Mainly more hauling optimizations, utilizing linked storage groups
This also adds an experimental, usually slower, threaded gas grid mode and implements a workaround for the whole mod and game failing to start when opening prepatcher's mod manager with unfortunate timing
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@@ -74,9 +74,11 @@ public unsafe struct FishStash : IEquatable<FishStash>
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internal void InitializeActivePrepatchIDs()
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{
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var activePrepatches = PerformanceFishMod.AllPrepatchClasses!.SelectMany(static patchClass
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=> patchClass.Patches.Where(static patch
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=> patch.Enabled).Select(static patch => patch.IDNumber)).ToArray();
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var activePrepatches = PerformanceFishMod.AllPrepatchClasses!
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.SelectMany(static patchClass => patchClass.Patches
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.Where(static patch => patch.Enabled)
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.Select(static patch => patch.IDNumber))
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.ToArray();
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var activePrepatchCount = activePrepatches.Length;
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_activePrepatchCount = activePrepatchCount;
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