Added gas grid optimization, various despawn optimizations, new hauling optimizations utilizing events and regions, bugfixes for old patches and for vanilla functions too, as well as smaller additions. 1.3 files removed.
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// Copyright (c) 2023 bradson
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// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0. If a copy of the MPL was not distributed with this
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// file, You can obtain one at https://mozilla.org/MPL/2.0/.
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#if RAINBOW_ERRORS
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using JetBrains.Annotations;
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namespace PerformanceFish;
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[UsedImplicitly(ImplicitUseTargetFlags.WithMembers)]
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public static class DebugActions
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{
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[DebugOutput("Performance Fish", true, name = "Toggle Rainbow Errors")]
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public static void SpamErrors()
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{
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lock (_debugLock)
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{
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if (_errorSpamEnabled)
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{
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_errorSpamEnabled = false;
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Application.onBeforeRender -= _errorAction;
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return;
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}
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if (_random is null)
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{
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_random = new();
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_random.NextBytes(_colorBytes = new byte[3000]);
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}
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_errorSpamEnabled = true;
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Application.onBeforeRender += _errorAction;
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}
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}
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private static readonly object _debugLock = new();
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private static global::System.Random? _random;
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private static bool _errorSpamEnabled;
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private static byte[]? _colorBytes;
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private static volatile int _logErrorCount = -1;
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private static UnityEngine.Events.UnityAction _errorAction = () =>
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{
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var i = Interlocked.Increment(ref _logErrorCount);
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if (i >= 1000)
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{
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_random!.NextBytes(_colorBytes!);
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_logErrorCount = 0;
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i = 0;
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}
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Log.Error("ERROR".Colorize(new ColorInt(_colorBytes![i], _colorBytes[i + 1000], _colorBytes[i + 2000])
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.ToColor));
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};
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}
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#endif
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