Initial Commit
This commit is contained in:
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require "ISUI/ISCollapsableWindow"
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require "ISUI/ISScrollingListBox"
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require "ISUI/ISButton"
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require "Vehicles/TimedActions/ISPathFindAction"
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require "PaintMyKI5/PaintRequirements"
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require "PaintMyKI5/PaintInventory"
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require "PaintMyKI5/TimedActions/ISPaintMyKI5Vehicle"
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ISPaintMyKI5UI = ISCollapsableWindow:derive("ISPaintMyKI5UI")
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ISPaintMyKI5UI.instances = ISPaintMyKI5UI.instances or {}
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local FONT_SMALL = UIFont.Small
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local FONT_MEDIUM = UIFont.Medium
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local SMALL_HEIGHT = getTextManager():getFontHeight(FONT_SMALL)
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local MEDIUM_HEIGHT = getTextManager():getFontHeight(FONT_MEDIUM)
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local function textureLabel(textureData)
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local name = string.match(textureData.texture or "", "([^/]+)$") or ""
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return getText("IGUI_PaintMyKI5_Skin", textureData.skinIndex + 1) .. " - " .. name
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end
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local function getPaletteColor(itemType)
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for _, paint in ipairs(PaintMyKI5.VehiclePaintData.paintCans or {}) do
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if paint.item == itemType and paint.rgb then
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return paint.rgb[1], paint.rgb[2], paint.rgb[3]
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end
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end
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return 0.5, 0.5, 0.5
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end
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function ISPaintMyKI5UI.drawSkinItem(list, y, item, alt)
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if item.itemindex == list.selected then
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list:drawRect(0, y, list:getWidth(), item.height, 0.25, 0.3, 0.7, 1.0)
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elseif alt then
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list:drawRect(0, y, list:getWidth(), item.height, 0.08, 1, 1, 1)
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end
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list:drawText(item.text, 8, y + 3, 1, 1, 1, 1, FONT_SMALL)
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return y + item.height
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end
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function ISPaintMyKI5UI:createChildren()
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ISCollapsableWindow.createChildren(self)
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local top = self:titleBarHeight() + 10
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self.skinList = ISScrollingListBox:new(10, top, 275, self.height - top - 52)
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self.skinList:initialise()
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self.skinList:instantiate()
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self.skinList.itemheight = SMALL_HEIGHT + 8
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self.skinList.doDrawItem = ISPaintMyKI5UI.drawSkinItem
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self.skinList.drawBorder = true
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self:addChild(self.skinList)
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for _, textureData in ipairs(self.vehicleData.textures or {}) do
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self.skinList:addItem(textureLabel(textureData), textureData)
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end
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local currentIndex = self.vehicle:getSkinIndex()
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for index, row in ipairs(self.skinList.items) do
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if row.item.skinIndex == currentIndex then self.skinList.selected = index end
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end
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if self.skinList.selected <= 0 and #self.skinList.items > 0 then self.skinList.selected = 1 end
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self.paintButton = ISButton:new(
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self.width - 210, self.height - 38, 95, 28,
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getText("IGUI_PaintMyKI5_Paint"), self, ISPaintMyKI5UI.onPaint
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)
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self.paintButton:initialise()
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self.paintButton:instantiate()
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self:addChild(self.paintButton)
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self.cancelButton = ISButton:new(
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self.width - 105, self.height - 38, 95, 28,
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getText("UI_btn_close"), self, ISPaintMyKI5UI.close
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)
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self.cancelButton:initialise()
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self.cancelButton:instantiate()
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self:addChild(self.cancelButton)
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end
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function ISPaintMyKI5UI:getSelectedTexture()
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local row = self.skinList and self.skinList.items[self.skinList.selected] or nil
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return row and row.item or nil
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end
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function ISPaintMyKI5UI:prerender()
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ISCollapsableWindow.prerender(self)
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local textureData = self:getSelectedTexture()
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local enabled = false
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if textureData then
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local area = PaintMyKI5.PaintRequirements.findInteractionArea(
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self.vehicle, self.character
