add comp tick, needs tracker and pawn rendering optimizations, cache more dates, fix reflection patches, default to disabled for texture atlas patch
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@@ -9,6 +9,8 @@ public sealed class TextureAtlasPatches : ClassWithFishPatches
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{
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public sealed class StaticTextureAtlas_ApplyTextureCompression : FishPatch
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{
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public override bool DefaultState => false;
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public override string? Description { get; }
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= "Routes texture atlas compression through the GPU path when compute shaders are available, "
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+ "regardless of the VRAM threshold check in UnityData.ComputeShadersSupported. Prevents native "
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