Added gas grid optimization, various despawn optimizations, new hauling optimizations utilizing events and regions, bugfixes for old patches and for vanilla functions too, as well as smaller additions. 1.3 files removed.

This commit is contained in:
bbradson
2024-01-27 10:24:24 +01:00
parent 0247ad59a1
commit c8b764de68
151 changed files with 7318 additions and 2145 deletions
+9 -5
View File
@@ -5,12 +5,14 @@
namespace PerformanceFish;
public class UtilityPatches : ClassWithFishPatches
public sealed class UtilityPatches : ClassWithFishPatches
{
public class FinalizeInit_Patch : FishPatch
public sealed class FinalizeInit_Patch : FishPatch
{
public override bool Enabled => true;
public override bool ShowSettings => false;
public override string Description { get; }
= "Necessary for patches that require a loaded game to function";
@@ -31,13 +33,15 @@ public class UtilityPatches : ClassWithFishPatches
}
}
public class ClearAllMapsAndWorld_Patch : FishPatch
public sealed class ClearAllMapsAndWorld_Patch : FishPatch
{
public override bool Enabled => true;
public override bool ShowSettings => false;
public override string Description { get; }
= "A patch to make the game clear all Performance Fish caches whenever saves get unloaded, to avoid "
+ "anything getting carried over to a new game by mistake";
= "This clears all Performance Fish caches whenever saves get unloaded, to avoid anything getting carried "
+ "over to a new game by mistake";
public override Delegate TargetMethodGroup => Verse.Profile.MemoryUtility.ClearAllMapsAndWorld;