Added gas grid optimization, various despawn optimizations, new hauling optimizations utilizing events and regions, bugfixes for old patches and for vanilla functions too, as well as smaller additions. 1.3 files removed.
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// Copyright (c) 2023 bradson
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// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0. If a copy of the MPL was not distributed with this
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// file, You can obtain one at https://mozilla.org/MPL/2.0/.
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using System.Linq;
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using JetBrains.Annotations;
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using UnityEngine.Rendering;
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namespace PerformanceFish.Utility;
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public static class PipetteTool
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{
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[UsedImplicitly]
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[DebugAction("Misc", "Pipette tool", actionType = DebugActionType.ToolMap,
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allowedGameStates = AllowedGameStates.PlayingOnMap)]
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public static void Action()
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{
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var things = UI.MouseCell().GetThingList(Find.CurrentMap).ToList();
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things.Sort(static (x, y) => ((int)x.def.altitudeLayer).CompareTo((int)y.def.altitudeLayer));
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for (var i = things.Count; i-- > 0; )
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{
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var thing = things[i];
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var material = thing.Graphic?.MatAt(thing.Rotation, thing);
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if (material == null)
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continue;
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var texture = material.mainTexture;
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if (texture == null)
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continue;
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var destinationTexture = RenderTexture.GetTemporary(texture.width, texture.height);
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Graphics.Blit(texture, destinationTexture);
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AsyncGPUReadback.Request(destinationTexture, callback: result
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=>
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{
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try
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{
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using var pixelDataNative = result.GetData<Color32>();
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var pixelDataFiltered = pixelDataNative
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.Where(static color => (color.r > 0 || color.g > 0 || color.b > 0) && color.a > 0)
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.ToArray();
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var averageColor = pixelDataFiltered.Length < 1
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? (Color32)Color.black
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: GetAverage(pixelDataFiltered);
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Log.Message($"Texture of thing '{thing}' has average color of {averageColor} {
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"(■)".Colorize(averageColor)}.");
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Find.LetterStack.AddLetterSilently(LetterMaker.MakeLetter("Pipette result",
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$"Texture of thing '{thing}' has average color of {averageColor} {
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"(■)".Colorize(averageColor)}",
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LetterDefOf.NeutralEvent), averageColor);
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}
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catch (Exception e)
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{
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Log.Error($"Exception in AsyncGPUReadback:\n{e}");
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}
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finally
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{
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RenderTexture.ReleaseTemporary(destinationTexture);
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}
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});
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break;
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}
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}
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private static Color32 GetAverage(Color32[] colors)
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=> new(GetAverage(colors, static color => color.r),
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GetAverage(colors, static color => color.g),
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GetAverage(colors, static color => color.b),
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GetAverage(colors, static color => color.a));
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private static byte GetAverage(IEnumerable<Color32> colors, Func<Color32, int> selector)
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=> (byte)Mathf.RoundToInt((float)colors.Average(selector));
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}
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