Mainly more hauling optimizations, utilizing linked storage groups
This also adds an experimental, usually slower, threaded gas grid mode and implements a workaround for the whole mod and game failing to start when opening prepatcher's mod manager with unfortunate timing
This commit is contained in:
@@ -3,6 +3,10 @@
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// License, v. 2.0. If a copy of the MPL was not distributed with this
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// file, You can obtain one at https://mozilla.org/MPL/2.0/.
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// #define STORAGE_GROUP_DEBUG
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using System.Diagnostics;
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using System.Linq;
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using Mono.Cecil;
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using Mono.Cecil.Cil;
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using PerformanceFish.Events;
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@@ -89,13 +93,15 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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{
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public override List<Type> LinkedPatches { get; } =
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[
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typeof(SlotGroupPrepatches.Notify_AddedCellPatch), typeof(SlotGroupPrepatches.Notify_LostCellPatch)
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typeof(SlotGroupPrepatches.Notify_AddedCellPatch), typeof(SlotGroupPrepatches.Notify_LostCellPatch),
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typeof(StorageSettingsPatches.AllowedToAcceptPatch)
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];
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public override string? Description { get; }
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= "Optimizes hauling by splitting storage areas into smaller regions with cached capacity information. "
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+ "Additionally makes lookups more thorough when having the 'Improve hauling accuracy' setting enabled, "
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+ "raising the odds of getting closer cells as haul destinations";
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+ "raising the odds of getting closer cells as haul destinations. StorageSettingsPatches:AllowedToAccept "
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+ "requires this patch due to shared caches";
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public override MethodBase TargetMethodBase { get; }
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= methodof(StoreUtility.TryFindBestBetterStoreCellForWorker);
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@@ -109,6 +115,7 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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if (thing is ISlotGroupParent)
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{
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thingEvents.Spawned += NotifySlotGroupCellCountChanged;
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thingEvents.Spawned += StorageSettingsPatches.InitializeSlotGroupParent;
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thingEvents.DeSpawned += NotifySlotGroupCellCountChanged;
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}
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@@ -126,10 +133,20 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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=> slotGroupParent.GetSlotGroup()?.NotifyCellCountChanged();
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public static void TryNotifyReceivedThing(Thing thing, Map map, in IntVec3 cell)
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=> map.StorageDistrictGrid()[cell]?.AddThing(thing);
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{
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if (cell.GetSlotGroupParent(map) is { } parent and Thing)
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parent.GetThingStoreSettings()?.Cache().Notify_ReceivedThing(thing);
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map.StorageDistrictGrid()[cell]?.AddThing(thing);
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}
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public static void TryNotifyLostThing(Thing thing, Map map, in IntVec3 cell)
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=> map.StorageDistrictGrid()[cell]?.RemoveThing(thing);
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{
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if (cell.GetSlotGroupParent(map) is { } parent and Thing)
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parent.GetThingStoreSettings()?.Cache().Notify_LostThing(thing);
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map.StorageDistrictGrid()[cell]?.RemoveThing(thing);
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}
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public override void Transpiler(ILProcessor ilProcessor, ModuleDefinition module)
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=> ilProcessor.ReplaceBodyWith(ReplacementBody);
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@@ -138,7 +155,7 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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bool needAccurateResult, ref IntVec3 closestSlot, ref float closestDistSquared,
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ref StoragePriority foundPriority)
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{
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if (slotGroup == null || !slotGroup.parent.Accepts(t))
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if (slotGroup == null || !slotGroup.parent.Accepts(t) || !CapacityAllows(slotGroup, t))
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return;
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var thingPosition = t.SpawnedOrAnyParentSpawned ? t.PositionHeld : carrier.PositionHeld;
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@@ -150,7 +167,7 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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: 0;
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StartOfDistrictLoop:
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var districts = slotGroup.Districts();
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var districts = GetDistricts(slotGroup);
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for (var districtIndex = 0; districtIndex < districts.Length; districtIndex++)
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{
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@@ -186,6 +203,26 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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}
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static StorageDistrict[] GetDistricts(SlotGroup slotGroup) => slotGroup.Districts();
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// wrapper for analyzer compatibility, as it otherwise throws on ref returns
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[MethodImpl(MethodImplOptions.NoInlining)]
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public static bool CapacityAllows(SlotGroup slotGroup, Thing t)
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{
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var storageSettings = slotGroup.GetThingStoreSettings();
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if (storageSettings?.owner is not Thing)
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return true;
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ref var cache = ref storageSettings.Cache();
