Lots of new optimizations utilizing prepatcher
To start, this mod now requires Prepatcher and Fishery. New optimizations include: gene ticking improvements, world object improvements, hediff optimizations, world pawn gc optimizations, better mothballing, dds support, ContentFinder caching, additions and changes to reflection caching, as well as various other additions. Multiplayer support has been improved too, but should be considered highly experimental. The WorkGiver_DoBill bug is fixed in this build. Multiple patches aiming to improve RimWorld's load time have been added too.
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// Copyright (c) 2023 bradson
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// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0. If a copy of the MPL was not distributed with this
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// file, You can obtain one at https://mozilla.org/MPL/2.0/.
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using JetBrains.Annotations;
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namespace PerformanceFish;
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[StaticConstructorOnStartup]
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[UsedImplicitly]
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public static class OnStartup
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{
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static OnStartup()
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{
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// Log.Message($"LoadItem took {TextureLoadingPatches.Stopwatch.ElapsedMilliSecondsAccurate()} ms");
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// Log.Message($"Allowed defs for mothballing: {MothballOptimization.AllowedDefs.ToStringSafeEnumerable()}");
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// Log.Message($"Blocking defs for mothballing: {DefDatabase<HediffDef>.AllDefsListForReading.Where(static def
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// => !MothballOptimization.AllowedDefs.Contains(def)).ToStringSafeEnumerable()}");
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Fields.Initialized = true;
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}
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public static class State
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{
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public static bool Initialized => Fields.Initialized;
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}
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private static class Fields
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{
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internal static bool Initialized;
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}
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}
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