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)
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local requirements = PaintMyKI5.PaintRequirements.getRequirements(
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self.vehicle, textureData.skinIndex
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)
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enabled = requirements ~= nil
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and PaintMyKI5.PaintRequirements.isValidTarget(
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self.character, self.vehicle, textureData.skinIndex, area
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)
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and PaintMyKI5.PaintInventory.checkRequirements(self.character, requirements)
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end
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self.paintButton:setEnable(enabled)
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end
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function ISPaintMyKI5UI:render()
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ISCollapsableWindow.render(self)
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local textureData = self:getSelectedTexture()
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if not textureData then return end
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local rightX = 300
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local contentWidth = self.width - rightX - 10
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local previewY = self:titleBarHeight() + 10
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local requirements = PaintMyKI5.PaintRequirements.getRequirements(
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self.vehicle, textureData.skinIndex
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) or {}
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local requirementHeight = #requirements * (SMALL_HEIGHT + 5)
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local availablePreviewHeight = self.height - previewY - requirementHeight - 110
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local previewHeight = math.max(120, math.min(245, availablePreviewHeight))
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self:drawRectBorder(rightX, previewY, contentWidth, previewHeight, 0.7, 0.6, 0.6, 0.6)
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local preview = getTexture("media/textures/" .. textureData.texture .. ".png")
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or getTexture(textureData.texture)
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if preview then
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self:drawTextureScaledAspect(preview, rightX + 5, previewY + 5, contentWidth - 10, previewHeight - 10, 1, 1, 1, 1)
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else
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self:drawTextCentre(
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getText("IGUI_PaintMyKI5_PreviewMissing"),
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rightX + contentWidth / 2, previewY + previewHeight / 2,
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0.8, 0.8, 0.8, 1, FONT_SMALL
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)
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end
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local y = previewY + previewHeight + 12
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self:drawText(getText("IGUI_PaintMyKI5_Requirements"), rightX, y, 1, 1, 1, 1, FONT_MEDIUM)
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y = y + MEDIUM_HEIGHT + 6
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for _, requirement in ipairs(requirements) do
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local available = PaintMyKI5.PaintInventory.countUses(self.character, requirement.item)
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local enough = available + 0.0001 >= requirement.uses
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local red, green, blue = getPaletteColor(requirement.item)
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self:drawRect(rightX, y + 2, 14, 14, 1, red, green, blue)
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self:drawRectBorder(rightX, y + 2, 14, 14, 1, 0.9, 0.9, 0.9)
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local itemName = getItemNameFromFullType(requirement.item)
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available = math.floor(available * 100 + 0.5) / 100
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local text = getText(
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"IGUI_PaintMyKI5_RequirementLine",
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itemName, requirement.percent, requirement.uses, available
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)
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if enough then
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self:drawText(text, rightX + 22, y, 0.7, 1, 0.7, 1, FONT_SMALL)
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else
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self:drawText(text, rightX + 22, y, 1, 0.4, 0.4, 1, FONT_SMALL)
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end
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y = y + SMALL_HEIGHT + 5
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end
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self:drawText(
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getText("IGUI_PaintMyKI5_OneBucket", PaintMyKI5.PaintRequirements.getBucketUses()),
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rightX, y + 4, 1, 1, 1, 1, FONT_SMALL
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)
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end
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function ISPaintMyKI5UI:onPaint()
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local textureData = self:getSelectedTexture()
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if not textureData then return end
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local requirements = PaintMyKI5.PaintRequirements.getRequirements(
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self.vehicle, textureData.skinIndex
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)
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if not requirements then return end
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local enough = PaintMyKI5.PaintInventory.checkRequirements(self.character, requirements)
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if not enough then return end
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local area = PaintMyKI5.PaintRequirements.findInteractionArea(self.vehicle, self.character)
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if not area then return end
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if not PaintMyKI5.PaintRequirements.isValidTarget(
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self.character, self.vehicle, textureData.skinIndex, area