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StorageSettingsPatches.Debug.VerifyItemCount((Thing)storageSettings.owner, ref cache);
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return cache.FreeSlots > 0 || AcceptsForStacking(ref cache, t);
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}
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public static bool AcceptsForStacking(ref StorageSettingsPatches.StorageSettingsCache cache, Thing t)
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=> cache.StoredThingsOfDef(t.def).ContainsThingStackableWith(t);
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}
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public sealed class TryFindBestBetterStoreCellForPatch : FishPrepatch
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@@ -210,6 +247,11 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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foundCell = IntVec3.Invalid;
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return false;
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}
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#if STORAGE_GROUP_DEBUG
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if (!Debug.LoggedOnce && !(Current.Game?.tickManager?.Paused ?? true))
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Debug.LogStuff(listInPriorityOrder);
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#endif
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var foundPriority = currentPriority;
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var closestDistSquared = (float)int.MaxValue;
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@@ -232,8 +274,38 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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while (groupsOfPriorityCount-- > 0)
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{
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StoreUtility.TryFindBestBetterStoreCellForWorker(t, carrier, map, faction, listInPriorityOrder[i++],
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needAccurateResult, ref closestSlot, ref closestDistSquared, ref foundPriority);
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var slotGroup = listInPriorityOrder[i++];
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int otherGroupMembers;
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var storageGroup = slotGroup.TryGetStorageGroup();
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if (storageGroup != null)
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{
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otherGroupMembers = storageGroup.MemberCount - 1;
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Debug.VerifyStorageGroup(otherGroupMembers, listInPriorityOrder, i, storageGroup);
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groupsOfPriorityCount -= otherGroupMembers;
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if (!storageGroup.Accepts(t))
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{
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i += otherGroupMembers;
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continue;
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}
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}
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else
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{
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otherGroupMembers = 0;
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}
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while (true)
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{
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StoreUtility.TryFindBestBetterStoreCellForWorker(t, carrier, map, faction, slotGroup,
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needAccurateResult, ref closestSlot, ref closestDistSquared, ref foundPriority);
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if (otherGroupMembers <= 0)
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break;
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otherGroupMembers--;
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slotGroup = listInPriorityOrder[i++];
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}
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}
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}
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@@ -260,6 +332,40 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
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// remove for any storage instead of only valid storage to prevent further haul attempts until the next
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// automatic ListerHaulablesTick cycle
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}
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public static class Debug
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{
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[Conditional("STORAGE_GROUP_DEBUG")]
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public static void VerifyStorageGroup(int otherGroupMembers, List<SlotGroup> listInPriorityOrder, int i,
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StorageGroup storageGroup)
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{
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for (var b = otherGroupMembers; b-- > 0;)
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{
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var otherSlotGroup = listInPriorityOrder[i + b];
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if (otherSlotGroup.TryGetStorageGroup() == storageGroup)
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continue;
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Log.Error($"Incorrect haul destination order! Storage '{
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otherSlotGroup.parent}' was expected to have Storage group '{storageGroup}', but had '{
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otherSlotGroup.TryGetStorageGroup().ToStringSafe()}' instead");
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}
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}
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[Conditional("STORAGE_GROUP_DEBUG")]
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public static void LogStuff(List<SlotGroup> listInPriorityOrder)
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{
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LoggedOnce = true;
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var storageGroups = listInPriorityOrder.Select(static slotGroup => slotGroup.TryGetStorageGroup())
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.Where(Is.NotNull).Distinct().ToList();
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Log.Message($"SlotGroup count: {listInPriorityOrder.Count}, StorageGroup count: {
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storageGroups.Count}, slotGroups in storage groups: {
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storageGroups.Select(static group => group!.MemberCount).Sum()}, outside of storage groups: {
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listInPriorityOrder.Select(static slotGroup => slotGroup.TryGetStorageGroup())
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.Where(Is.Null).Count()}");
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}
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public static bool LoggedOnce;
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}
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}
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public sealed class GetSlotGroupPatch : FishPrepatch
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