Added gas grid optimization, various despawn optimizations, new hauling optimizations utilizing events and regions, bugfixes for old patches and for vanilla functions too, as well as smaller additions. 1.3 files removed.

This commit is contained in:
bbradson
2024-01-27 10:24:24 +01:00
parent 0247ad59a1
commit c8b764de68
151 changed files with 7318 additions and 2145 deletions
@@ -0,0 +1,73 @@
// Copyright (c) 2023 bradson
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at https://mozilla.org/MPL/2.0/.
using Mono.Cecil;
namespace PerformanceFish.Prepatching;
public static class FishPrepatchExtensions
{
internal static void ApplyPatches(this ClassWithFishPrepatches[] allPrepatchClasses, ModuleDefinition module)
{
var prepatches = ToSortedList(allPrepatchClasses, true);
foreach (var prepatch in prepatches)
{
if (!prepatch.Enabled)
continue;
try
{
prepatch.ApplyPatch(module);
}
catch (Exception ex)
{
Log.Error($"Exception while applying prepatch '{prepatch}' for '{PerformanceFishMod.NAME}':\n{ex}");
}
}
}
internal static void BeforeHarmonyPatching(this ClassWithFishPrepatches[] allPrepatchClasses)
=> allPrepatchClasses.FinalizePrepatchAction(static patch => patch.BeforeHarmonyPatching());
internal static void OnPatchingCompleted(this ClassWithFishPrepatches[] allPrepatchClasses)
=> allPrepatchClasses.FinalizePrepatchAction(static patch => patch.OnPatchingCompleted());
private static void FinalizePrepatchAction(this ClassWithFishPrepatches[] allPrepatchClasses,
Action<FishPrepatchBase> action)
{
var prepatches = ToSortedList(allPrepatchClasses, false);
foreach (var prepatch in prepatches)
{
if (!prepatch.IsActive)
continue;
try
{
action(prepatch);
}
catch (Exception ex)
{
Log.Error($"Exception while finalizing prepatch '{prepatch}' for '{PerformanceFishMod.NAME}':\n{ex}");
}
}
}
private static List<FishPrepatchBase> ToSortedList(this ClassWithFishPrepatches[] allPrepatchClasses,
bool checkEnabledState)
{
var prepatches = new List<FishPrepatchBase>();
foreach (var prepatchClass in allPrepatchClasses)
{
if (!checkEnabledState || prepatchClass.Enabled)
prepatches.AddRange(prepatchClass.Patches.All.Values);
}
prepatches.Sort(FishPrepatchBase.PriorityComparer);
return prepatches;
}
}