Lots of new optimizations utilizing prepatcher

To start, this mod now requires Prepatcher and Fishery.
New optimizations include: gene ticking improvements, world object improvements, hediff optimizations, world pawn gc optimizations, better mothballing, dds support, ContentFinder caching, additions and changes to reflection caching, as well as various other additions. Multiplayer support has been improved too, but should be considered highly experimental. The WorkGiver_DoBill bug is fixed in this build. Multiple patches aiming to improve RimWorld's load time have been added too.
This commit is contained in:
bbradson
2023-06-03 20:24:38 +02:00
parent cb0a407425
commit ca9321add8
125 changed files with 11272 additions and 3681 deletions
+191 -10
View File
@@ -1,24 +1,205 @@
// Copyright (c) 2022 bradson
// Copyright (c) 2023 bradson
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at https://mozilla.org/MPL/2.0/.
using System.Collections.Concurrent;
using System.Linq;
using System.Runtime.InteropServices;
using JetBrains.Annotations;
using PerformanceFish.Pools;
using PerformanceFish.Prepatching;
namespace PerformanceFish;
public static class Log
{
public static void Message(string message) => _message(message);
public static void Warning(string message) => _warning(message);
public static void Error(string message) => _error(message);
public static void Message(string message) => Config.Message(message);
public static void Message(PooledStringHandler message) => Config.Message(message.GetFormattedText());
public static void Warning(string message) => Config.Warning(message);
public static void Warning(PooledStringHandler message) => Config.Warning(message.GetFormattedText());
public static void Error(string message) => Config.Error(message);
public static void Error(PooledStringHandler message) => Config.Error(message.GetFormattedText());
[PublicAPI]
public static class Config
{
public static Action<string> Message { set => _message = value; }
public static Action<string> Warning { set => _warning = value; }
public static Action<string> Error { set => _error = value; }
public static Action<string> Message { get; set; } = static text =>
{
Verse.Log.logLock ??= new(); // in case this runs from the Log cctor, and in turn before it finishes setup
Verse.Log.Message(text);
HandleEarlyMessage(text, LogMessageType.Message);
};
public static Action<string> Warning { get; set; } = static text =>
{
Verse.Log.logLock ??= new();
Verse.Log.Warning(text);
HandleEarlyMessage(text, LogMessageType.Warning);
};
public static Action<string> Error { get; set; } = static text =>
{
Verse.Log.logLock ??= new();
Verse.Log.Error(text);
HandleEarlyMessage(text, LogMessageType.Error);
};
}
private static Action<string> _message = Verse.Log.Message;
private static Action<string> _warning = Verse.Log.Warning;
private static Action<string> _error = Verse.Log.Error;
private static void HandleEarlyMessage(string text, LogMessageType messageType)
{
if (Ready)
return;
FindAndEnqueueUnhandledMessage(text, messageType);
}
private static void FindAndEnqueueUnhandledMessage(string text, LogMessageType messageType)
{
var foundMessage = false;
var lastMessage = Verse.Log.messageQueue.lastMessage;
if (!TryEnqueueUnhandledMessage(text, messageType, lastMessage, ref foundMessage))
{
foreach (var message in Verse.Log.messageQueue.messages)
{
if (TryEnqueueUnhandledMessage(text, messageType, message, ref foundMessage))
break;
}
}
if (!foundMessage)
{
var message = Verse.Log.messageQueue.messages.FirstOrDefault(message
=> message.text.Contains(text) || text.Contains(message.text));
if (message != null)
UnhandledMessages!.Enqueue(message);
}
}
private static bool TryEnqueueUnhandledMessage(string text, LogMessageType messageType, LogMessage message,
ref bool foundMessage)
{
if (message.text != text || message.type != messageType)
return false;
UnhandledMessages!.Enqueue(message);
foundMessage = true;
return true;
}
public static UnhandledMessageQueue? UnhandledMessages { get; }
= SetupUnhandledMessageQueue();
private static UnhandledMessageQueue? SetupUnhandledMessageQueue()
{
if (Ready)
return null;
ref var stash = ref FishStash.Get;
if (stash.UnhandledMessages is { } stashedMessages)
{
stash.MessageQueueGCHandle.Free();
return stashedMessages;
}
stash.UnhandledMessages = stashedMessages = new();
stash.MessageQueueGCHandle = GCHandle.Alloc(stashedMessages, GCHandleType.Pinned);
return stash.UnhandledMessages;
}
public static bool Ready { get; set; } = PerformanceFishMod.Mod != null;
}
[StructLayout(LayoutKind.Sequential)]
public struct LogMessageData : IDisposable
{
public IntPtr Text,
StackTrace;
public int Type,
Repeats;
public LogMessage ToLogMessage()
=> new((LogMessageType)Type, Marshal.PtrToStringUni(Text), Marshal.PtrToStringUni(StackTrace))
{
repeats = Repeats
};
public LogMessageData(LogMessage logMessage)
{
Text = Marshal.StringToHGlobalUni(logMessage.text);
Type = (int)logMessage.type;
Repeats = logMessage.repeats;
StackTrace = Marshal.StringToHGlobalUni(logMessage.stackTrace);
}
public void Dispose()
{
Marshal.FreeHGlobal(Text);
Marshal.FreeHGlobal(StackTrace);
}
}
[StructLayout(LayoutKind.Sequential)]
public unsafe class UnhandledMessageQueue : IDisposable
{
public int Count { get; private set; }
private int _arrayLength;
private LogMessageData* _messages;
public void Enqueue(LogMessageData message)
{
lock (this)
{
if (Count >= _arrayLength)
Expand();
_messages[Count++] = message;
}
}
public void Enqueue(LogMessage message) => Enqueue(new LogMessageData(message));
public bool TryDequeue(out LogMessageData message)
{
lock (this)
{
if (--Count >= 0)
{
message = _messages[Count];
_messages[Count] = default;
return true;
}
message = default;
return false;
}
}
private void Expand()
{
if (_arrayLength == 0)
{
_arrayLength = 1;
_messages = (LogMessageData*)Marshal.AllocHGlobal(sizeof(LogMessageData));
}
else
{
_arrayLength <<= 1;
_messages = (LogMessageData*)Marshal.ReAllocHGlobal((IntPtr)_messages, (IntPtr)_arrayLength);
}
}
// ReSharper disable once InconsistentlySynchronizedField
private void ReleaseUnmanagedResources() => Marshal.FreeHGlobal((IntPtr)_messages);
public void Dispose()
{
ReleaseUnmanagedResources();
GC.SuppressFinalize(this);
}
~UnhandledMessageQueue() => ReleaseUnmanagedResources();
}