Mainly more hauling optimizations, utilizing linked storage groups
This also adds an experimental, usually slower, threaded gas grid mode and implements a workaround for the whole mod and game failing to start when opening prepatcher's mod manager with unfortunate timing
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@@ -101,7 +101,7 @@ public abstract class FishPatch : SingletonFactory<FishPatch>, IExposable, IHasD
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: Description
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+ $"{(Description?.EndsWith(".") ?? true ? "" : ".")} Disabled for compatibility with {
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IncompatibleModIDs.Select(static id => ActiveMods.TryGetModMetaData(id)?.Name)
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.Where(static id => id != null).ToCommaList(true)}";
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.Where(Is.NotNull).ToCommaList(true)}";
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public virtual Delegate? TargetMethodGroup => null;
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public virtual IEnumerable<Delegate>? TargetMethodGroups => null;
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