fix jobdriver throwing when constructing

This commit is contained in:
localavaster
2026-04-14 00:23:44 -06:00
parent 35187cf2d2
commit c75f383020
+4 -3
View File
@@ -243,10 +243,11 @@ public sealed class Buildings : ClassWithFishPrepatches
private static void UpdateCacheOnAdd(ListerBuildings __instance, Building b, ThingDef def)
{
var cache = __instance.Cache();
if (b.Faction == Faction.OfPlayer)
{
cache.ColonistBuildingsByDef.GetOrAdd(def).Add(b);
if (!cache.ColonistBuildingsByDef.GetOrAdd(def).TryAdd(b))
return;
if (b is Building_ResearchBench researchBench)
cache.ColonistResearchBenches.Add(researchBench);
@@ -266,7 +267,7 @@ public sealed class Buildings : ClassWithFishPrepatches
}
else
{
cache.NonColonistBuildingsByDef.GetOrAdd(def).Add(b);
cache.NonColonistBuildingsByDef.GetOrAdd(def).TryAdd(b);
}
}
}