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) then return end
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ISTimedActionQueue.add(ISPathFindAction:pathToVehicleArea(self.character, self.vehicle, area))
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ISTimedActionQueue.add(ISPaintMyKI5Vehicle:new(
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self.character, self.vehicle, textureData.skinIndex, area
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))
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self:close()
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end
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function ISPaintMyKI5UI:close()
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ISPaintMyKI5UI.instances[self.playerNum] = nil
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self:setVisible(false)
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self:removeFromUIManager()
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end
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function ISPaintMyKI5UI.open(playerNum, vehicle)
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local existing = ISPaintMyKI5UI.instances[playerNum]
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if existing then existing:close() end
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local character = getSpecificPlayer(playerNum)
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local window = ISPaintMyKI5UI:new(character, vehicle, playerNum)
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window:initialise()
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window:addToUIManager()
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ISPaintMyKI5UI.instances[playerNum] = window
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end
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function ISPaintMyKI5UI:new(character, vehicle, playerNum)
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local width = math.min(800, getCore():getScreenWidth() - 40)
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local height = math.min(600, getCore():getScreenHeight() - 40)
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local x = (getCore():getScreenWidth() - width) / 2
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local y = (getCore():getScreenHeight() - height) / 2
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local window = ISCollapsableWindow:new(x, y, width, height)
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setmetatable(window, self)
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self.__index = self
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window.title = getText("IGUI_PaintMyKI5_Title")
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window.resizable = false
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window.character = character
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window.vehicle = vehicle
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window.vehicleData = PaintMyKI5.PaintRequirements.getVehicleData(vehicle)
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window.playerNum = playerNum
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return window
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end
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@@ -0,0 +1,45 @@
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require "Vehicles/ISUI/ISVehicleMenu"
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require "PaintMyKI5/PaintRequirements"
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require "PaintMyKI5/ISPaintMyKI5UI"
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PaintMyKI5 = PaintMyKI5 or {}
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PaintMyKI5.PaintVehicleContextMenu = PaintMyKI5.PaintVehicleContextMenu or {}
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local PaintVehicleContextMenu = PaintMyKI5.PaintVehicleContextMenu
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local function getTargetVehicle(playerObj)
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if JoypadState.players[playerObj:getPlayerNum() + 1] then
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return ISVehicleMenu.getVehicleToInteractWith(playerObj)
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end
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return IsoObjectPicker.Instance:PickVehicle(getMouseXScaled(), getMouseYScaled())
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end
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function PaintVehicleContextMenu.open(playerObj, vehicle)
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ISPaintMyKI5UI.open(playerObj:getPlayerNum(), vehicle)
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end
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function PaintVehicleContextMenu.onFillWorldObjectContextMenu(player, context, worldobjects, test)
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if test and ISWorldObjectContextMenu.Test then return true end
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local playerObj = getSpecificPlayer(player)
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if not playerObj or playerObj:getVehicle() then return false end
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local vehicle = getTargetVehicle(playerObj)
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local script = vehicle and vehicle:getScript() or nil
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local vehicleId = script and script:getFullName() or nil
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local vehicles = PaintMyKI5.VehiclePaintData and PaintMyKI5.VehiclePaintData.vehicles
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local shortId = vehicleId and string.match(vehicleId, "[^.]+$") or nil
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if not shortId or string.match(string.lower(shortId), "^trailer") then return false end
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if not vehicles or not vehicles[vehicleId] then return false end
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if math.abs(vehicle:getCurrentSpeedKmHour()) > 0.8 then return false end
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if test then return ISWorldObjectContextMenu.setTest() end
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local option = context:addOption(
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getText("ContextMenu_PaintMyKI5"),
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playerObj,
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PaintVehicleContextMenu.open,
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vehicle
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)
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option.iconTexture = getTexture("media/textures/PaintBrush.png")
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return true
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end
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Events.OnFillWorldObjectContextMenu.Add(PaintVehicleContextMenu.onFillWorldObjectContextMenu)
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