Mainly more hauling optimizations, utilizing linked storage groups
This also adds an experimental, usually slower, threaded gas grid mode and implements a workaround for the whole mod and game failing to start when opening prepatcher's mod manager with unfortunate timing
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@@ -50,4 +50,43 @@ public sealed class HaulDestinationManagerPatches : ClassWithFishPrepatches
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__instance.Cache().OnPriorityChanged(__instance);
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}
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}
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public sealed class CompareSlotGroupPrioritiesDescendingPatch : FishPrepatch
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{
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public override List<Type> LinkedPatches { get; }
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= [typeof(StoreUtilityPrepatches.TryFindBestBetterStoreCellForPatch)];
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public override string? Description { get; }
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= "Modifies storage sort order within the haul destination manager to put groups of linked storages first "
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+ "within their priority, descending by size and then loadID. "
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+ "StoreUtilityPrepatches:TryFindBestBetterStoreCellFor requires this";
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public override MethodBase TargetMethodBase { get; }
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= methodof(HaulDestinationManager.CompareSlotGroupPrioritiesDescending);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int Postfix(int __result, SlotGroup a, SlotGroup b)
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{
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if (__result != 0)
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return __result;
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var storageSettingsGroupA = a.TryGetStorageGroup();
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var storageSettingsGroupB = b.TryGetStorageGroup();
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return storageSettingsGroupA == null
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? storageSettingsGroupB == null
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? 0
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: 1
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: storageSettingsGroupB == null
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? -1
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: CompareStorageSettingsGroups(storageSettingsGroupA, storageSettingsGroupB);
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}
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[MethodImpl(MethodImplOptions.NoInlining)]
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public static int CompareStorageSettingsGroups(StorageGroup a, StorageGroup b)
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{
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var result = b.MemberCount.CompareTo(a.MemberCount);
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return result != 0 ? result : a.loadID.CompareTo(b.loadID);
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}
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}
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}
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