fix crashes, temp disable reflection caching, possibly reduce optimization in some areas, likely break 1.5
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@@ -0,0 +1,50 @@
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// Copyright (c) 2023 bradson
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// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0. If a copy of the MPL was not distributed with this
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// file, You can obtain one at https://mozilla.org/MPL/2.0/.
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namespace PerformanceFish.Rendering;
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public sealed class TextureAtlasPatches : ClassWithFishPatches
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{
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public sealed class StaticTextureAtlas_ApplyTextureCompression : FishPatch
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{
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public override string? Description { get; }
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= "Routes texture atlas compression through the GPU path when compute shaders are available, "
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+ "regardless of the VRAM threshold check in UnityData.ComputeShadersSupported. Prevents native "
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+ "crashes in debug Mono builds.";
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public override MethodBase TargetMethodInfo
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=> AccessTools.DeclaredMethod(typeof(StaticTextureAtlas), "ApplyTextureCompression");
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public static bool Prefix(StaticTextureAtlas __instance, bool noGpuCompressionSupport)
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{
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if (!noGpuCompressionSupport || !SystemInfo.supportsComputeShaders)
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return true;
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if (__instance.ColorTexture != null)
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{
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var name = __instance.ColorTexture.name;
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var compressed = StaticTextureAtlas.FastCompressDXT(__instance.ColorTexture, deleteOriginal: true);
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compressed.name = name;
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_colorTextureField.SetValue(__instance, compressed);
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}
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if (__instance.MaskTexture != null)
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{
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var name = __instance.MaskTexture.name;
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var compressed = StaticTextureAtlas.FastCompressDXT(__instance.MaskTexture, deleteOriginal: true);
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compressed.name = name;
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_maskTextureField.SetValue(__instance, compressed);
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}
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return false;
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}
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private static readonly FieldInfo _colorTextureField
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= AccessTools.DeclaredField(typeof(StaticTextureAtlas), "colorTexture");
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private static readonly FieldInfo _maskTextureField
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= AccessTools.DeclaredField(typeof(StaticTextureAtlas), "maskTexture");
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}
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}
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@@ -93,9 +93,9 @@ public sealed class TextureLoadingPatches : ClassWithFishPrepatches
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var data = file.ReadAllBytes();
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texture2D = new(2, 2, TextureFormat.Alpha8, true);
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texture2D.LoadImage(data);
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FixMipMapsIfNeeded(texture2D, data, file);
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FixMipMapsIfNeeded(ref texture2D, data, file);
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}
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if (!isDds && Prefs.TextureCompression)
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texture2D.Compress(true);
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@@ -120,11 +120,11 @@ public sealed class TextureLoadingPatches : ClassWithFishPrepatches
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var texture2D = new Texture2D(2, 2, TextureFormat.Alpha8, true);
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texture2D.LoadImage(data);
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FixMipMapsIfNeeded(texture2D, data, file);
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FixMipMapsIfNeeded(ref texture2D, data, file);
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return texture2D;
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}
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public static void FixMipMapsIfNeeded(Texture2D texture2D, byte[] data, VirtualFile file)
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public static void FixMipMapsIfNeeded(ref Texture2D texture2D, byte[] data, VirtualFile file)
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{
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if (((texture2D.width & 3) == 0) & ((texture2D.height & 3) == 0))
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return;
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