Added gas grid optimization, various despawn optimizations, new hauling optimizations utilizing events and regions, bugfixes for old patches and for vanilla functions too, as well as smaller additions. 1.3 files removed.
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@@ -5,12 +5,14 @@
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namespace PerformanceFish;
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public class UtilityPatches : ClassWithFishPatches
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public sealed class UtilityPatches : ClassWithFishPatches
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{
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public class FinalizeInit_Patch : FishPatch
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public sealed class FinalizeInit_Patch : FishPatch
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{
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public override bool Enabled => true;
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public override bool ShowSettings => false;
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public override string Description { get; }
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= "Necessary for patches that require a loaded game to function";
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@@ -31,13 +33,15 @@ public class UtilityPatches : ClassWithFishPatches
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}
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}
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public class ClearAllMapsAndWorld_Patch : FishPatch
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public sealed class ClearAllMapsAndWorld_Patch : FishPatch
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{
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public override bool Enabled => true;
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public override bool ShowSettings => false;
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public override string Description { get; }
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= "A patch to make the game clear all Performance Fish caches whenever saves get unloaded, to avoid "
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+ "anything getting carried over to a new game by mistake";
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= "This clears all Performance Fish caches whenever saves get unloaded, to avoid anything getting carried "
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+ "over to a new game by mistake";
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public override Delegate TargetMethodGroup => Verse.Profile.MemoryUtility.ClearAllMapsAndWorld;
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