Mainly more hauling optimizations, utilizing linked storage groups
This also adds an experimental, usually slower, threaded gas grid mode and implements a workaround for the whole mod and game failing to start when opening prepatcher's mod manager with unfortunate timing
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@@ -49,6 +49,7 @@ public sealed class UtilityPatches : ClassWithFishPatches
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public static void Postfix()
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{
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Cache.Utility.Clear();
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ParallelNoAlloc.ClearAll();
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foreach (var patch in PerformanceFishMod.AllPatchClasses!)
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{
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if (patch.RequiresLoadedGameForPatching)
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