-Path $toolsDir "ecj.jar"
$asmJar = Join-Path $toolsDir "asm.jar"
$asmTreeJar = Join-Path $toolsDir "asm-tree.jar"
if (-not (Test-Path $ecjJar)) {
Invoke-WebRequest -Uri "https://repo1.maven.org/maven2/org/eclipse/jdt/ecj/3.38.0/ecj-3.38.0.jar" -OutFile $ecjJar
}
if (-not (Test-Path $asmJar)) {
Invoke-WebRequest -Uri "https://repo1.maven.org/maven2/org/ow2/asm/asm/9.9/asm-9.9.jar" -OutFile $asmJar
}
if (-not (Test-Path $asmTreeJar)) {
Invoke-WebRequest -Uri "https://repo1.maven.org/maven2/org/ow2/asm/asm-tree/9.9/asm-tree-9.9.jar" -OutFile $asmTreeJar
}
$patcherSource = Join-Path $PSScriptRoot "java\BaseVehicleConstraintPatch.java"
if (-not (Test-Path $patcherSource)) { throw "Missing patcher source: $patcherSource" }
& $javaExe -jar $ecjJar -17 -cp "$asmJar;$asmTreeJar" -d $buildDir $patcherSource
if ($LASTEXITCODE -ne 0) { throw "Failed to compile BaseVehicleConstraintPatch.java" }
$inputClass = Join-Path $classPatchDir "BaseVehicle.original.class"
$patchedClass = Join-Path $classPatchDir "BaseVehicle.patched.class"
Add-Type -AssemblyName System.IO.Compression.FileSystem
$zip = [System.IO.Compression.ZipFile]::OpenRead($gameJar)
try {
$entry = $zip.GetEntry("zombie/vehicles/BaseVehicle.class")
if ($null -eq $entry) { throw "zombie/vehicles/BaseVehicle.class not found in $gameJar" }
$entryStream = $entry.Open()
$fileStream = [System.IO.File]::Create($inputClass)
try {
$entryStream.CopyTo($fileStream)
} finally {
$fileStream.Close()
$entryStream.Close()
}
} finally {
$zip.Dispose()
}
& $javaExe -cp "$buildDir;$asmJar;$asmTreeJar" BaseVehicleConstraintPatch $inputClass $patchedClass
if ($LASTEXITCODE -ne 0) { throw "BaseVehicle class patch failed" }
$targetDir = Join-Path $GameRoot "zombie\vehicles"
$targetClass = Join-Path $targetDir "BaseVehicle.class"
$backupClass = "$targetClass.landtrain.original"
New-Item -ItemType Directory -Force -Path $targetDir | Out-Null
if (-not (Test-Path $backupClass)) {
if (Test-Path $targetClass) {
Copy-Item $targetClass $backupClass -Force
} else {
Copy-Item $inputClass $backupClass -Force
}
}
Copy-Item $patchedClass $targetClass -Force
Write-Output "Patched BaseVehicle.class deployed to $targetClass"
Write-Output "Backup stored at $backupClass"

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param(
[string]$GameRoot = "D:\SteamLibrary\steamapps\common\ProjectZomboid"
)
$ErrorActionPreference = "Stop"
$targetClass = Join-Path $GameRoot "zombie\vehicles\BaseVehicle.class"
$backupClass = "$targetClass.landtrain.original"
if (Test-Path $backupClass) {
Copy-Item $backupClass $targetClass -Force
Write-Output "Restored BaseVehicle.class from $backupClass"
} elseif (Test-Path $targetClass) {
Remove-Item $targetClass -Force
Write-Output "Removed override class at $targetClass (game will use class from projectzomboid.jar)"
} else {
Write-Output "No override or backup found. Nothing to restore."
}