Mainly more hauling optimizations, utilizing linked storage groups

This also adds an experimental, usually slower, threaded gas grid mode and implements a workaround for the whole mod and game failing to start when opening prepatcher's mod manager with unfortunate timing
This commit is contained in:
bbradson
2024-02-01 19:57:50 +01:00
parent 20aebe4e83
commit 949bde76ce
27 changed files with 451 additions and 280 deletions
@@ -18,10 +18,12 @@ public record struct RimfactoryExtensionCacheValue
? slotGroupParent.def.modExtensions?.Find(_extensionPredicate)
: null;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool HasExtension(Thing slotGroupParent)
=> RimfactoryTypes.ModExtension != null
&& (slotGroupParent.def.modExtensions?.Exists(_extensionPredicate)
?? false);
=> RimfactoryTypes.ModExtension != null && TestExtension(slotGroupParent);
[MethodImpl(MethodImplOptions.NoInlining)]
private static bool TestExtension(Thing slotGroupParent) => slotGroupParent.TryGetRimfactoryExtension() != null;
static RimfactoryExtensionCacheValue() => EnsureInitialized();