Performance Fish
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// Copyright (c) 2022 bradson
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// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0. If a copy of the MPL was not distributed with this
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// file, You can obtain one at https://mozilla.org/MPL/2.0/.
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/*namespace PerformanceFish.Rendering;
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public class GenDrawPatches : ClassWithFishPatches
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{
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public class DrawMeshNowOrLater_Patch : FishPatch
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{
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public override Delegate TargetMethodGroup => (Action<Mesh, Vector3, Quaternion, Material, bool>)GenDraw.DrawMeshNowOrLater;
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public static void Replacement(Mesh mesh, Vector3 loc, Quaternion quat, Material mat, bool drawNow)
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{
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if (drawNow)
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{
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if (!mat.SetPass(0))
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Log.Error("SetPass(0) call failed on material " + mat.name + " with shader " + mat.shader.name);
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Graphics.DrawMeshNow(mesh, loc, quat);
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}
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else
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{
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Graphics.DrawMesh(mesh, loc, quat, mat, 0);
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}
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}
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}
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public class DrawMeshNowOrLaterWithMatrix_Patch : FishPatch
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{
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public override Delegate TargetMethodGroup => (Action<Mesh, Matrix4x4, Material, bool>)GenDraw.DrawMeshNowOrLater;
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public static void Replacement(Mesh mesh, Matrix4x4 matrix, Material mat, bool drawNow)
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{
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if (drawNow)
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{
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mat.SetPass(0);
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Graphics.DrawMeshNow(mesh, matrix);
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}
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else
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{
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Graphics.DrawMesh(mesh, matrix, mat, 0);
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}
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}
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}
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}*/
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@@ -0,0 +1,39 @@
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// Copyright (c) 2022 bradson
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// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0. If a copy of the MPL was not distributed with this
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// file, You can obtain one at https://mozilla.org/MPL/2.0/.
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/*namespace PerformanceFish.Rendering;
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public class GraphicPatches : ClassWithFishPatches
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{
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public class DrawMeshInt_Patch : FishPatch
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{
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public override MethodBase TargetMethodInfo => AccessTools.DeclaredMethod(typeof(Graphic), nameof(Graphic.DrawMeshInt));
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public static void Replacement(Graphic __instance, Mesh mesh, Vector3 loc, Quaternion quat, Material mat)
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{
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Graphics.DrawMesh(mesh, loc, quat, mat, 0);
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}
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}
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public class Shadow_DrawWorker_Patch : FishPatch
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{
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public override MethodBase TargetMethodInfo => AccessTools.DeclaredMethod(typeof(Graphic_Shadow), nameof(Graphic_Shadow.DrawWorker));
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public static void Replacement(Graphic_Shadow __instance, Vector3 loc, Rot4 rot, ThingDef thingDef, Thing thing, float extraRotation)
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{
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if (__instance.shadowMesh is null
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|| thingDef is null
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|| __instance.shadowInfo is null
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|| (Find.CurrentMap is { } map && loc.ToIntVec3().InBounds(map) && map.roofGrid.Roofed(loc.ToIntVec3()))
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|| !DebugViewSettings.drawShadows)
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{
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return;
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}
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var position = loc + __instance.shadowInfo.offset;
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position.y = AltitudeLayer.Shadows.AltitudeFor();
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Graphics.DrawMesh(__instance.shadowMesh, position, rot.AsQuat, MatBases.SunShadowFade, 0);
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}
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}
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}*/
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@@ -0,0 +1,65 @@
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// Copyright (c) 2022 bradson
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// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0. If a copy of the MPL was not distributed with this
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// file, You can obtain one at https://mozilla.org/MPL/2.0/.
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/*namespace PerformanceFish.Rendering;
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public class PawnCacheRendererPatches : ClassWithFishPatches // The PawnCacheRenderer's Camera.Render() call has a considerable performance impact despite only being used for rendering of single pawns. These are failed attempts at lowering its impact.
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{
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private static bool _optimizeCameraEnabled;
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public class OnPostRender_Patch : FishPatch
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{
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public override MethodBase TargetMethodInfo => AccessTools.DeclaredMethod(typeof(PawnCacheRenderer), nameof(PawnCacheRenderer.OnPostRender));
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public static CodeInstructions Transpiler(CodeInstructions codes)
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=> Reflection.MakeReplacementCall(OnPostRender);
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public static void OnPostRender(PawnCacheRenderer __instance)
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{
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Find.PawnCacheCamera.cullingMask = DefaultCullingMask;
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__instance.pawn.Drawer.renderer.RenderCache(__instance.rotation, __instance.angle, __instance.positionOffset, __instance.renderHead, __instance.renderBody, __instance.portrait, __instance.renderHeadgear, __instance.renderClothes, __instance.overrideApparelColor, __instance.overrideHairColor, __instance.stylingStation);
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Find.PawnCacheCamera.cullingMask = 16; // random
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}
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private static int DefaultCullingMask => _defaultCullinkMask ??= Find.PawnCacheCamera.cullingMask;
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private static int? _defaultCullinkMask;
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}
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public class RenderPawn_Patch : FishPatch
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{
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public override MethodBase TargetMethodInfo => AccessTools.DeclaredMethod(typeof(PawnCacheRenderer), nameof(PawnCacheRenderer.RenderPawn));
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public static void Prefix(ref Vector3 cameraOffset, ref Vector3 positionOffset)
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{
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cameraOffset += new Vector3(2300f, 0f, 0f);
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positionOffset += new Vector3(2300f, 0f, 0f);
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}
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private static int DefaultCullingMask => _defaultCullinkMask ??= Find.PawnCacheCamera.cullingMask;
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private static int? _defaultCullinkMask;
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}
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public static bool OptimizeCameraEnabled
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{
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get => _optimizeCameraEnabled;
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set
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{
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_optimizeCameraEnabled = value;
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OptimizeCamera();
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}
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}
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public static void OptimizeCamera()
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{
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var cacheCamera = Find.PawnCacheCamera;
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var camera = Find.Camera;
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camera.renderingPath = _optimizeCameraEnabled ? RenderingPath.VertexLit : DefaultCameraRenderingPath;
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cacheCamera.renderingPath = _optimizeCameraEnabled ? RenderingPath.VertexLit : DefaultCacheCameraRenderingPath;
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}
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private static RenderingPath DefaultCameraRenderingPath => _defaultCameraRenderingPath ??= Find.Camera.renderingPath;
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private static RenderingPath DefaultCacheCameraRenderingPath => _defaultCacheCameraRenderingPath ??= Find.PawnCacheCamera.renderingPath;
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private static RenderingPath? _defaultCameraRenderingPath;
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private static RenderingPath? _defaultCacheCameraRenderingPath;
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}*/
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