fix jobdriver throwing when constructing

This commit is contained in:
localavaster
2026-04-14 00:23:44 -06:00
parent 35187cf2d2
commit c75f383020
+3 -2
View File
@@ -246,7 +246,8 @@ public sealed class Buildings : ClassWithFishPrepatches
if (b.Faction == Faction.OfPlayer)
{
cache.ColonistBuildingsByDef.GetOrAdd(def).Add(b);
if (!cache.ColonistBuildingsByDef.GetOrAdd(def).TryAdd(b))
return;
if (b is Building_ResearchBench researchBench)
cache.ColonistResearchBenches.Add(researchBench);
@@ -266,7 +267,7 @@ public sealed class Buildings : ClassWithFishPrepatches
}
else
{
cache.NonColonistBuildingsByDef.GetOrAdd(def).Add(b);
cache.NonColonistBuildingsByDef.GetOrAdd(def).TryAdd(b);
}
}
}