Reduce repeated ability list reads during pawn ticks

This commit is contained in:
2026-10-02 04:09:19 -04:00
parent 227dcd173f
commit 9d31b36805
3 changed files with 39 additions and 0 deletions
@@ -0,0 +1,39 @@
// Copyright (c) 2026
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at https://mozilla.org/MPL/2.0/.
#if V1_6
using Mono.Cecil;
using Mono.Cecil.Cil;
using PerformanceFish.Prepatching;
namespace PerformanceFish;
public sealed class AbilityTrackerTickOptimization : ClassWithFishPrepatches
{
public sealed class AbilitiesTickPatch : FishPrepatch
{
public override string? Description { get; }
= "Reads the pawn ability list once per ability tick instead of twice, while still observing list changes between abilities.";
public override MethodBase TargetMethodBase { get; }
= AccessTools.DeclaredMethod(typeof(Pawn_AbilityTracker), nameof(Pawn_AbilityTracker.AbilitiesTick));
public override void Transpiler(ILProcessor ilProcessor, ModuleDefinition module)
=> ilProcessor.ReplaceBodyWith(AbilitiesTick);
public static void AbilitiesTick(Pawn_AbilityTracker instance)
{
for (var i = 0;; i++)
{
var abilities = instance.AllAbilitiesForReading;
if (i >= abilities.Count)
return;
abilities[i].AbilityTick();
}
}
}
}
#endif