Lots of new optimizations utilizing prepatcher

To start, this mod now requires Prepatcher and Fishery.
New optimizations include: gene ticking improvements, world object improvements, hediff optimizations, world pawn gc optimizations, better mothballing, dds support, ContentFinder caching, additions and changes to reflection caching, as well as various other additions. Multiplayer support has been improved too, but should be considered highly experimental. The WorkGiver_DoBill bug is fixed in this build. Multiple patches aiming to improve RimWorld's load time have been added too.
This commit is contained in:
bbradson
2023-06-03 20:24:38 +02:00
parent cb0a407425
commit ca9321add8
125 changed files with 11272 additions and 3681 deletions
@@ -0,0 +1,35 @@
// Copyright (c) 2023 bradson
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at https://mozilla.org/MPL/2.0/.
extern alias nuget;
using nuget::JetBrains.Annotations;
namespace PerformanceFish.Prepatching;
[UsedImplicitly(ImplicitUseTargetFlags.WithInheritors | ImplicitUseTargetFlags.WithMembers)]
public abstract class FishPrepatchBase : SingletonFactory<FishPrepatchBase>, IExposable, IHasDescription
{
private bool _enabled;
public virtual string? Description => null;
public virtual string? Name => null;
public virtual bool Enabled
{
get => _enabled;
set => _enabled = value;
}
public virtual bool DefaultState
{
[Pure] get => true;
}
// ReSharper disable once VirtualMemberCallInConstructor
protected FishPrepatchBase() => _enabled = DefaultState;
public virtual void ExposeData() => Scribe_Values.Look(ref _enabled, "enabled", DefaultState);
}