Mainly more hauling optimizations, utilizing linked storage groups

This also adds an experimental, usually slower, threaded gas grid mode and implements a workaround for the whole mod and game failing to start when opening prepatcher's mod manager with unfortunate timing
This commit is contained in:
bbradson
2024-02-01 19:57:50 +01:00
parent 20aebe4e83
commit 949bde76ce
27 changed files with 451 additions and 280 deletions
+1
View File
@@ -49,6 +49,7 @@ public sealed class UtilityPatches : ClassWithFishPatches
public static void Postfix()
{
Cache.Utility.Clear();
ParallelNoAlloc.ClearAll();
foreach (var patch in PerformanceFishMod.AllPatchClasses!)
{
if (patch.RequiresLoadedGameForPatching)